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📄 randommlcgp.nc

📁 Develop Zigbee network real-time Os
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/* * "Copyright (c) 2002-2005 The Regents of the University  of California.   * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. *  * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *  * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." *//** This code is a fast implementation of the Park-Miller Minimal Standard  *  Generator for pseudo-random numbers.  It uses the 32 bit multiplicative  *  linear congruential generator,  * *		S' = (A x S) mod (2^31 - 1)  * *  for A = 16807. * * * @author Barbara Hohlt  * @date   March 1 2005 *//* * Modified for 32-bit math by Martin Leopold 27/2 2006 * Algorithm from: http://www.firstpr.com.au/dsp/rand31/ * NOTE: This RNG produces 31-bit pseudo random numbers! */module RandomMlcgP {  provides interface Init;  provides interface ParameterInit<uint16_t> as SeedInit;  provides interface Random as Random;}implementation{    uint32_t seed;  /* Initialize the seed from the ID of the node */  command error_t Init.init() {    atomic  seed = (uint32_t)(TOS_NODE_ID + 1);        return SUCCESS;  }  /* Initialize with 16-bit seed */   command error_t SeedInit.init(uint16_t s) {    atomic  seed = (uint32_t)(s + 1);        return SUCCESS;  }  /* Return the next 31 bit random number */  async command uint32_t Random.rand32()  {	uint32_t hi,lo;    atomic {    	lo = 16807 * (seed & 0xFFFFu);		hi = 16807 * (seed >> 16);		lo += (hi & 0x7FFFu) << 16;		lo += hi >> 15;		if (lo > 0x7FFFFFFFul) lo -= 0x7FFFFFFFul;		seed = (uint32_t) lo;	}    return seed;   }  /* Return low 16 bits of next 32 bit random number */  async command uint16_t Random.rand16() {    return (uint16_t)call Random.rand32();  }#if 0 /* Return high 16 bits of 32 bit number */ inline uint16_t getHigh16(uint32_t num) {    return num >> 16; }#endif}

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