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📄 gl.h

📁 linux嵌入式开发程序
💻 H
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extern  int  GL_putdots_s(GL_WP *gp,GL_IDSC *idsc,float x,float y);extern  int  GL_putdots_d(GL_WP *gp,GL_IDSC *idsc,double x,double y);extern  int  GL_setimage(GL_WP *gp,short imgno,GL_IDSC *idsc);extern  int  GL_displayimage(GL_WP *gp,short imgno,short x,short y);extern  int  GL_displayimage_i(GL_WP *gp,short imgno,short  x,short  y);extern  int  GL_displayimage_s(GL_WP *gp,short imgno,float x,float y);extern  int  GL_displayimage_d(GL_WP *gp,short imgno,double x,double y);extern  int  GL_putstr(GL_WP *gp,short *str,short len,short x,short y);extern  int  GL_putstr_i(GL_WP *gp,short *str,short len,short  x,short  y);extern  int  GL_putstr_s(GL_WP *gp,short *str,short len,float x,float y);extern  int  GL_putstr_d(GL_WP *gp,short *str,short len,double x,double y);extern  int  GL_addstr(GL_WP *gp,short *str,short len);extern  int  GL_typeface(GL_WP *gp,long typeface,short width,short lines);extern  int  GL_sizechar(GL_WP *gp,short width,short lines);extern  int  GL_dirchar(GL_WP *gp,short direction);extern  int  GL_basechar(GL_WP *gp,short base);extern  int  GL_slopechar(GL_WP *gp,short slope);extern  int  GL_rotatechar(GL_WP *gp,short rotate);extern  int  GL_hspacechar(GL_WP *gp,short pitch);extern  int  GL_vspacechar(GL_WP *gp,short pitch);extern  int  GL_setgcurs(GL_WP *gp,GL_IDSC *idsc,GL_IDSC *mask,short clipf);extern  int  GL_gcurs(GL_WP *gp,short sw);extern  int  GL_movegcurs(GL_WP *gp,short x,short y);extern  int  GL_draw(GL_WP *gp,void *data,short count);extern  int  GL_drawc(GL_WP *gp,void *data,short count);extern  int  GL_error(GL_WP *gp,void **errpnt);extern  int  GL_sizeimage(GL_WP *gp,short width,short lines) ;extern  int  GL_sizeimage_i(GL_WP *gp,short width,short lines) ;extern  int  GL_sizeimage_s(GL_WP *gp,float width,float lines) ;extern  int  GL_sizeimage_d(GL_WP *gp,double width,double lines) ;extern  int  GL_baseimage(GL_WP *gp,short x, short y) ;extern  int  GL_slopeimage(GL_WP *gp,short slope) ;extern  int  GL_rotateimage(GL_WP *gp,short rotate) ;extern  int _GL_dsppage(GL_WP *gp,short page);extern  int _GL_findfont(GL_WP *gp);extern  int _GL_getfont(GL_WP *gp);extern  int _GL_hinit(GL_WP *gp);extern  int _GL_paletteset(GL_WP *gp,unsigned long palette,unsigned long color);extern  int _GL_selplane(GL_WP *gp,short read,short write);extern  int _GL_actpage(GL_WP *gp,short page);extern  int _GL_release(GL_WP *gp);extern  int _GL_attribute(GL_WP *,int,unsigned long);extern  int GL_floodfill(GL_WP *gp,unsigned long bc, short x,short y);extern  int GL_floodfill_i(GL_WP *gp,unsigned long bc, short x,short y);extern  int GL_floodfill_s(GL_WP *gp,unsigned long bc, float x,float y);extern  int GL_floodfill_d(GL_WP *gp,unsigned long bc, double x,double y);extern  int GL_mask(GL_WP *gp,short imageno);#ifdef _GL_EXFUNCextern  int GL_setattribex(GL_WP *gp, int atno, unsigned long attrib) ;extern  int GL_release(GL_WP *gp) ;extern  int GL_changescreensize(GL_WP *gp, short width, short height, short VRAMbpl) ;#endif#if _FR20 && !CSRCextern  int _GL_cls1(GL_WP *gp);extern  int _GL_cls16(GL_WP *gp);extern  int _GL_cls16m(GL_WP *gp);extern  int _GL_cls16mp(GL_WP *gp);extern  int _GL_cls16mh(GL_WP *gp);extern  int _GL_cls16p(GL_WP *gp);extern  int _GL_cls256(GL_WP *gp);extern  int _GL_cls64k(GL_WP *gp);extern  int _GL_pget1(GL_WP *gp);extern  int _GL_pget16(GL_WP *gp);extern  int _GL_pget16m(GL_WP *gp);extern  int _GL_pget16mp(GL_WP *gp);extern  int _GL_pget16mh(GL_WP *gp);extern  int _GL_pget16p(GL_WP *gp);extern  int _GL_pget256(GL_WP *gp);extern  int _GL_pget64k(GL_WP *gp);extern  int _GL_pset1(GL_WP *gp);extern  int _GL_pset16(GL_WP *gp);extern  int _GL_pset16m(GL_WP *gp);extern  int _GL_pset16mp(GL_WP *gp);extern  int _GL_pset16mh(GL_WP *gp);extern  int _GL_pset16p(GL_WP *gp);extern  int _GL_pset256(GL_WP *gp);extern  int _GL_pset64k(GL_WP *gp);extern  int _GL_scrl1(GL_WP *gp);extern  int _GL_scrl16(GL_WP *gp);extern  int _GL_scrl16m(GL_WP *gp);extern  int _GL_scrl16mp(GL_WP *gp);extern  int _GL_scrl16mh(GL_WP *gp);extern  int _GL_scrl16p(GL_WP *gp);extern  int _GL_scrl256(GL_WP *gp);extern  int _GL_scrl64k(GL_WP *gp);extern  int _GL_bbcopy1(GL_WP *gp);extern  int _GL_bbcopy16(GL_WP *gp);extern  int _GL_bbcopy16m(GL_WP *gp);extern  int _GL_bbcopy16mh(GL_WP *gp);extern  int _GL_bbcopy16mp(GL_WP *gp);extern  int _GL_bbcopy16p(GL_WP *gp);extern  int _GL_bbcopy256(GL_WP *gp);extern  int _GL_bbcopy64k(GL_WP *gp);extern  int _GL_bbdot1(GL_WP *gp);extern  int _GL_bbdot16(GL_WP *gp);extern  int _GL_bbdot16m(GL_WP *gp);extern  int _GL_bbdot16mp(GL_WP *gp);extern  int _GL_bbdot16mh(GL_WP *gp);extern  int _GL_bbdot16p(GL_WP *gp);extern  int _GL_bbdot64k(GL_WP *gp);extern  int _GL_bbdot256(GL_WP *gp);extern  int _GL_bbget1(GL_WP *gp);extern  int _GL_bbget16(GL_WP *gp);extern  int _GL_bbget16m(GL_WP *gp);extern  int _GL_bbget16mp(GL_WP *gp);extern  int _GL_bbget16mh(GL_WP *gp);extern  int _GL_bbget16p(GL_WP *gp);extern  int _GL_bbget64k(GL_WP *gp);extern  int _GL_bbget256(GL_WP *gp);extern  int _GL_bbput1(GL_WP *gp);extern  int _GL_bbput16(GL_WP *gp);extern  int _GL_bbput16m(GL_WP *gp);extern  int _GL_bbput16mp(GL_WP *gp);extern  int _GL_bbput16mh(GL_WP *gp);extern  int _GL_bbput16p(GL_WP *gp);extern  int _GL_bbput256(GL_WP *gp);extern  int _GL_bbput64k(GL_WP *gp);extern  int _GL_bbset1(GL_WP *gp);extern  int _GL_bbset16(GL_WP *gp);extern  int _GL_bbset16m(GL_WP *gp);extern  int _GL_bbset16mp(GL_WP *gp);extern  int _GL_bbset16mh(GL_WP *gp);extern  int _GL_bbset16p(GL_WP *gp);extern  int _GL_bbset256(GL_WP *gp);extern  int _GL_bbset64k(GL_WP *gp);extern  int _GL_bbtile1(GL_WP *gp);extern  int _GL_bbtile16(GL_WP *gp);extern  int _GL_bbtile16m(GL_WP *gp);extern  int _GL_bbtile16mp(GL_WP *gp);extern  int _GL_bbtile16mh(GL_WP *gp);extern  int _GL_bbtile16p(GL_WP *gp);extern  int _GL_bbtile256(GL_WP *gp);extern  int _GL_bbtile64k(GL_WP *gp);extern  int _GL_dda1(GL_WP *gp);extern  int _GL_dda16(GL_WP *gp);extern  int _GL_dda16m(GL_WP *gp);extern  int _GL_dda16mp(GL_WP *gp);extern  int _GL_dda16mh(GL_WP *gp);extern  int _GL_dda16p(GL_WP *gp);extern  int _GL_dda256(GL_WP *gp);extern  int _GL_dda64k(GL_WP *gp);extern  int _GL_searchedge(GL_WP *gp, GL_FLOODWORK *fl);extern  int _GL_searchedge_packed(GL_WP *gp,GL_FLOODWORK *fl);#define _GL_searchedge1     _GL_searchedge_packed#define _GL_searchedge4     _GL_searchedge_packed#define _GL_searchedge16    _GL_searchedge_packed#define _GL_searchedge256   _GL_searchedge_packed#define _GL_searchedge64k   _GL_searchedge_packed#define _GL_searchedge16p   _GL_searchedge#define _GL_searchedge16m   _GL_searchedge#define _GL_searchedge16mp  _GL_searchedge#define _GL_searchedge16mh  _GL_searchedge#define _GL_searchedge64    _GL_searchedgeextern  int _GL_bbmask_packed(GL_WP *gp);extern  int _GL_bbmask_plane(GL_WP *gp);extern  int _GL_bbmask16mh(GL_WP *gp);#define _GL_bbmask1     _GL_bbmask_packed#define _GL_bbmask4     _GL_bbmask_packed#define _GL_bbmask16    _GL_bbmask_packed#define _GL_bbmask16m   _GL_bbmask_packed#define _GL_bbmask16mp  _GL_bbmask_plane#define _GL_bbmask16p   _GL_bbmask_plane#define _GL_bbmask256   _GL_bbmask_packed#define _GL_bbmask64    _GL_bbmask_packed#define _GL_bbmask64k   _GL_bbmask_packed#endif /* _FR20*/#if SPARClite && !CSRCextern  int _GL_cls_packed(GL_WP *gp);extern  int _GL_cls_packed_a(GL_WP *gp);extern  int _GL_cls_plane(GL_WP *gp);extern  int _GL_cls_plane_a(GL_WP *gp);extern  int _GL_scrl_packed(GL_WP *gp);extern  int _GL_scrl_packed_a(GL_WP *gp);extern  int _GL_scrl_plane(GL_WP *gp);extern  int _GL_scrl_plane_a(GL_WP *gp);#define _GL_cls1        _GL_cls_packed#define _GL_cls1_a      _GL_cls_packed_a#define _GL_cls4        _GL_cls_packed#define _GL_cls4_a      _GL_cls_packed_a#define _GL_cls16       _GL_cls_packed#define _GL_cls16_a     _GL_cls_packed_a#define _GL_cls64       _GL_bbset64#define _GL_cls64_a     _GL_bbset64_a#define _GL_cls256      _GL_cls_packed#define _GL_cls256_a    _GL_cls_packed_a#define _GL_cls64k      _GL_cls_packed#define _GL_cls64k_a    _GL_cls_packed_a#define _GL_cls16m      _GL_bbset16m#define _GL_cls16m_a    _GL_bbset16m_a#define _GL_cls16mh     _GL_bbset16mh#define _GL_cls16mh_a   _GL_bbset16mh_a#define _GL_cls16p      _GL_cls_plane#define _GL_cls16p_a    _GL_cls_plane_a#define _GL_cls16mp     _GL_cls_plane#define _GL_cls16mp_a   _GL_cls_plane_a#define _GL_scrl1       _GL_scrl_packed#define _GL_scrl1_a     _GL_scrl_packed_a#define _GL_scrl4       _GL_scrl_packed#define _GL_scrl4_a     _GL_scrl_packed_a#define _GL_scrl16      _GL_scrl_packed#define _GL_scrl16_a    _GL_scrl_packed_a#define _GL_scrl64      _GL_scrl_packed#define _GL_scrl64_a    _GL_scrl_packed_a#define _GL_scrl256     _GL_scrl_packed#define _GL_scrl256_a   _GL_scrl_packed_a#define _GL_scrl64k     _GL_scrl_packed#define _GL_scrl64k_a   _GL_scrl_packed_a#define _GL_scrl16m     _GL_scrl_packed#define _GL_scrl16m_a   _GL_scrl_packed_a#define _GL_scrl16p     _GL_scrl_plane#define _GL_scrl16p_a   _GL_scrl_plane_a#define _GL_scrl16mp    _GL_scrl_plane#define _GL_scrl16mp_a  _GL_scrl_plane_a#define _GL_scrl16mh    _GL_scrl_plane#define _GL_scrl16mh_a  _GL_scrl_plane_aextern  int _GL_pget1(GL_WP *gp);extern  int _GL_pget1_a(GL_WP *gp);extern  int _GL_pget16(GL_WP *gp);extern  int _GL_pget16_a(GL_WP *gp);extern  int _GL_pget16m(GL_WP *gp);extern  int _GL_pget16m_a(GL_WP *gp);extern  int _GL_pget16mp(GL_WP *gp);extern  int _GL_pget16mp_a(GL_WP *gp);extern  int _GL_pget16mh(GL_WP *gp);extern  int _GL_pget16mh_a(GL_WP *gp);extern  int _GL_pget16p(GL_WP *gp);extern  int _GL_pget16p_a(GL_WP *gp);extern  int _GL_pget256(GL_WP *gp);extern  int _GL_pget256_a(GL_WP *gp);extern  int _GL_pget64k(GL_WP *gp);extern  int _GL_pget64k_a(GL_WP *gp);extern  int _GL_pset1(GL_WP *gp);extern  int _GL_pset1_a(GL_WP *gp);extern  int _GL_pset16(GL_WP *gp);extern  int _GL_pset16_a(GL_WP *gp);extern  int _GL_pset16m(GL_WP *gp);extern  int _GL_pset16m_a(GL_WP *gp);extern  int _GL_pset16mp(GL_WP *gp);extern  int _GL_pset16mp_a(GL_WP *gp);extern  int _GL_pset16mh(GL_WP *gp);extern  int _GL_pset16mh_a(GL_WP *gp);extern  int _GL_pset16p(GL_WP *gp);extern  int _GL_pset16p_a(GL_WP *gp);extern  int _GL_pset256(GL_WP *gp);extern  int _GL_pset256_a(GL_WP *gp);extern  int _GL_pset64k(GL_WP *gp);extern  int _GL_pset64k_a(GL_WP *gp);extern  int _GL_bbcopy1(GL_WP *gp);extern  int _GL_bbcopy1_a(GL_WP *gp);extern  int _GL_bbcopy16(GL_WP *gp);extern  int _GL_bbcopy16_a(GL_WP *gp);extern  int _GL_bbcopy16m(GL_WP *gp);extern  int _GL_bbcopy16m_a(GL_WP *gp);extern  int _GL_bbcopy16mh(GL_WP *gp);extern  int _GL_bbcopy16mh_a(GL_WP *gp);extern  int _GL_bbcopy16mp(GL_WP *gp);extern  int _GL_bbcopy16mp_a(GL_WP *gp);extern  int _GL_bbcopy16p(GL_WP *gp);extern  int _GL_bbcopy16p_a(GL_WP *gp);extern  int _GL_bbcopy256(GL_WP *gp);extern  int _GL_bbcopy256_a(GL_WP *gp);extern  int _GL_bbcopy64k(GL_WP *gp);extern  int _GL_bbcopy64k_a(GL_WP *gp);extern  int _GL_bbdot1(GL_WP *gp);extern  int _GL_bbdot1_a(GL_WP *gp);extern  int _GL_bbdot16(GL_WP *gp);extern  int _GL_bbdot16_a(GL_WP *gp);extern  int _GL_bbdot16m(GL_WP *gp);extern  int _GL_bbdot16m_a(GL_WP *gp);extern  int _GL_bbdot16mp(GL_WP *gp);extern  int _GL_bbdot16mp_a(GL_WP *gp);extern  int _GL_bbdot16mh(GL_WP *gp);extern  int _GL_bbdot16mh_a(GL_WP *gp);extern  int _GL_bbdot16p(GL_WP *gp);extern  int _GL_bbdot16p_a(GL_WP *gp);

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