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📄 gl.h

📁 linux嵌入式开发程序
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/*------------------------------------------------------------------ *                      Figure data work *------------------------------------------------------------------*/struct GL_draw_t {    short           count ;             /* Remain data bytes        */    short           phase ;             /* Phase                    */    short           error ;             /* Error code               */    short           lerr ;              /* Local error code         */    long            *dp ;               /* Current data position    */    long            *errpnt ;           /* Error data position      */    long            *cmddp ;            /* Current data position    */    union {                             /* Work                     */        short       i[20] ;             /* 16 bit integer           */        long        w[10] ;             /* 32 bit integer           */        float       s[10] ;             /* 32 bit float             */        double      d[5] ;              /* 64 bit float             */    } p ;} ;/*------------------------------------------------------------------ *                      Work *------------------------------------------------------------------*/struct GL_work_t {#if !_GL_SAVEMEMORY    char            id[16] ;        /* ID                           */#endif    char            *tmpbuf ;       /* Pointer to tempolary         */    long            tmpbufsize ;    /* Free size of tempolary       */    long            tmpbufmax ;     /* Sizie of tempolary           */    short           VRAMmode ;      /* VRAMtype                     */                                    /* GL_VRAM1     (0)  1x1 plane  */                                    /* GL_VRAM16P   (1)  1x4 plane  */                                    /* GL_VRAM16    (2)  4x1 plane  */                                    /* GL_VRAM256   (3)  8x1 plane  */                                    /* GL_VRAM256G  (4)  8x1 plane  */                                    /* GL_VRAM64K   (5) 16x1 plane  */                                    /* GL_VRAM16MP  (6)  8x3 plane  */                                    /* GL_VRAM16MH  (7) 16x3 plane  */                                    /* GL_VRAM16M   (8) 24x3 plane  */                                    /* GL_VRAM4PAL  (9)  2x1 plane pal*/                                    /* GL_VRAM16PAL (10) 4x1 plane  */                                    /* GL_VRAM64PAL (11) 6x1 plane  */                                    /* GL_VRAM256PAL(12) 8x1 plane  */    short           VRAMtype ;      /* VRAM color mode              */                                    /*  GL_MONO   (0) : mono        */                                    /*  GL_PACKED (1) : packed      */                                    /*  GL_PLANE  (2) : plane       */    short           VRAMbpp ;       /* Bits per pixel of VRAM       */                                    /*  GL_D1  (0) : 1 bit          */                                    /*  GL_D4  (1) : 4 bit          */                                    /*  GL_D8  (2) : 8 bit          */                                    /*  GL_D16 (3) : 16 bit         */                                    /*  GL_D24 (4) : 24 bit         */    short           pages ;         /* Number of pages              */    short           planes ;        /* Number of planes             */    short           styles ;        /* Number of styles             */    short           tiles ;         /* Number of tiles              */    short           images ;        /* Number of regist images      */    short           actpage ;       /* Active page                  */    short           dsppage ;       /* Display page                 */    unsigned short  ccoe[4] ;       /* Color transfer coefficient   */    GL_PARA         para ;          /* General parameters           */    GL_PNT          pnt ;           /* Point work                   */    GL_DDA          dda ;           /* Line work                    */    GL_BB           bitblt ;        /* BitBlt work                  */    GL_FONT         font ;          /* Font work                    */    GL_DRAW         *draw ;         /* Figure data work             */    unsigned long   *style ;        /* Pointer to style area        */    char            **tile ;        /* Pointer to tile pattern area */    GL_IDSC         **image ;       /* Pointer to regist image table*/    char            *gcurs ;        /* Pointer to graphic cursor    */    char            *gcsave ;       /* Pointer to graphic cursor saving */    char            *gcmask ;       /* Pointer to graphic cursor mask   */    GL_HOOK         hook ;          /* Hook table                   */    GL_HW           hwork ;         /* Hardware depend work         */} ;/*------------------------------------------------------------------ *             Configuration parameter *------------------------------------------------------------------*/struct GL_config_t {    short           VRAMmode ;      /* VRAM宍幃                     */                                    /*  GL_VRAM1    (0)  1x1 plane  */                                    /*  GL_VRAM16P  (1)  1x4 plane  */                                    /*  GL_VRAM16   (2)  4x1 plane  */                                    /*  GL_VRAM256  (3)  8x1 plane  */                                    /*  GL_VRAM256G (4)  8x1 plane  */                                    /*  GL_VRAM64K  (5) 16x1 plane  */                                    /*  GL_VRAM16MP (6)  8x3 plane  */                                    /*  GL_VRAM16MH (7) 16x3 plane  */                                    /* GL_VRAM16M   (8) 24x3 plane  */                                    /* GL_VRAM4PAL  (9)  2x1 plane pal*/                                    /* GL_VRAM16PAL (10) 4x1 plane  */                                    /* GL_VRAM64PAL (11) 6x1 plane  */                                    /* GL_VRAM256PAL(12) 8x1 plane  */    short           VRAMbpl ;       /* Bytes per line               */    void         *((*VRAMtbl)[GL_Planes]) ;                                    /* Pointer to VRAM address table*/    const GL_HOOK   *hook ;         /* Pointer to hook table        */    short           pages ;         /* Number of pages              */    short           width ;         /* Width                        */    short           lines ;         /* Lines                        */    short           styles ;        /* Number of styles             */    short           tiles ;         /* Number of tile patterns      */    short           images ;        /* Number of regist images      */    short           linesize ;      /* Standard line size           */    short           ciradj ;        /* Circle aspect ration (n:256) */} ;/*------------------------------------------------------------------ *            Figure data request code *------------------------------------------------------------------*/enum _GL_fcode {    GL_Nop,         GL_f1,          GL_f2,          GL_Init,    GL_f4,          GL_f5,          GL_f6,          GL_f7,    GL_f8,          GL_f9,          GL_View,        GL_ViewReset,    GL_Clip,        GL_Bias,        GL_Window_i,    GL_Window_s,    GL_Window_d,    GL_SetAttribEx, GL_f18,         GL_f19,    GL_Cls,         GL_Scroll,      GL_DisplayPage, GL_ActivePage,    GL_Color,       GL_Color2,      GL_Logic,       GL_LineSize,    GL_SetStyle,    GL_Style,       GL_SetTile,     GL_Tile,    GL_FillType,    GL_SetPalette,  GL_Mask,        GL_FloodFill,    GL_FloodFill_i, GL_FloodFill_s, GL_FloodFill_d, GL_f39,    GL_Moveto,      GL_Moveto_i,    GL_Moveto_s,    GL_Moveto_d,    GL_Lineto,      GL_Lineto_i,    GL_Lineto_s,    GL_Lineto_d,    GL_Connectto,   GL_Connectto_i, GL_Connectto_s, GL_Connectto_d,    GL_Pset,        GL_Pset_i,      GL_Pset_s,      GL_Pset_d,    GL_Box,         GL_Box_i,       GL_Box_s,       GL_Box_d,    GL_Circle,      GL_Circle_i,    GL_Circle_s,    GL_Circle_d,    GL_Ellipse,     GL_Ellipse_i,   GL_Ellipse_s,   GL_Ellipse_d,    GL_Arc,         GL_Arc_i,       GL_Arc_s,       GL_Arc_d,    GL_Pie,         GL_Pie_i,       GL_Pie_s,       GL_Pie_d,    GL_Polygon,     GL_Polygon_i,   GL_Polygon_s,   GL_Polygon_d,    GL_Bezier,      GL_Bezier_i,    GL_Bezier_s,    GL_Bezier_d,    GL_CopyImage,   GL_PutImage,    GL_PutImage_i,  GL_PutImage_s,    GL_PutImage_d,  GL_PutDots,     GL_PutDots_i,   GL_PutDots_s,    GL_PutDots_d,   GL_SetImage,    GL_DisplayImage,GL_DisplayImage_i,    GL_DisplayImage_s,GL_DisplayImage_d,GL_f98,     GL_f99,    GL_PutStr,      GL_PutStr_i,    GL_PutStr_s,    GL_PutStr_d,    GL_AddStr,      GL_TypeFace,    GL_SizeChar,    GL_DirChar,    GL_BaseChar,    GL_SlopeChar,   GL_RotateChar,  GL_HSpaceChar,    GL_VSpaceChar,  GL_f113,        GL_f114,        GL_f115,    GL_SizeImage,   GL_SizeImage_i, GL_SizeImage_s, GL_SizeImage_d,    GL_SetGCurs,    GL_GCurs,       GL_MoveGCurs,   GL_f123,    GL_BaseImage,   GL_SlopeImage,  GL_RotateImage, GL_f127} ;/*------------------------------------------------------------------ *           Externals of imprement modules *------------------------------------------------------------------*/#ifdef __cplusplusextern "C" {#endifextern  const GL_HOOK _GL_defhook1 ;extern  const GL_HOOK _GL_defhook4 ;extern  const GL_HOOK _GL_defhook16 ;extern  const GL_HOOK _GL_defhook64 ;extern  const GL_HOOK _GL_defhook16p ;extern  const GL_HOOK _GL_defhook256 ;extern  const GL_HOOK _GL_defhook64k ;extern  const GL_HOOK _GL_defhook16mp ;extern  const GL_HOOK _GL_defhook16mh ;extern  const GL_HOOK _GL_defhook16m ;#if SPARClite && !CSRCextern  const GL_HOOK _GL_defhook1_a ;extern  const GL_HOOK _GL_defhook4_a ;extern  const GL_HOOK _GL_defhook16_a ;extern  const GL_HOOK _GL_defhook64_a ;extern  const GL_HOOK _GL_defhook16p_a ;extern  const GL_HOOK _GL_defhook256_a ;extern  const GL_HOOK _GL_defhook64k_a ;extern  const GL_HOOK _GL_defhook16mp_a ;extern  const GL_HOOK _GL_defhook16mh_a ;extern  const GL_HOOK _GL_defhook16m_a ;#endif#ifdef __cplusplus}#endif/*------------------------------------------------------------------ *                 function prototype *------------------------------------------------------------------*/#ifdef __cplusplusextern "C" {#endifextern  int  GL_worksize(GL_CONFIG *config,long tmpbufsize,long *worksize,long *VRAMsize);extern  int  GL_setup(GL_WP *gp,long worksize,void *VRAMadr,GL_CONFIG *config);extern  int  GL_init(GL_WP *gp,short mode);extern  int  GL_view(GL_WP *gp,short x1,short y1,short x2,short y2);extern  int  GL_viewreset(GL_WP *gp);extern  int  GL_clip(GL_WP *gp,short clipno,short x1,short y1,short x2,short y2);extern  int  GL_bias(GL_WP *gp,short x,short y);extern  int  GL_window_i(GL_WP *gp,short x1,short y1,short x2,short y2);extern  int  GL_window_d(GL_WP *gp,double x1,double y1,double x2,double y2);extern  int  GL_window_s(GL_WP *gp,float x1,float y1,float x2,float y2);extern  int  GL_tophysical_i(GL_WP *gp,short mode,short lx,short ly,short *px,short *py);extern  int  GL_tophysical_s(GL_WP *gp,short mode,float lx,float ly,short *px,short *py);extern  int  GL_tophysical_d(GL_WP *gp,short mode,double lx,double ly,short *px,short *py);extern  int  GL_tological_i(GL_WP *gp,short mode,short px,short py,short *lx,short *ly);extern  int  GL_tological_s(GL_WP *gp,short mode,short px,short py,float *lx,float *ly);extern  int  GL_tological_d(GL_WP *gp,short mode,short px,short py,double *lx,double *ly);extern  int  GL_cls(GL_WP *gp,short mode);extern  int  GL_scroll(GL_WP *gp,short x,short y,short clrf);extern  int  GL_displaypage(GL_WP *gp,short page);extern  int  GL_activepage(GL_WP *gp,short page);extern  int  GL_color(GL_WP *gp,short kind,unsigned long color);extern  int  GL_color2(GL_WP *gp,short kind,unsigned long color);extern  int  GL_logic(GL_WP *gp,short logic);extern  int  GL_linesize(GL_WP *gp,short size);extern  int  GL_setstyle(GL_WP *gp,short styleno,unsigned long style);extern  int  GL_style(GL_WP *gp,short styleno);extern  int  GL_settile(GL_WP *gp,short tileno,GL_IDSC *idsc);extern  int  GL_tile(GL_WP *gp,short tileno);extern  int  GL_filltype(GL_WP *gp,short type);extern  int  GL_setpalette(GL_WP *gp,unsigned long palette,unsigned long color);extern  int  GL_moveto(GL_WP *gp,short x,short y);extern  int  GL_moveto_i(GL_WP *gp,short x,short y);extern  int  GL_moveto_s(GL_WP *gp,float x,float y);extern  int  GL_moveto_d(GL_WP *gp,double x,double y);extern  int  GL_lineto(GL_WP *gp,short x,short y);extern  int  GL_lineto_i(GL_WP *gp,short x,short y);extern  int  GL_lineto_s(GL_WP *gp,float x,float y);extern  int  GL_lineto_d(GL_WP *gp,double x,double y);extern  int  GL_connectto(GL_WP *gp,short x,short y);extern  int  GL_connectto_i(GL_WP *gp,short x,short y);extern  int  GL_connectto_s(GL_WP *gp,float x,float y);extern  int  GL_connectto_d(GL_WP *gp,double x,double y);extern  int  GL_pset(GL_WP *gp,short x,short y);extern  int  GL_pset_i(GL_WP *gp,short x,short y);extern  int  GL_pset_s(GL_WP *gp,float x,float y);extern  int  GL_pset_d(GL_WP *gp,double x,double y);extern  int  GL_pget(GL_WP *gp,short x,short y,unsigned long *data);extern  int  GL_pget_i(GL_WP *gp,short x,short y,unsigned long *color);extern  int  GL_pget_s(GL_WP *gp,float x,float y,unsigned long *color);extern  int  GL_pget_d(GL_WP *gp,double x,double y,unsigned long *color);extern  int  GL_pget2(GL_WP *gp,short x,short y,unsigned long *data);extern  int  GL_pget2_i(GL_WP *gp,short x,short y,unsigned long *color);extern  int  GL_pget2_s(GL_WP *gp,float x,float y,unsigned long *color);extern  int  GL_pget2_d(GL_WP *gp,double x,double y,unsigned long *color);extern  int  GL_box(GL_WP *gp,short x1,short y1,short x2,short y2);extern  int  GL_box_i(GL_WP *gp,short x1,short y1,short x2,short y2);extern  int  GL_box_s(GL_WP *gp,float x1,float y1,float x2,float y2);extern  int  GL_box_d(GL_WP *gp,double x1,double y1,double x2,double y2);extern  int  GL_circle(GL_WP *gp,short x,short y,short r);extern  int  GL_circle_i(GL_WP *gp,short x,short y,short r);extern  int  GL_circle_s(GL_WP *gp,float x,float y,float r);extern  int  GL_circle_d(GL_WP *gp,double x,double y,double r);extern  int  GL_ellipse(GL_WP *gp,short x,short y,short rx,short ry);extern  int  GL_ellipse_i(GL_WP *gp,short x,short y,short rx,short ry);extern  int  GL_ellipse_s(GL_WP *gp,float x,float y,float rx,float ry);extern  int  GL_ellipse_d(GL_WP *gp,double x,double y,double rx,double ry);extern  int  GL_arc(GL_WP *gp,short x,short y,short rx,short ry,short sx,short sy,short ex,short ey);extern  int  GL_arc_i(GL_WP *gp,short x,short y,short rx,short ry,short sx,short sy,short ex,short ey);extern  int  GL_arc_s(GL_WP *gp,float x,float y,float rx,float ry,float sx,float sy,float ex,float ey);extern  int  GL_arc_d(GL_WP *gp,double x,double y,double rx,double ry,double sx,double sy,double ex,double ey);extern  int  GL_pie(GL_WP *gp,short x,short y,short rx,short ry,short sx,short sy,short ex,short ey);extern  int  GL_pie_i(GL_WP *gp,short x,short y,short rx,short ry,short sx,short sy,short ex,short ey);extern  int  GL_pie_s(GL_WP *gp,float x,float y,float rx,float ry,float sx,float sy,float ex,float ey);extern  int  GL_pie_d(GL_WP *gp,double x,double y,double rx,double ry,double sx,double sy,double ex,double ey);extern  int  GL_polygon(GL_WP *gp,short *point,short n);extern  int  GL_polygon_i(GL_WP *gp,short  *point,short n);extern  int  GL_polygon_s(GL_WP *gp,float *point,short n);extern  int  GL_polygon_d(GL_WP *gp,double *point,short n);extern  int  GL_bezier(GL_WP *gp,short *p,short n);extern  int  GL_bezier_i(GL_WP *gp,short *p,short n);extern  int  GL_bezier_s(GL_WP *gp,float *p,short n);extern  int  GL_bezier_d(GL_WP *gp,double *p,short n);extern  int  GL_copyimage(GL_WP *gp,short x1,short y1,short x2,short y2,short x,short y);extern  int  GL_copyimagefrom(GL_WP *gp,short x1,short y1,short x2,short y2,short x,short y,short spage) ;extern  int  GL_imagesize(GL_WP *gp,long *size,short x1,short y1,short x2,short y2);extern  int  GL_getimage(GL_WP *gp,GL_IDSC *idsc,short x1,short y1,short x2,short y2);extern  int  GL_putimage(GL_WP *gp,GL_IDSC *idsc,short x,short y);extern  int  GL_putimage_i(GL_WP *gp,GL_IDSC *idsc,short  x,short  y);extern  int  GL_putimage_s(GL_WP *gp,GL_IDSC *idsc,float x,float y);extern  int  GL_putimage_d(GL_WP *gp,GL_IDSC *idsc,double x,double y);extern  int  GL_putdots(GL_WP *gp,GL_IDSC *idsc,short x,short y);extern  int  GL_putdots_i(GL_WP *gp,GL_IDSC *idsc,short  x,short  y);

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