📄 container.cpp
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// container.cpp:
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "container.h"
#include <iostream.h>
//////////////////////////////////////////////////////////////////////
// implementation of the container class.
//////////////////////////////////////////////////////////////////////
container::container(int id, int type)
{
m_nID = id;
m_nType = type;
}
container::~container()
{
}
void container::Show()
{
cout << "容器号: " << m_nID << endl;
cout << "容器类型: ";
switch(m_nType)
{
case 0:
cout << "立方体" << endl;
break;
case 1:
cout << "球体" << endl;
break;
case 2:
cout << "圆柱体" << endl;
break;
default:
break;
}
cout << "表面积: " << GetArea() << "\t\t容量: " << GetVolume() << endl;
cout << endl;
}
//////////////////////////////////////////////////////////////////////
// implementation of the cube class.
//////////////////////////////////////////////////////////////////////
cube::cube(int id, int length):container(id, 0)
{
m_nLength = length;
}
int cube::GetArea()
{
return 6 * m_nLength * m_nLength;
}
int cube::GetVolume()
{
return m_nLength * m_nLength * m_nLength;
}
//////////////////////////////////////////////////////////////////////
// implementation of the sphere class.
//////////////////////////////////////////////////////////////////////
sphere::sphere(int id, int radius):container(id, 1)
{
m_nRadius = radius;
}
int sphere::GetArea()
{
return (int)(4 * 3.1416 * m_nRadius * m_nRadius);
}
int sphere::GetVolume()
{
return (int)(4 * 3.1416 * m_nRadius * m_nRadius * m_nRadius / 3 );
}
//////////////////////////////////////////////////////////////////////
// implementation of the cylinder class.
//////////////////////////////////////////////////////////////////////
cylinder::cylinder(int id, int radius, int height):container(id, 2)
{
m_nRadius = radius;
m_nHeight = height;
}
int cylinder::GetArea()
{
return (int)(2 * 3.1416 * m_nRadius * (m_nHeight + m_nRadius));
}
int cylinder::GetVolume()
{
return (int)(3.1416 * m_nRadius * m_nRadius * m_nHeight);
}
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