📄 gl.h
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extern int GL_putdots_s(GL_WP *gp,GL_IDSC *idsc,float x,float y);extern int GL_putdots_d(GL_WP *gp,GL_IDSC *idsc,double x,double y);extern int GL_setimage(GL_WP *gp,short imgno,GL_IDSC *idsc);extern int GL_displayimage(GL_WP *gp,short imgno,short x,short y);extern int GL_displayimage_i(GL_WP *gp,short imgno,short x,short y);extern int GL_displayimage_s(GL_WP *gp,short imgno,float x,float y);extern int GL_displayimage_d(GL_WP *gp,short imgno,double x,double y);extern int GL_putstr(GL_WP *gp,short *str,short len,short x,short y);extern int GL_putstr_i(GL_WP *gp,short *str,short len,short x,short y);extern int GL_putstr_s(GL_WP *gp,short *str,short len,float x,float y);extern int GL_putstr_d(GL_WP *gp,short *str,short len,double x,double y);extern int GL_addstr(GL_WP *gp,short *str,short len);extern int GL_typeface(GL_WP *gp,long typeface,short width,short lines);extern int GL_sizechar(GL_WP *gp,short width,short lines);extern int GL_dirchar(GL_WP *gp,short direction);extern int GL_basechar(GL_WP *gp,short base);extern int GL_slopechar(GL_WP *gp,short slope);extern int GL_rotatechar(GL_WP *gp,short rotate);extern int GL_hspacechar(GL_WP *gp,short pitch);extern int GL_vspacechar(GL_WP *gp,short pitch);extern int GL_setgcurs(GL_WP *gp,GL_IDSC *idsc,GL_IDSC *mask,short clipf);extern int GL_gcurs(GL_WP *gp,short sw);extern int GL_movegcurs(GL_WP *gp,short x,short y);extern int GL_draw(GL_WP *gp,void *data,short count);extern int GL_drawc(GL_WP *gp,void *data,short count);extern int GL_error(GL_WP *gp,void **errpnt);extern int GL_sizeimage(GL_WP *gp,short width,short lines) ;extern int GL_sizeimage_i(GL_WP *gp,short width,short lines) ;extern int GL_sizeimage_s(GL_WP *gp,float width,float lines) ;extern int GL_sizeimage_d(GL_WP *gp,double width,double lines) ;extern int GL_baseimage(GL_WP *gp,short x, short y) ;extern int GL_slopeimage(GL_WP *gp,short slope) ;extern int GL_rotateimage(GL_WP *gp,short rotate) ;extern int _GL_dsppage(GL_WP *gp,short page);extern int _GL_findfont(GL_WP *gp);extern int _GL_getfont(GL_WP *gp);extern int _GL_hinit(GL_WP *gp);extern int _GL_paletteset(GL_WP *gp,unsigned long palette,unsigned long color);extern int _GL_selplane(GL_WP *gp,short read,short write);extern int _GL_actpage(GL_WP *gp,short page);extern int _GL_release(GL_WP *gp);extern int _GL_attribute(GL_WP *,int,unsigned long);extern int GL_floodfill(GL_WP *gp,unsigned long bc, short x,short y);extern int GL_floodfill_i(GL_WP *gp,unsigned long bc, short x,short y);extern int GL_floodfill_s(GL_WP *gp,unsigned long bc, float x,float y);extern int GL_floodfill_d(GL_WP *gp,unsigned long bc, double x,double y);extern int GL_mask(GL_WP *gp,short imageno);#ifdef _GL_EXFUNCextern int GL_setattribex(GL_WP *gp, int atno, unsigned long attrib) ;extern int GL_release(GL_WP *gp) ;extern int GL_changescreensize(GL_WP *gp, short width, short height, short VRAMbpl) ;#endif#if _FR20 && !CSRCextern int _GL_cls1(GL_WP *gp);extern int _GL_cls16(GL_WP *gp);extern int _GL_cls16m(GL_WP *gp);extern int _GL_cls16mp(GL_WP *gp);extern int _GL_cls16mh(GL_WP *gp);extern int _GL_cls16p(GL_WP *gp);extern int _GL_cls256(GL_WP *gp);extern int _GL_cls64k(GL_WP *gp);extern int _GL_pget1(GL_WP *gp);extern int _GL_pget16(GL_WP *gp);extern int _GL_pget16m(GL_WP *gp);extern int _GL_pget16mp(GL_WP *gp);extern int _GL_pget16mh(GL_WP *gp);extern int _GL_pget16p(GL_WP *gp);extern int _GL_pget256(GL_WP *gp);extern int _GL_pget64k(GL_WP *gp);extern int _GL_pset1(GL_WP *gp);extern int _GL_pset16(GL_WP *gp);extern int _GL_pset16m(GL_WP *gp);extern int _GL_pset16mp(GL_WP *gp);extern int _GL_pset16mh(GL_WP *gp);extern int _GL_pset16p(GL_WP *gp);extern int _GL_pset256(GL_WP *gp);extern int _GL_pset64k(GL_WP *gp);extern int _GL_scrl1(GL_WP *gp);extern int _GL_scrl16(GL_WP *gp);extern int _GL_scrl16m(GL_WP *gp);extern int _GL_scrl16mp(GL_WP *gp);extern int _GL_scrl16mh(GL_WP *gp);extern int _GL_scrl16p(GL_WP *gp);extern int _GL_scrl256(GL_WP *gp);extern int _GL_scrl64k(GL_WP *gp);extern int _GL_bbcopy1(GL_WP *gp);extern int _GL_bbcopy16(GL_WP *gp);extern int _GL_bbcopy16m(GL_WP *gp);extern int _GL_bbcopy16mh(GL_WP *gp);extern int _GL_bbcopy16mp(GL_WP *gp);extern int _GL_bbcopy16p(GL_WP *gp);extern int _GL_bbcopy256(GL_WP *gp);extern int _GL_bbcopy64k(GL_WP *gp);extern int _GL_bbdot1(GL_WP *gp);extern int _GL_bbdot16(GL_WP *gp);extern int _GL_bbdot16m(GL_WP *gp);extern int _GL_bbdot16mp(GL_WP *gp);extern int _GL_bbdot16mh(GL_WP *gp);extern int _GL_bbdot16p(GL_WP *gp);extern int _GL_bbdot64k(GL_WP *gp);extern int _GL_bbdot256(GL_WP *gp);extern int _GL_bbget1(GL_WP *gp);extern int _GL_bbget16(GL_WP *gp);extern int _GL_bbget16m(GL_WP *gp);extern int _GL_bbget16mp(GL_WP *gp);extern int _GL_bbget16mh(GL_WP *gp);extern int _GL_bbget16p(GL_WP *gp);extern int _GL_bbget64k(GL_WP *gp);extern int _GL_bbget256(GL_WP *gp);extern int _GL_bbput1(GL_WP *gp);extern int _GL_bbput16(GL_WP *gp);extern int _GL_bbput16m(GL_WP *gp);extern int _GL_bbput16mp(GL_WP *gp);extern int _GL_bbput16mh(GL_WP *gp);extern int _GL_bbput16p(GL_WP *gp);extern int _GL_bbput256(GL_WP *gp);extern int _GL_bbput64k(GL_WP *gp);extern int _GL_bbset1(GL_WP *gp);extern int _GL_bbset16(GL_WP *gp);extern int _GL_bbset16m(GL_WP *gp);extern int _GL_bbset16mp(GL_WP *gp);extern int _GL_bbset16mh(GL_WP *gp);extern int _GL_bbset16p(GL_WP *gp);extern int _GL_bbset256(GL_WP *gp);extern int _GL_bbset64k(GL_WP *gp);extern int _GL_bbtile1(GL_WP *gp);extern int _GL_bbtile16(GL_WP *gp);extern int _GL_bbtile16m(GL_WP *gp);extern int _GL_bbtile16mp(GL_WP *gp);extern int _GL_bbtile16mh(GL_WP *gp);extern int _GL_bbtile16p(GL_WP *gp);extern int _GL_bbtile256(GL_WP *gp);extern int _GL_bbtile64k(GL_WP *gp);extern int _GL_dda1(GL_WP *gp);extern int _GL_dda16(GL_WP *gp);extern int _GL_dda16m(GL_WP *gp);extern int _GL_dda16mp(GL_WP *gp);extern int _GL_dda16mh(GL_WP *gp);extern int _GL_dda16p(GL_WP *gp);extern int _GL_dda256(GL_WP *gp);extern int _GL_dda64k(GL_WP *gp);extern int _GL_searchedge(GL_WP *gp, GL_FLOODWORK *fl);extern int _GL_searchedge_packed(GL_WP *gp,GL_FLOODWORK *fl);#define _GL_searchedge1 _GL_searchedge_packed#define _GL_searchedge4 _GL_searchedge_packed#define _GL_searchedge16 _GL_searchedge_packed#define _GL_searchedge256 _GL_searchedge_packed#define _GL_searchedge64k _GL_searchedge_packed#define _GL_searchedge16p _GL_searchedge#define _GL_searchedge16m _GL_searchedge#define _GL_searchedge16mp _GL_searchedge#define _GL_searchedge16mh _GL_searchedge#define _GL_searchedge64 _GL_searchedgeextern int _GL_bbmask_packed(GL_WP *gp);extern int _GL_bbmask_plane(GL_WP *gp);extern int _GL_bbmask16mh(GL_WP *gp);#define _GL_bbmask1 _GL_bbmask_packed#define _GL_bbmask4 _GL_bbmask_packed#define _GL_bbmask16 _GL_bbmask_packed#define _GL_bbmask16m _GL_bbmask_packed#define _GL_bbmask16mp _GL_bbmask_plane#define _GL_bbmask16p _GL_bbmask_plane#define _GL_bbmask256 _GL_bbmask_packed#define _GL_bbmask64 _GL_bbmask_packed#define _GL_bbmask64k _GL_bbmask_packed#endif /* _FR20*/#if SPARClite && !CSRCextern int _GL_cls_packed(GL_WP *gp);extern int _GL_cls_packed_a(GL_WP *gp);extern int _GL_cls_plane(GL_WP *gp);extern int _GL_cls_plane_a(GL_WP *gp);extern int _GL_scrl_packed(GL_WP *gp);extern int _GL_scrl_packed_a(GL_WP *gp);extern int _GL_scrl_plane(GL_WP *gp);extern int _GL_scrl_plane_a(GL_WP *gp);#define _GL_cls1 _GL_cls_packed#define _GL_cls1_a _GL_cls_packed_a#define _GL_cls4 _GL_cls_packed#define _GL_cls4_a _GL_cls_packed_a#define _GL_cls16 _GL_cls_packed#define _GL_cls16_a _GL_cls_packed_a#define _GL_cls64 _GL_bbset64#define _GL_cls64_a _GL_bbset64_a#define _GL_cls256 _GL_cls_packed#define _GL_cls256_a _GL_cls_packed_a#define _GL_cls64k _GL_cls_packed#define _GL_cls64k_a _GL_cls_packed_a#define _GL_cls16m _GL_bbset16m#define _GL_cls16m_a _GL_bbset16m_a#define _GL_cls16mh _GL_bbset16mh#define _GL_cls16mh_a _GL_bbset16mh_a#define _GL_cls16p _GL_cls_plane#define _GL_cls16p_a _GL_cls_plane_a#define _GL_cls16mp _GL_cls_plane#define _GL_cls16mp_a _GL_cls_plane_a#define _GL_scrl1 _GL_scrl_packed#define _GL_scrl1_a _GL_scrl_packed_a#define _GL_scrl4 _GL_scrl_packed#define _GL_scrl4_a _GL_scrl_packed_a#define _GL_scrl16 _GL_scrl_packed#define _GL_scrl16_a _GL_scrl_packed_a#define _GL_scrl64 _GL_scrl_packed#define _GL_scrl64_a _GL_scrl_packed_a#define _GL_scrl256 _GL_scrl_packed#define _GL_scrl256_a _GL_scrl_packed_a#define _GL_scrl64k _GL_scrl_packed#define _GL_scrl64k_a _GL_scrl_packed_a#define _GL_scrl16m _GL_scrl_packed#define _GL_scrl16m_a _GL_scrl_packed_a#define _GL_scrl16p _GL_scrl_plane#define _GL_scrl16p_a _GL_scrl_plane_a#define _GL_scrl16mp _GL_scrl_plane#define _GL_scrl16mp_a _GL_scrl_plane_a#define _GL_scrl16mh _GL_scrl_plane#define _GL_scrl16mh_a _GL_scrl_plane_aextern int _GL_pget1(GL_WP *gp);extern int _GL_pget1_a(GL_WP *gp);extern int _GL_pget16(GL_WP *gp);extern int _GL_pget16_a(GL_WP *gp);extern int _GL_pget16m(GL_WP *gp);extern int _GL_pget16m_a(GL_WP *gp);extern int _GL_pget16mp(GL_WP *gp);extern int _GL_pget16mp_a(GL_WP *gp);extern int _GL_pget16mh(GL_WP *gp);extern int _GL_pget16mh_a(GL_WP *gp);extern int _GL_pget16p(GL_WP *gp);extern int _GL_pget16p_a(GL_WP *gp);extern int _GL_pget256(GL_WP *gp);extern int _GL_pget256_a(GL_WP *gp);extern int _GL_pget64k(GL_WP *gp);extern int _GL_pget64k_a(GL_WP *gp);extern int _GL_pset1(GL_WP *gp);extern int _GL_pset1_a(GL_WP *gp);extern int _GL_pset16(GL_WP *gp);extern int _GL_pset16_a(GL_WP *gp);extern int _GL_pset16m(GL_WP *gp);extern int _GL_pset16m_a(GL_WP *gp);extern int _GL_pset16mp(GL_WP *gp);extern int _GL_pset16mp_a(GL_WP *gp);extern int _GL_pset16mh(GL_WP *gp);extern int _GL_pset16mh_a(GL_WP *gp);extern int _GL_pset16p(GL_WP *gp);extern int _GL_pset16p_a(GL_WP *gp);extern int _GL_pset256(GL_WP *gp);extern int _GL_pset256_a(GL_WP *gp);extern int _GL_pset64k(GL_WP *gp);extern int _GL_pset64k_a(GL_WP *gp);extern int _GL_bbcopy1(GL_WP *gp);extern int _GL_bbcopy1_a(GL_WP *gp);extern int _GL_bbcopy16(GL_WP *gp);extern int _GL_bbcopy16_a(GL_WP *gp);extern int _GL_bbcopy16m(GL_WP *gp);extern int _GL_bbcopy16m_a(GL_WP *gp);extern int _GL_bbcopy16mh(GL_WP *gp);extern int _GL_bbcopy16mh_a(GL_WP *gp);extern int _GL_bbcopy16mp(GL_WP *gp);extern int _GL_bbcopy16mp_a(GL_WP *gp);extern int _GL_bbcopy16p(GL_WP *gp);extern int _GL_bbcopy16p_a(GL_WP *gp);extern int _GL_bbcopy256(GL_WP *gp);extern int _GL_bbcopy256_a(GL_WP *gp);extern int _GL_bbcopy64k(GL_WP *gp);extern int _GL_bbcopy64k_a(GL_WP *gp);extern int _GL_bbdot1(GL_WP *gp);extern int _GL_bbdot1_a(GL_WP *gp);extern int _GL_bbdot16(GL_WP *gp);extern int _GL_bbdot16_a(GL_WP *gp);extern int _GL_bbdot16m(GL_WP *gp);extern int _GL_bbdot16m_a(GL_WP *gp);extern int _GL_bbdot16mp(GL_WP *gp);extern int _GL_bbdot16mp_a(GL_WP *gp);extern int _GL_bbdot16mh(GL_WP *gp);extern int _GL_bbdot16mh_a(GL_WP *gp);extern int _GL_bbdot16p(GL_WP *gp);extern int _GL_bbdot16p_a(GL_WP *gp);
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