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📄 leds.nc

📁 Develop Zigbee network real-time Os
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/*									tab:4 * "Copyright (c) 2005-2005 The Regents of the University  of California.   * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. *  * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *  * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." *//** * Commands for controlling three LEDs. A platform can provide this * interface if it has more than or fewer than three LEDs. In the * former case, these commands refer to the first three LEDs. In the * latter case, some of the commands are null operations, and the set * of non-null operations must be contiguous and start at Led1. That * is, on platforms with 2 LEDs, LED 3's commands are null operations, * while on platforms with 1 LED, LED 2 and LED 3's commands are null * opertations. * * @author Joe Polastre * @author Philip Levis */#include "Leds.h"interface Leds {  /**   * Turn on LED 0. The color of this LED depends on the platform.   */  async command void led0On();  /**   * Turn off LED 0. The color of this LED depends on the platform.   */  async command void led0Off();  /**   * Toggle LED 0; if it was off, turn it on, if was on, turn it off.   * The color of this LED depends on the platform.   */  async command void led0Toggle();  /**   * Turn on LED 1. The color of this LED depends on the platform.   */  async command void led1On();  /**   * Turn off LED 1. The color of this LED depends on the platform.   */  async command void led1Off();   /**   * Toggle LED 1; if it was off, turn it on, if was on, turn it off.   * The color of this LED depends on the platform.   */  async command void led1Toggle();   /**   * Turn on LED 2. The color of this LED depends on the platform.   */  async command void led2On();  /**   * Turn off LED 2. The color of this LED depends on the platform.   */  async command void led2Off();   /**   * Toggle LED 2; if it was off, turn it on, if was on, turn it off.   * The color of this LED depends on the platform.   */  async command void led2Toggle();  /**   * Turn on LED 2. The color of this LED depends on the platform.   */  async command void led3On();  /**   * Turn off LED 2. The color of this LED depends on the platform.   */  async command void led3Off();   /**   * Toggle LED 2; if it was off, turn it on, if was on, turn it off.   * The color of this LED depends on the platform.   */  async command void led3Toggle();  /**   * Get the current LED settings as a bitmask. Each bit corresponds to   * whether an LED is on; bit 0 is LED 0, bit 1 is LED 1, etc. You can   * also use the enums LEDS_LED0, LEDS_LED1. For example, this expression   * will determine whether LED 2 is on:   *   * <pre> (call Leds.get() & LEDS_LED2) </pre>   *   * This command supports up to 8 LEDs; if a platform has fewer, then   * those LEDs should always be off (their bit is zero). Also see   * <tt>set()</tt>.   *   * @return a bitmask describing which LEDs are on and which are off   */   async command uint8_t get();    /**   * Set the current LED configuration using a bitmask.  Each bit   * corresponds to whether an LED is on; bit 0 is LED 0, bit 1 is LED   * 1, etc. You can also use the enums LEDS_LED0, LEDS_LED1. For example,   * this statement will configure the LEDs so LED 0 and LED 2 are on:   *   * <pre> call Leds.set(LEDS_LED0 | LEDS_LED2); </pre>   *   * This statement will turn LED 1 on if it was not already:   *   * <pre>call Leds.set(call Leds.get() | LEDS_LED1);</pre>   *   * @param  val   a bitmask describing the on/off settings of the LEDs   */   async command void set(uint8_t val);  }

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