📄 gl.h
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extern int _GL_bbdot64k(GL_WP *gp);extern int _GL_bbdot64k_a(GL_WP *gp);extern int _GL_bbdot256(GL_WP *gp);extern int _GL_bbdot256_a(GL_WP *gp);extern int _GL_bbget1(GL_WP *gp);extern int _GL_bbget1_a(GL_WP *gp);extern int _GL_bbget16(GL_WP *gp);extern int _GL_bbget16_a(GL_WP *gp);extern int _GL_bbget16m(GL_WP *gp);extern int _GL_bbget16m_a(GL_WP *gp);extern int _GL_bbget16mp(GL_WP *gp);extern int _GL_bbget16mp_a(GL_WP *gp);extern int _GL_bbget16mh(GL_WP *gp);extern int _GL_bbget16mh_a(GL_WP *gp);extern int _GL_bbget16p(GL_WP *gp);extern int _GL_bbget16p_a(GL_WP *gp);extern int _GL_bbget64k(GL_WP *gp);extern int _GL_bbget64k_a(GL_WP *gp);extern int _GL_bbget256(GL_WP *gp);extern int _GL_bbget256_a(GL_WP *gp);extern int _GL_bbput1(GL_WP *gp);extern int _GL_bbput1_a(GL_WP *gp);extern int _GL_bbput16(GL_WP *gp);extern int _GL_bbput16_a(GL_WP *gp);extern int _GL_bbput16m(GL_WP *gp);extern int _GL_bbput16m_a(GL_WP *gp);extern int _GL_bbput16mp(GL_WP *gp);extern int _GL_bbput16mp_a(GL_WP *gp);extern int _GL_bbput16mh(GL_WP *gp);extern int _GL_bbput16mh_a(GL_WP *gp);extern int _GL_bbput16p(GL_WP *gp);extern int _GL_bbput16p_a(GL_WP *gp);extern int _GL_bbput256(GL_WP *gp);extern int _GL_bbput256_a(GL_WP *gp);extern int _GL_bbput64k(GL_WP *gp);extern int _GL_bbput64k_a(GL_WP *gp);extern int _GL_bbset1(GL_WP *gp);extern int _GL_bbset1_a(GL_WP *gp);extern int _GL_bbset16(GL_WP *gp);extern int _GL_bbset16_a(GL_WP *gp);extern int _GL_bbset16m(GL_WP *gp);extern int _GL_bbset16m_a(GL_WP *gp);extern int _GL_bbset16mp(GL_WP *gp);extern int _GL_bbset16mp_a(GL_WP *gp);extern int _GL_bbset16mh(GL_WP *gp);extern int _GL_bbset16mh_a(GL_WP *gp);extern int _GL_bbset16p(GL_WP *gp);extern int _GL_bbset16p_a(GL_WP *gp);extern int _GL_bbset256(GL_WP *gp);extern int _GL_bbset256_a(GL_WP *gp);extern int _GL_bbset64k(GL_WP *gp);extern int _GL_bbset64k_a(GL_WP *gp);extern int _GL_bbtile1(GL_WP *gp);extern int _GL_bbtile1_a(GL_WP *gp);extern int _GL_bbtile16(GL_WP *gp);extern int _GL_bbtile16_a(GL_WP *gp);extern int _GL_bbtile16m(GL_WP *gp);extern int _GL_bbtile16m_a(GL_WP *gp);extern int _GL_bbtile16mp(GL_WP *gp);extern int _GL_bbtile16mp_a(GL_WP *gp);extern int _GL_bbtile16mh(GL_WP *gp);extern int _GL_bbtile16mh_a(GL_WP *gp);extern int _GL_bbtile16p(GL_WP *gp);extern int _GL_bbtile16p_a(GL_WP *gp);extern int _GL_bbtile256(GL_WP *gp);extern int _GL_bbtile256_a(GL_WP *gp);extern int _GL_bbtile64k(GL_WP *gp);extern int _GL_bbtile64k_a(GL_WP *gp);extern int _GL_dda1(GL_WP *gp);extern int _GL_dda1_a(GL_WP *gp);extern int _GL_dda16(GL_WP *gp);extern int _GL_dda16_a(GL_WP *gp);extern int _GL_dda16m(GL_WP *gp);extern int _GL_dda16m_a(GL_WP *gp);extern int _GL_dda16mp(GL_WP *gp);extern int _GL_dda16mp_a(GL_WP *gp);extern int _GL_dda16mh(GL_WP *gp);extern int _GL_dda16mh_a(GL_WP *gp);extern int _GL_dda16p(GL_WP *gp);extern int _GL_dda16p_a(GL_WP *gp);extern int _GL_dda256(GL_WP *gp);extern int _GL_dda256_a(GL_WP *gp);extern int _GL_dda64k(GL_WP *gp);extern int _GL_dda64k_a(GL_WP *gp);extern int _GL_bbmask1(GL_WP *gp);extern int _GL_bbmask1_a(GL_WP *gp);extern int _GL_bbmask16(GL_WP *gp);extern int _GL_bbmask16_a(GL_WP *gp);extern int _GL_bbmask16m(GL_WP *gp);extern int _GL_bbmask16m_a(GL_WP *gp);extern int _GL_bbmask16mp(GL_WP *gp);extern int _GL_bbmask16mp_a(GL_WP *gp);extern int _GL_bbmask16mh(GL_WP *gp);extern int _GL_bbmask16mh_a(GL_WP *gp);extern int _GL_bbmask16p(GL_WP *gp);extern int _GL_bbmask16p_a(GL_WP *gp);extern int _GL_bbmask64k(GL_WP *gp);extern int _GL_bbmask64k_a(GL_WP *gp);extern int _GL_bbmask256(GL_WP *gp);extern int _GL_bbmask256_a(GL_WP *gp);extern int _GL_searchedge(GL_WP *gp, GL_FLOODWORK *fl);extern int _GL_searchedge_packed(GL_WP *gp, GL_FLOODWORK *fl);extern int _GL_searchedge_packed_a(GL_WP *gp, GL_FLOODWORK *fl);#define _GL_searchedge1 _GL_searchedge_packed#define _GL_searchedge4 _GL_searchedge_packed#define _GL_searchedge16 _GL_searchedge_packed#define _GL_searchedge256 _GL_searchedge_packed#define _GL_searchedge64k _GL_searchedge_packed#define _GL_searchedge16p _GL_searchedge#define _GL_searchedge16m _GL_searchedge#define _GL_searchedge16mp _GL_searchedge#define _GL_searchedge16mh _GL_searchedge#define _GL_searchedge64 _GL_searchedge#define _GL_searchedge1_a _GL_searchedge#define _GL_searchedge4_a _GL_searchedge#define _GL_searchedge16_a _GL_searchedge#define _GL_searchedge256_a _GL_searchedge#define _GL_searchedge64k_a _GL_searchedge#define _GL_searchedge16p_a _GL_searchedge#define _GL_searchedge16m_a _GL_searchedge#define _GL_searchedge16mp_a _GL_searchedge#define _GL_searchedge16mh_a _GL_searchedge#define _GL_searchedge64_a _GL_searchedge#endif /* SPARClite */#if CSRCextern int _GL_cls_packed(GL_WP *gp);extern int _GL_cls_plane(GL_WP *gp);extern int _GL_scrl_packed(GL_WP *gp);extern int _GL_scrl_plane(GL_WP *gp);#define _GL_cls1 _GL_cls_packed#define _GL_cls4 _GL_cls_packed#define _GL_cls16 _GL_cls_packed#define _GL_cls64 _GL_bbset64#define _GL_cls256 _GL_cls_packed#define _GL_cls64k _GL_cls_packed#define _GL_cls16m _GL_bbset16m#define _GL_cls16mh _GL_bbset16mh#define _GL_cls16p _GL_cls_plane#define _GL_cls16mp _GL_cls_plane#define _GL_scrl1 _GL_scrl_packed#define _GL_scrl4 _GL_scrl_packed#define _GL_scrl16 _GL_scrl_packed#define _GL_scrl64 _GL_scrl_packed#define _GL_scrl256 _GL_scrl_packed#define _GL_scrl64k _GL_scrl_packed#define _GL_scrl16m _GL_scrl_packed#define _GL_scrl16p _GL_scrl_plane#define _GL_scrl16mp _GL_scrl_plane#define _GL_scrl16mh _GL_scrl_planeextern int _GL_pget1(GL_WP *gp);extern int _GL_pget16(GL_WP *gp);extern int _GL_pget16m(GL_WP *gp);extern int _GL_pget16mp(GL_WP *gp);extern int _GL_pget16mh(GL_WP *gp);extern int _GL_pget16p(GL_WP *gp);extern int _GL_pget256(GL_WP *gp);extern int _GL_pget64k(GL_WP *gp);extern int _GL_pset1(GL_WP *gp);extern int _GL_pset16(GL_WP *gp);extern int _GL_pset16m(GL_WP *gp);extern int _GL_pset16mp(GL_WP *gp);extern int _GL_pset16mh(GL_WP *gp);extern int _GL_pset16p(GL_WP *gp);extern int _GL_pset256(GL_WP *gp);extern int _GL_pset64k(GL_WP *gp);extern int _GL_bbcopy1(GL_WP *gp);extern int _GL_bbcopy16(GL_WP *gp);extern int _GL_bbcopy16m(GL_WP *gp);extern int _GL_bbcopy16mh(GL_WP *gp);extern int _GL_bbcopy16mp(GL_WP *gp);extern int _GL_bbcopy16p(GL_WP *gp);extern int _GL_bbcopy256(GL_WP *gp);extern int _GL_bbcopy64k(GL_WP *gp);extern int _GL_bbdot1(GL_WP *gp);extern int _GL_bbdot16(GL_WP *gp);extern int _GL_bbdot16m(GL_WP *gp);extern int _GL_bbdot16mp(GL_WP *gp);extern int _GL_bbdot16mh(GL_WP *gp);extern int _GL_bbdot16p(GL_WP *gp);extern int _GL_bbdot64k(GL_WP *gp);extern int _GL_bbdot256(GL_WP *gp);extern int _GL_bbget1(GL_WP *gp);extern int _GL_bbget16(GL_WP *gp);extern int _GL_bbget16m(GL_WP *gp);extern int _GL_bbget16mp(GL_WP *gp);extern int _GL_bbget16mh(GL_WP *gp);extern int _GL_bbget16p(GL_WP *gp);extern int _GL_bbget64k(GL_WP *gp);extern int _GL_bbget256(GL_WP *gp);extern int _GL_bbput1(GL_WP *gp);extern int _GL_bbput16(GL_WP *gp);extern int _GL_bbput16m(GL_WP *gp);extern int _GL_bbput16mp(GL_WP *gp);extern int _GL_bbput16mh(GL_WP *gp);extern int _GL_bbput16p(GL_WP *gp);extern int _GL_bbput256(GL_WP *gp);extern int _GL_bbput64k(GL_WP *gp);extern int _GL_bbset1(GL_WP *gp);extern int _GL_bbset16(GL_WP *gp);extern int _GL_bbset16m(GL_WP *gp);extern int _GL_bbset16mp(GL_WP *gp);extern int _GL_bbset16mh(GL_WP *gp);extern int _GL_bbset16p(GL_WP *gp);extern int _GL_bbset256(GL_WP *gp);extern int _GL_bbset64k(GL_WP *gp);extern int _GL_bbtile1(GL_WP *gp);extern int _GL_bbtile16(GL_WP *gp);extern int _GL_bbtile16m(GL_WP *gp);extern int _GL_bbtile16mp(GL_WP *gp);extern int _GL_bbtile16mh(GL_WP *gp);extern int _GL_bbtile16p(GL_WP *gp);extern int _GL_bbtile256(GL_WP *gp);extern int _GL_bbtile64k(GL_WP *gp);extern int _GL_dda1(GL_WP *gp);extern int _GL_dda16(GL_WP *gp);extern int _GL_dda16m(GL_WP *gp);extern int _GL_dda16mp(GL_WP *gp);extern int _GL_dda16mh(GL_WP *gp);extern int _GL_dda16p(GL_WP *gp);extern int _GL_dda256(GL_WP *gp);extern int _GL_dda64k(GL_WP *gp);extern int _GL_bbmask1(GL_WP *gp);extern int _GL_bbmask16(GL_WP *gp);extern int _GL_bbmask16m(GL_WP *gp);extern int _GL_bbmask16mp(GL_WP *gp);extern int _GL_bbmask16mh(GL_WP *gp);extern int _GL_bbmask16p(GL_WP *gp);extern int _GL_bbmask64k(GL_WP *gp);extern int _GL_bbmask256(GL_WP *gp);extern int _GL_searchedge(GL_WP *gp, GL_FLOODWORK *fl);extern int _GL_searchedge_packed(GL_WP *gp, GL_FLOODWORK *fl);#ifdef __cplusplus}#endif#define _GL_searchedge1 _GL_searchedge_packed#define _GL_searchedge4 _GL_searchedge_packed#define _GL_searchedge16 _GL_searchedge_packed#define _GL_searchedge256 _GL_searchedge_packed#define _GL_searchedge64k _GL_searchedge_packed#define _GL_searchedge16p _GL_searchedge#define _GL_searchedge16m _GL_searchedge#define _GL_searchedge16mp _GL_searchedge#define _GL_searchedge16mh _GL_searchedge#define _GL_searchedge64 _GL_searchedge#endif /* CSRC */#ifdef _GL_EXFUNC#define GL_AT_RESET 0#define GL_AT_CLIPPING 1#define GL_AT_LINESTYLE 2#define GL_AT_LINESIZE 3#define GL_AT_FILLTYPE 4#define GL_AT_LOGIC 5#define GL_AT_DCOLOR 6#define GL_AT_FCOLOR 7#define GL_AT_BCOLOR 8#define GL_AT_TILE 9#define GL_AT_MASK 10#define GL_AT_SIZEIMAGE 11#define GL_AT_BASEIMAGE 12#define GL_AT_SLOPEIMAGE 13#define GL_AT_ROTATEIMAGE 14#define GL_AT_SIZECHAR 15#define GL_AT_DIRCHAR 16#define GL_AT_BASECHAR 17#define GL_AT_SLOPECHAR 18#define GL_AT_ROTATECHAR 19#define GL_AT_HSPACECHAR 20#define GL_AT_VSPACECHAR 21#endif /* _GL_EXFUNC */#endif /* _GL_H_*/
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