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📄 gamethread.h

📁 传2机器人源代码VC
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#if !defined(AFX_GAMETHREAD_H__0361EB6B_6D91_44F6_9BFE_076C235A275C__INCLUDED_)
#define AFX_GAMETHREAD_H__0361EB6B_6D91_44F6_9BFE_076C235A275C__INCLUDED_

//#include "MirGame.h"	// Added by ClassView
#include "GameFrm.h"	// Added by ClassView

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameThread.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGameThread thread

class CGameThread : public CWinThread
{
	DECLARE_DYNCREATE(CGameThread)
protected:
	CGameThread();           // protected constructor used by dynamic creation
	virtual ~CGameThread();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	virtual int Run();
	//}}AFX_VIRTUAL

	CGameFrm*m_pWnd;
// Implementation
protected:
	//CMirGame m_MirGame;

	// Generated message map functions
	//{{AFX_MSG(CGameThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMETHREAD_H__0361EB6B_6D91_44F6_9BFE_076C235A275C__INCLUDED_)

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