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📄 codedlg.cpp

📁 遗传算法程序求函数极值点,可调交叉和变异个数
💻 CPP
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// CodeDlg.cpp : implementation file
//

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCodeDlg dialog
#include "stdafx.h"
#include "resource.h"
#include "CodeDlg.h"
#include "global.h"

CCodeDlg::CCodeDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CCodeDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CCodeDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	AfxInitRichEdit();
	//	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}


void CCodeDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CCodeDlg)
	DDX_Control(pDX, IDC_CODE_TEXT, m_CodeText);
	//}}AFX_DATA_MAP
}

HCURSOR CCodeDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

BEGIN_MESSAGE_MAP(CCodeDlg, CDialog)
	//{{AFX_MSG_MAP(CCodeDlg)
	ON_WM_QUERYDRAGICON()
	ON_WM_PAINT()
	ON_WM_SHOWWINDOW()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCodeDlg message handlers

void CCodeDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	
	// Do not call CDialog::OnPaint() for painting messages
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

BOOL CCodeDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}


void CCodeDlg::OnShowWindow(BOOL bShow, UINT nStatus) 
{
	CDialog::OnShowWindow(bShow, nStatus);
	
	// TODO: Add your message handler code here
	CFile* pInputFile = NULL;

	try
	{

		CString SoftWarePath;

		SoftWarePath="tt.txt";
		pInputFile = new CFile(SoftWarePath, CFile::modeRead | CFile::shareDenyNone);

		EDITSTREAM strm;
		strm.dwCookie = (DWORD) pInputFile;
		strm.pfnCallback = MyStreamingCallback;

		long lResult = m_CodeText.StreamIn(SF_TEXT, strm);

		pInputFile->Close();
	}
	catch (CFileException* pEx)
	{
		pEx->Delete();
	}

	delete pInputFile;
	
}

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