⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mathtool.java

📁 一个用于java web页面开发的开源包
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
package org.apache.velocity.tools.generic;

/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

import java.util.Arrays;
import java.util.Collection;
import java.util.Iterator;
import org.apache.commons.beanutils.PropertyUtils;

/**
 * <p>Tool for performing math in Velocity.</p>
 *
 * <p>Some things should be noted here:</p>
 * <ul>
 * <li>This class does not have methods that take
 * primitives.  This is simply because Velocity
 * wraps all primitives for us automagically.</li>
 *
 * <li>No null pointer, number format, or divide by zero
 * exceptions are thrown here.  This is because such exceptions
 * thrown in template halt rendering.  It should be sufficient
 * debugging feedback that Velocity will render the reference
 * literally. (e.g. $math.div(1, 0) renders as '$math.div(1, 0)')</li>
 * </ul>
 * <p><pre>
 * Example toolbox.xml config (if you want to use this with VelocityView):
 * &lt;tool&gt;
 *   &lt;key&gt;math&lt;/key&gt;
 *   &lt;scope&gt;application&lt;/scope&gt;
 *   &lt;class&gt;org.apache.velocity.tools.generic.MathTool&lt;/class&gt;
 * &lt;/tool&gt;
 * </pre></p>
 *
 * @author Nathan Bubna
 * @author Leon Messerschmidt
 * @version $Revision: 479724 $ $Date: 2006-11-27 10:49:37 -0800 (Mon, 27 Nov 2006) $
 */
public class MathTool
{
    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the sum of the numbers or
     *         <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number add(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }
        double value = n1.doubleValue() + n2.doubleValue();
        return matchType(n1, n2, value);
    }


    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the difference of the numbers or
     *         <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number sub(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }
        double value = n1.doubleValue() - n2.doubleValue();
        return matchType(n1, n2, value);
    }


    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the product of the numbers or
     *         <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number mul(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }
        double value = n1.doubleValue() * n2.doubleValue();
        return matchType(n1, n2, value);
    }


    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the quotient of the numbers or
     *         <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number div(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null || n2.doubleValue() == 0.0)
        {
            return null;
        }
        double value = n1.doubleValue() / n2.doubleValue();
        return matchType(n1, n2, value);
    }


    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the first number raised to the power of the
     *         second or <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number pow(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }
        double value = Math.pow(n1.doubleValue(), n2.doubleValue());
        return matchType(n1, n2, value);
    }


    /**
     * Does integer division on the int values of the specified numbers.
     *
     * <p>So, $math.idiv('5.1',3) will return '1',
     *    and $math.idiv(6,'3.9') will return '2'.</p>
     *
     * @param num1 the first number
     * @param num2 the second number
     * @return the result of performing integer division
     *         on the operands.
     * @see #toInteger
     */
    public Integer idiv(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null || n2.intValue() == 0)
        {
            return null;
        }
        int value = n1.intValue() / n2.intValue();
        return new Integer(value);
    }


    /**
     * Does integer modulus on the int values of the specified numbers.
     *
     * <p>So, $math.mod('5.1',3) will return '2',
     *    and $math.mod(6,'3.9') will return '0'.</p>
     *
     * @param num1 the first number
     * @param num2 the second number
     * @return the result of performing integer modulus
     *         on the operands.
     * @see #toInteger
     */
    public Integer mod(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null || n2.intValue() == 0)
        {
            return null;
        }
        int value = n1.intValue() % n2.intValue();
        return new Integer(value);
    }


    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the largest of the numbers or
     *         <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number max(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }
        double value = Math.max(n1.doubleValue(), n2.doubleValue());
        return matchType(n1, n2, value);
    }


    /**
     * @param num1 the first number
     * @param num2 the second number
     * @return the smallest of the numbers or
     *         <code>null</code> if they're invalid
     * @see #toNumber
     */
    public Number min(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }
        double value = Math.min(n1.doubleValue(), n2.doubleValue());
        return matchType(n1, n2, value);
    }


    /**
     * @param num the number
     * @return the absolute value of the number or
     *         <code>null</code> if it's invalid
     * @see #toDouble
     */
    public Number abs(Object num)
    {
        Number n = toNumber(num);
        if (n == null)
        {
            return null;
        }
        double value = Math.abs(n.doubleValue());
        return matchType(n, value);
    }


    /**
     * @param num the number
     * @return the smallest integer that is not
     *         less than the given number
     */
    public Integer ceil(Object num)
    {
        Number n = toNumber(num);
        if (n == null)
        {
            return null;
        }
        return new Integer((int)Math.ceil(n.doubleValue()));
    }


    /**
     * @param num the number
     * @return the integer portion of the number
     */
    public Integer floor(Object num)
    {
        Number n = toNumber(num);
        if (n == null)
        {
            return null;
        }
        return new Integer((int)Math.floor(n.doubleValue()));
    }


    /**
     * Rounds a number to the nearest whole Integer
     *
     * @param num the number to round
     * @return the number rounded to the nearest whole Integer
     *         or <code>null</code> if it's invalid
     * @see java.lang.Math#rint(double)
     */
    public Integer round(Object num)
    {
        Number n = toNumber(num);
        if (n == null)
        {
            return null;
        }
        return new Integer((int)Math.rint(n.doubleValue()));
    }


    /**
     * Rounds a number to the specified number of decimal places.
     * This is particulary useful for simple display formatting.
     * If you want to round an number to the nearest integer, it
     * is better to use {@link #round}, as that will return
     * an {@link Integer} rather than a {@link Double}.
     *
     * @param decimals the number of decimal places
     * @param num the number to round
     * @return the value rounded to the specified number of
     *         decimal places or <code>null</code> if it's invalid
     * @see #toNumber
     */
    public Double roundTo(Object decimals, Object num)
    {
        Number i = toNumber(decimals);
        Number d = toNumber(num);
        if (i == null || d == null)
        {
            return null;
        }
        //ok, go ahead and do the rounding
        int places = i.intValue();
        double value = d.doubleValue();
        if (places == 0)
        {
            value = (int)(value + .5);
        }
        else
        {
            double shift = Math.pow(10, places);
            value = value * shift;
            value = (int)(value + .5);
            value = value / shift;
        }
        return new Double(value);
    }


    /**
     * @return a pseudo-random {@link Double} greater
     *          than or equal to 0.0 and less than 1.0
     * @see Math#random()
     */
    public Double getRandom()
    {
        return new Double(Math.random());
    }


    /**
     * This returns a random {@link Number} within the
     * specified range.  The returned value will be
     * greater than or equal to the first number
     * and less than the second number.  If both arguments
     * are whole numbers then the returned number will
     * also be, otherwise a {@link Double} will
     * be returned.
     *
     * @param num1 the first number
     * @param num2 the second number
     * @return a pseudo-random {@link Number} greater than
     *         or equal to the first number and less than
     *         the second
     * @see Math#random()
     */
    public Number random(Object num1, Object num2)
    {
        Number n1 = toNumber(num1);
        Number n2 = toNumber(num2);
        if (n1 == null || n2 == null)
        {
            return null;
        }

        double diff = n2.doubleValue() - n1.doubleValue();
        // multiply the difference by a pseudo-random double from
        // 0.0 to 1.0, round to the nearest int, and add the first
        // value to the random int and return as an Integer
        double random = (diff * Math.random()) + n1.doubleValue();

        // check if either of the args were floating points
        String in = n1.toString() + n2.toString();
        if (in.indexOf('.') < 0)
        {
            // args were whole numbers, so return the same
            return matchType(n1, n2, Math.floor(random));
        }
        // one of the args was a floating point,
        // so don't floor the result
        return new Double(random);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -