📄 salarymanagement.cpp
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// SalaryManagement.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SalaryManagement.h"
#include "SalaryManagementDlg.h"
#include "USkin.h"
#include "Login.h"
#include "BasicInfo.h"
#include "FamilyMember.h"
#include "Experience.h"
#include "RewardPunish.h"
#include "StaffDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSalaryManagementApp
BEGIN_MESSAGE_MAP(CSalaryManagementApp, CWinApp)
//{{AFX_MSG_MAP(CSalaryManagementApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSalaryManagementApp construction
CSalaryManagementApp::CSalaryManagementApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSalaryManagementApp object
CSalaryManagementApp theApp;
//CStaffDlg* m_dlg;
/////////////////////////////////////////////////////////////////////////////
// CSalaryManagementApp initialization
BOOL CSalaryManagementApp::InitInstance()
{
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// 将它设置为包括所有要在应用程序中使用的
// 公共控件类。
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated())
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
}
else
{
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
COleObjectFactory::UpdateRegistryAll();
}
char pathName[MAX_PATH];
//获得当前文件夹的路径
GetCurrentDirectory(MAX_PATH,pathName);
CString str;
m_CurrentDirectory.Format("%s",pathName);
//获得应用程序的绝对路径名
// GetModuleFileName(NULL,pathName,MAX_PATH);
// m_ModuleFileName.Format("%s",pathName);
// pathName[strlen(pathName)-3]='\0';
//获取配置文件、UDL文件的绝对路径名
// strcat(pathName,"mdb");
// strcpy(m_DBFileName,pathName);
USkinInit(NULL,NULL,_T("5.u3"));//加载皮肤文件
// SetUDLPath();
//启动登陆界面
CLogin log;
if(IDCANCEL==log.DoModal())
return FALSE;
CSalaryManagementDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
USkinExit();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CSalaryManagementApp::SetUDLPath()
{
char ModuleFileName[MAX_PATH];
char UDLFileName[MAX_PATH];
char NewPath[MAX_PATH];
char ProfileName[MAX_PATH];
//获取应用程序路径
GetModuleFileName(NULL,ModuleFileName,MAX_PATH);
ModuleFileName[strlen(ModuleFileName)-4]='\0';
//保存路径
strcpy(ProfileName,ModuleFileName);
strcpy(NewPath,ModuleFileName);
strcpy(UDLFileName,ModuleFileName);
//获得对应的.ini文件和.udl文件路径
strcat(ProfileName,".ini");
strcat(UDLFileName,".udl");
//配置数据源*.udl文件,当路径发生变化时进行修改
char OldPath[MAX_PATH];
GetPrivateProfileString("UDL","Path","0",OldPath,MAX_PATH,ProfileName);
}
//注册shockwave flash object控件,控件不能放在有中文的路径下
void CSalaryManagementApp::RegisterFlashControl()
{
/* TCHAR strCurDrt[500];
int nLen = ::GetCurrentDirectory(500,strCurDrt);
if( strCurDrt[nLen]!='\\' )
{
strCurDrt[nLen++] = '\\';
strCurDrt[nLen] = '\0';
}
CString strFileName = strCurDrt;
strFileName +="flash.ocx";
AfxMessageBox(strFileName);
HINSTANCE hInst = NULL;
hInst = LoadLibrary( strFileName );
if( !hInst )
{
AfxMessageBox("加载flash.ocx失败,请检查flash.ocx是否和程序在同一目录下");
}
else
{
REGISTERFUNC pRegister;
pRegister = GetProcAddress((HMODULE)hInst,"DllRegisterServer" );
(*pRegister)();
}*/
}
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