📄 shootdlg.h
字号:
// ShootDlg.h : header file
//
#if !defined(AFX_SHOOTDLG_H__065FDD2A_CA49_4310_9B07_0DBBEDF2CC5C__INCLUDED_)
#define AFX_SHOOTDLG_H__065FDD2A_CA49_4310_9B07_0DBBEDF2CC5C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CShootDlg dialog
class CShootDlg : public CDialog
{
// Construction
public:
~CShootDlg();
HCURSOR m_hCursor;
CShootDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CShootDlg)
enum { IDD = IDD_SHOOT_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CShootDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CShootDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CBitmap * m_pShotBmp;
CDC * m_pShotDC;
void DisplayDesktop();
CBitmap * m_pBMP;
CDC * m_pProcDC;
void CaptureDesktop();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SHOOTDLG_H__065FDD2A_CA49_4310_9B07_0DBBEDF2CC5C__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -