📄 gamethread.h
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#if !defined(AFX_GAMETHREAD_H__0361EB6B_6D91_44F6_9BFE_076C235A275C__INCLUDED_)
#define AFX_GAMETHREAD_H__0361EB6B_6D91_44F6_9BFE_076C235A275C__INCLUDED_
//#include "MirGame.h" // Added by ClassView
#include "GameFrm.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGameThread thread
class CGameThread : public CWinThread
{
DECLARE_DYNCREATE(CGameThread)
protected:
CGameThread(); // protected constructor used by dynamic creation
virtual ~CGameThread();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
//}}AFX_VIRTUAL
CGameFrm*m_pWnd;
// Implementation
protected:
//CMirGame m_MirGame;
// Generated message map functions
//{{AFX_MSG(CGameThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMETHREAD_H__0361EB6B_6D91_44F6_9BFE_076C235A275C__INCLUDED_)
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