📄 bitmapbtn.h
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#if !defined(AFX_MYB_H__3832DDEF_0C12_11D5_B6BE_00E07D8144D0__INCLUDED_)
#define AFX_MYB_H__3832DDEF_0C12_11D5_B6BE_00E07D8144D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WM_CXSHADE_RADIO WM_USER+0x100
/////////////////////////////////////////////////////////////////////////////
// CBitmapBtn window
//
class CBitmapBtn : public CButton
{
public:
CBitmapBtn();
public:
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
public:
void SetToolTipText(CString s);
// void SetTColor(COLORREF new_color);
void SetSkin(UINT normal,UINT down, UINT over=0,
UINT disabled=0, UINT focus=0,UINT mask=0,UINT backm=0,
short drawmode=1,short border=1,short margin=4);
virtual ~CBitmapBtn();
// UINT m_Color;
protected:
bool m_Checked;
DWORD m_Style;
bool m_tracking;
bool m_button_down;
void RelayEvent(UINT message, WPARAM wParam, LPARAM lParam);
CBitmap m_bNormal,m_bDown,m_bDisabled,m_bMask,m_bOver,m_bFocus,m_backm;
short m_FocusRectMargin;
HRGN hClipRgn;
BOOL m_Border;
short m_DrawMode;
HRGN CreateRgnFromBitmap(HBITMAP hBmp, COLORREF color);
void FillWithBitmap(CDC* dc, HBITMAP hbmp, RECT r);
void DrawBitmap(CDC* dc, HBITMAP hbmp, RECT r, int DrawMode);
int GetBitmapWidth (HBITMAP hBitmap);
int GetBitmapHeight (HBITMAP hBitmap);
//{{AFX_MSG(CBitmapBtn)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg BOOL OnClicked();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
afx_msg LRESULT OnMouseLeave(WPARAM, LPARAM);
afx_msg LRESULT OnRadioInfo(WPARAM, LPARAM);
afx_msg LRESULT OnBMSetCheck(WPARAM, LPARAM);
afx_msg LRESULT OnBMGetCheck(WPARAM, LPARAM);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYB_H__3832DDEF_0C12_11D5_B6BE_00E07D8144D0__INCLUDED_)
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