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📄 generic1.c

📁 linux嵌入式开发程序
💻 C
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/*===========================================================================	2D Graphics Library	ALL RIGHTS RESERVED, COPYRIGHT (C) FUJITSU LIMITED 1993-2002	LICENSED MATERIAL - PROGRAM PROPERTY OF FUJITSU LIMITED ===========================================================================*//*=======================================================================*	Most simple example of how Graphics library is used *=======================================================================*/#include "gl.h"#include "color.h"/*------------------------------------------------------------------------ *  Definition of parameter * *  Defines parameter of GL. */#define PAGES		1               /* Number of pages              */#define STYLES		2               /* Number of line styles        */#define TILES		2               /* Number of tiles              */#define IMAGES		2               /* Number of images             */#define WIDTH		320             /* Number of horizontal pixels  */#define HEIGHT		240             /* Number of vertical pixels    */#define TMPAREASIZE	16384           /* Size of temporary buffer     */#define VRAMTYPE	GL_VRAM16M      /* Type of VRAM                 */#define VRAMBPP		2               /* Number of bytes per pixel    */#define PLANES		1               /* Number of Planes             */#define HOOKTABLE	_GL_defhook16m  /* Hook table for implement     */	                                /* modules                      *//*------------------------------------------------------------------------ *  VRAM area * *      Defines VRAM area. *      In this sample, VRAM area is defined in other source file. *      If VRAM area is fixed in hardware, specify address directory. *      [Example] *      #define Vram (void *)0x00400000 *//*------------------------------------------------------------------------ *  Configuration table * *  In configuration table, type of VRAM to be used, maximum number of *  each definitions, etc. are described. */const GL_CONFIG video_config = {	VRAMTYPE,	/*VRAMmode ; VRAM type                          */			/*              GL_VRAM1    (0)  1bit *1plane   */			/*              GL_VRAM16P  (1)  1bit * 4planes */			/*              GL_VRAM16   (2)  4bits* 1plane  */			/*              GL_VRAM256  (3)  8bits* 1plane  */			/*              GL_VRAM256G (4)  8bits* 1plane  */			/*              GL_VRAM64K  (5) 16bits* 1plane  */			/*              GL_VRAM16MP (6)  8bits* 3planes */			/*              GL_VRAM16MH (7) 16bits* 3planes */			/*              GL_VRAM16M  (8) 24bits* 1plane  */	0,		/*VRAMbpl ; bytes per line of VRAM              */			/*               0:automatic                    */	(void *)0,	/* VRAMtbl ;    pointer of VRAM address table   */	&HOOKTABLE,	/* *hook ;      pointer of a hook table         */	PAGES,		/* pages ;      VRAM pages                      */	WIDTH,		/* width ;      VRAM width                      */	HEIGHT,		/* lines ;      VRAM height                     */	STYLES,		/* styles ;     maximum of line styles          */	TILES,		/* tiles ;      maximum of tile patterns        */	IMAGES,		/* images ;     maximum of images               */	1,		/* linesize ;   standard line size              */	0		/* ciradj ;     adjustment of circle (n:256)    */};/*------------------------------------------------------------------------ *  Work area * * This is work area for graphics library. Accurate size of a temporary * buffer in this area (defined as TMPAREASIZE here) is depend on type of * VRAM, the number of definition of tiles, etc. For detailed information, * refer to specification. * * Work area must be set at 64 bit address boundary. Entry point of work * area is corrected in Sample program (UserMain()). * */char  glwork[GL_WORKSIZE(PAGES,STYLES,TILES,IMAGES,TMPAREASIZE)+8] ;/*--------------------------------------------------------------------------- *  Main program * *      Most basic example of programming for GL. *      Initializes GL, and draw a circle and Draw "OK" in it. * */int main(){	unsigned char *Vram;	GL_WP *gp ;	char	*hello="\0H\0e\0l\0l\0o\0,\0 \0w\0o\0r\0l\0d\0!";	long	n, workmax ;	/*-- Begin : Hardware dependence -----------------------*/	/*                                                      */	Vram =(unsigned char*)vdc_init();	/*                                                      */	/*-- End   : Hardware dependence -----------------------*/	/* Initialization */	n = -(long)glwork & 7 ;	gp = (GL_WP *)((long)glwork+n);	workmax = sizeof(glwork)-n;	GL_setup(gp, workmax, Vram, (GL_CONFIG *)&video_config);	GL_init(gp,0);	/* Drawing */	GL_filltype(gp,GL_FILL) ;	GL_color2(gp,GL_FILLC, White) ;	GL_circle(gp,128,100,50) ;	GL_color2(gp,GL_FILLC, Blue) ;	GL_circle(gp,128,100,40) ;	GL_sizechar(gp,20,20) ;	GL_color2(gp,GL_DRAWC, Yellow) ;	GL_putstr(gp,(short *)hello,13,28,100) ;	sleep(10);	vdc_close();	return 0;}

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