📄 acsmx.c
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/***** $Id$**** Multi-Pattern Search Engine**** Aho-Corasick State Machine - uses a Deterministic Finite Automata - DFA**** Copyright (C) 2002 Sourcefire,Inc.** Marc Norton**** ** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.****** Reference - Efficient String matching: An Aid to Bibliographic Search** Alfred V Aho and Margaret J Corasick** Bell Labratories ** Copyright(C) 1975 Association for Computing Machinery,Inc**** Implemented from the 4 algorithms in the paper by Aho & Corasick** and some implementation ideas from 'Practical Algorithms in C'**** Notes:** 1) This version uses about 1024 bytes per pattern character - heavy on the memory. ** 2) This algorithm finds all occurrences of all patterns within a ** body of text.** 3) Support is included to handle upper and lower case matching. ** 4) Some comopilers optimize the search routine well, others don't, this makes all the difference.** 5) Aho inspects all bytes of the search text, but only once so it's very efficient,** if the patterns are all large than the Modified Wu-Manbar method is often faster.** 6) I don't subscribe to any one method is best for all searching needs,** the data decides which method is best,** and we don't know until after the search method has been tested on the specific data sets.** **** May 2002 : Marc Norton 1st Version ** June 2002 : Modified interface for SNORT, added case support** Aug 2002 : Cleaned up comments, and removed dead code.** Nov 2,2002: Fixed queue_init() , added count=0** ** */ #include <stdio.h>#include <stdlib.h>#include <string.h>#include <ctype.h> #include "acsmx.h" #define MEMASSERT(p,s) if(!p){fprintf(stderr,"ACSM-No Memory: %s!\n",s);exit(0);}#ifdef DEBUG_ACstatic int max_memory = 0;#endif/*static void Print_DFA( ACSM_STRUCT * acsm );*//***/ static void *AC_MALLOC (int n) { void *p; p = malloc (n);#ifdef DEBUG_AC if (p) max_memory += n;#endif return p;}/***/ static voidAC_FREE (void *p) { if (p) free (p);}/** Simple QUEUE NODE*/ typedef struct _qnode{ int state; struct _qnode *next;}QNODE;/** Simple QUEUE Structure*/ typedef struct _queue{ QNODE * head, *tail; int count;}QUEUE;/***/ static voidqueue_init (QUEUE * s) { s->head = s->tail = 0; s->count = 0;}/** Add Tail Item to queue*/ static voidqueue_add (QUEUE * s, int state) { QNODE * q; if (!s->head) { q = s->tail = s->head = (QNODE *) AC_MALLOC (sizeof (QNODE)); MEMASSERT (q, "queue_add"); q->state = state; q->next = 0; } else { q = (QNODE *) AC_MALLOC (sizeof (QNODE)); MEMASSERT (q, "queue_add"); q->state = state; q->next = 0; s->tail->next = q; s->tail = q; } s->count++;}/** Remove Head Item from queue*/ static intqueue_remove (QUEUE * s) { int state = 0; QNODE * q; if (s->head) { q = s->head; state = q->state; s->head = s->head->next; s->count--; if (!s->head) { s->tail = 0; s->count = 0; } AC_FREE (q); } return state;}/***/ static intqueue_count (QUEUE * s) { return s->count;}/***/ static voidqueue_free (QUEUE * s) { while (queue_count (s)) { queue_remove (s); }}/*** Case Translation Table */ static unsigned char xlatcase[256];/***/ static voidinit_xlatcase () { int i; for (i = 0; i < 256; i++) { xlatcase[i] = toupper (i); }}/***/ static inline voidConvertCase (unsigned char *s, int m) { int i; for (i = 0; i < m; i++) { s[i] = xlatcase[s[i]]; }}/***/ static inline voidConvertCaseEx (unsigned char *d, unsigned char *s, int m) { int i; for (i = 0; i < m; i++) { d[i] = xlatcase[s[i]]; }}/***/ static ACSM_PATTERN *CopyMatchListEntry (ACSM_PATTERN * px) { ACSM_PATTERN * p; p = (ACSM_PATTERN *) AC_MALLOC (sizeof (ACSM_PATTERN)); MEMASSERT (p, "CopyMatchListEntry"); memcpy (p, px, sizeof (ACSM_PATTERN)); p->next = 0; return p;}/** Add a pattern to the list of patterns terminated at this state.* Insert at front of list.*/ static voidAddMatchListEntry (ACSM_STRUCT * acsm, int state, ACSM_PATTERN * px) { ACSM_PATTERN * p; p = (ACSM_PATTERN *) AC_MALLOC (sizeof (ACSM_PATTERN)); MEMASSERT (p, "AddMatchListEntry"); memcpy (p, px, sizeof (ACSM_PATTERN)); p->next = acsm->acsmStateTable[state].MatchList; acsm->acsmStateTable[state].MatchList = p;}/* Add Pattern States*/ static voidAddPatternStates (ACSM_STRUCT * acsm, ACSM_PATTERN * p) { unsigned char *pattern; int state=0, next, n; n = p->n; pattern = p->patrn; /* * Match up pattern with existing states */ for (; n > 0; pattern++, n--) { next = acsm->acsmStateTable[state].NextState[*pattern]; if (next == ACSM_FAIL_STATE) break; state = next; } /* * Add new states for the rest of the pattern bytes, 1 state per byte */ for (; n > 0; pattern++, n--) { acsm->acsmNumStates++; acsm->acsmStateTable[state].NextState[*pattern] = acsm->acsmNumStates; state = acsm->acsmNumStates; } AddMatchListEntry (acsm, state, p);}/** Build Non-Deterministic Finite Automata*/ static voidBuild_NFA (ACSM_STRUCT * acsm) { int r, s; int i; QUEUE q, *queue = &q; ACSM_PATTERN * mlist=0; ACSM_PATTERN * px=0; /* Init a Queue */ queue_init (queue); /* Add the state 0 transitions 1st */ for (i = 0; i < ALPHABET_SIZE; i++) { s = acsm->acsmStateTable[0].NextState[i]; if (s) { queue_add (queue, s); acsm->acsmStateTable[s].FailState = 0; } } /* Build the fail state transitions for each valid state */ while (queue_count (queue) > 0) { r = queue_remove (queue); /* Find Final States for any Failure */ for (i = 0; i < ALPHABET_SIZE; i++) { int fs, next; if ((s = acsm->acsmStateTable[r].NextState[i]) != ACSM_FAIL_STATE) { queue_add (queue, s); fs = acsm->acsmStateTable[r].FailState; /* * Locate the next valid state for 'i' starting at s */ while ((next=acsm->acsmStateTable[fs].NextState[i]) == ACSM_FAIL_STATE) { fs = acsm->acsmStateTable[fs].FailState; } /* * Update 's' state failure state to point to the next valid state */ acsm->acsmStateTable[s].FailState = next; /* * Copy 'next'states MatchList to 's' states MatchList, * we copy them so each list can be AC_FREE'd later, * else we could just manipulate pointers to fake the copy. */ for (mlist = acsm->acsmStateTable[next].MatchList; mlist != NULL ; mlist = mlist->next) { px = CopyMatchListEntry (mlist);
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