📄 gamefrm.h
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#if !defined(AFX_GAMEFRM_H__F491DE4E_1991_4440_AEB6_BFF420EC34EE__INCLUDED_)
#define AFX_GAMEFRM_H__F491DE4E_1991_4440_AEB6_BFF420EC34EE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameFrm.h : header file
//
#include "MirGame.h"
/////////////////////////////////////////////////////////////////////////////
// CGameFrm window
class CGameFrm : public CFrameWnd
{
// Construction
public:
CGameFrm();
// Attributes
public:
// Operations
public:
afx_msg LRESULT OnRun(WPARAM,LPARAM);
afx_msg LRESULT OnWalk(WPARAM,LPARAM);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameFrm)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGameFrm();
// Generated message map functions
protected:
CMirGame m_MirGame;
//{{AFX_MSG(CGameFrm)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEFRM_H__F491DE4E_1991_4440_AEB6_BFF420EC34EE__INCLUDED_)
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