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📄 russionblack.txt

📁 可以在各种JAVA开发平台运行这个源程序,直接玩游戏,非常简单实用.
💻 TXT
📖 第 1 页 / 共 2 页
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                for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
                {
                        for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
                        {
                                obj_value = eval("tester.value_"+obj_h+"_"+obj_w);
                                map_value = map_table.rows(h).cells(w).value
                                
                        
                                checker =         parseInt(obj_value) + parseInt(map_value);        
                                
                                if(map_value=="2")
                                {
                                        if(checker>2)
                                                return false;
                                }
                                else
                                {
                                        
                                        if(checker>1)
                                                return false;                                
                                }                
                        }
                }


                return true;
        }        



//--------------设置背景颜色----------------------//

        function set_map_bgcolor(l_x,l_y,r_x,r_y)
        {
                
                var obj_value = "";


                for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
                {
                        for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
                        {
                                obj_value = obj_table.rows(obj_h).cells(obj_w).value;
                                                                
                                if(obj_value=="1")
                                {
                                                with(map_table.rows(h).cells(w))
                                                {
                                                        value = obj_value;
                                                        bgColor = eval("block_color_"+obj_value);
                                                        
                                                }
                                }
                
                        }
                }
                

        }

//---------------消除 行 --------------------------------//

        function delete_line(l_y,r_y)
        {

                var value_1_num = 0; //为 1 的块数
                var can_delete_num = map[0].length;     //可以删除的 value = 1 的 block 的总数
                
                var can_delete = true;
                
                var the_block_value = "";    //现在的block的value
                
                for(h=l_y;h<=r_y;h++)
                {
                        for(w=0;w<can_delete_num;w++)
                        {
                                the_block_value = map_table.rows(h).cells(w).value
                                
                                if(the_block_value=="0"||the_block_value=="2")
                                {
                                        can_delete = false;
                                }
                        }
                        
                        if(can_delete) //如果全部为1的话 
                        {

                                map_table.deleteRow(h);
                                map_table.insertRow(0);
                                
                                for(w=0;w<map[0].length;w++)
                                {
                                        map_table.rows(0).insertCell();
                                        map_table.rows(0).cells(w).value = map[0].charAt(w);
                                        map_table.rows(0).cells(w).bgColor = eval("map_color_"+map[0].charAt(w));
                                }
                                
                                game_line.innerText =  ""+ (parseInt(game_line.innerText) + 1) + "";
                                game_score.innerText = ""+ (parseInt(game_score.innerText) + line_score) + "";
                                
                        }
                        
                        can_delete = true;
                
                }                
                
        }        

//--------------方块 移动 主进程 down ----------------//        

        function down_block()
        {
                if(!can_play)
                        return;
        
                var check_l_y = left_up_angle.y + 1;
                var check_r_y = right_down_angle.y + 1;
                
                var judger = If_can_move(left_up_angle.x,check_l_y,right_down_angle.x,check_r_y);
                

                if(judger)
                {
                        move_block_by(0,1);                
                        
                                                
                        setTimeout("down_block()",game_speed)
                }
                else
                {
                        can_move_block = false;
                        
                        var block_top = return_TOP();
                        
                        if(block_top<=(game_l_u_angle.y+2))
                        {
                                if(confirm("游戏结束,是否继续?"))
                                {
                                        window.location.reload();
                                }
                                else
                                {
                                        return;
                                }
                        }
                        else
                        {
                
                                set_map_bgcolor(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y) //设置背景颜色和value
                                
                                game_score.innerText = ""+ (parseInt(game_score.innerText) + block_score) + "";
                                
                                        if(parseInt(game_score.innerText)>=(parseInt(game_number.innerText)*20000)) //如果达到过局的分数
                                        {
                                                game_number.innerText = ""+(parseInt(game_number.innerText)+1)+"";
                                                
                                                game_speed = game_speed - 60;
                                                
                                                if(game_speed <=0 )
                                                {
                                                        game_speed = 540 - (parseInt(game_number.innerText)-1)*60;
                                                        
                                                        if(game_speed < 0)
                                                        {
                                                                alert("Win All");
                                                                return;
                                                        }
                                                }
                                                
                                                game_max_speed = Math.floor(game_speed/20);

                                        }                        
                                        
                                        obj_stage.style.display = "none";
                
                                        delete_line(left_up_angle.y,right_down_angle.y);

                                        
                                        shape_now = shape_will;
                                        shape_will = SHAPES[returnONE(6)];
                                        shape_num =1;
                                        
                                        set_block(obj_table,shape_now,shape_num);
                                        set_block(element_table,shape_will,shape_num);
                                        
                                        left_up_angle.x = game_l_u_angle.x;
                                        left_up_angle.y = game_l_u_angle.y;
                                        right_down_angle.x = game_r_d_angle.x;
                                        right_down_angle.y = game_r_d_angle.y;
                                        
                                         obj_stage.style.pixelLeft = left_up_angle.x * block_width;
                                        obj_stage.style.pixelTop  = left_up_angle.y * block_height;
                                        
                                        obj_stage.style.display = "block";
                                        can_move_block = true;
                                        
                                        setTimeout("down_block()",game_speed);

                                        
                        }
                                
                } 
        }

//-------------- 获取 用户输入 方向 --------------        //



        function document.onkeydown()
        {
        
                if(!can_play) //如果不能玩,退出
                        return;
                        
                if(!can_move_block) //如果不能移动。则退出
                        return;
                        
                var key_code = event.keyCode;
                
                if(key_code == 37)
                {
                        var check_l_x = left_up_angle.x - 1;
                        var check_r_x = right_down_angle.x - 1;
                        
                        var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);
                        
                        if(judger)
                                move_block_by(-1,0);
                        else
                                return;         
                                
                }
                
                if(key_code == 39)
                {
                        var check_l_x = left_up_angle.x + 1;
                        var check_r_x = right_down_angle.x + 1;
                        
                        
                        var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y);

                        if(judger)
                                move_block_by(1,0);
                        else
                                return;                                 
                }
                
                if(key_code == 38)
                {
                        shape_num++;
                        
                        if(shape_num>4)
                                shape_num = 1;
                                
                        tester = null        
                        tester = new test_block();
                        
                        var test_shape = eval(shape_now + shape_num);
                        
                        
                        
                        for(h=0;h<test_shape.length;h++)
                        {
                                for(w=0;w<test_shape[0].length;w++)
                                {
                                        eval("tester.value_"+h+"_"+w+"=test_shape["+h+"].charAt("+w+")");
                                        
                                }
                        }
                        
                        var judger = If_can_move_test(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y)
                        
                        
                        if(!judger)
                        {
                                shape_num--;
                        }
                        else
                        {
                                set_block(obj_table,shape_now,shape_num);
                        }
                        
        
                        
                }
                
                if(key_code == 40)
                {
                        game_speed = game_max_speed;
                }        
        }
        
        function document.onkeyup()
        {
                game_speed = 540 - (parseInt(game_number.innerText)-1)*60;

        }


//-----------------游戏控制-----------------------////

        
        function start_game(){   //游戏开始
                
                can_play = true;
                can_move_block =true;
                
                
                set_block(obj_table,shape_now,shape_num);
                set_block(element_table,shape_will,shape_num);
                 down_block();        
        }
        
        function pause_game() //暂停 游戏
        {
                can_play = false;
                can_move_block =false;                
        }
        
        function If_play(play_value)
        {
                if(play_value=="0")  //如果是刚开始
                {
                        start_game();
                        
                        event.srcElement.value = "1";
                        event.srcElement.innerText = "暂  停"
                        
                }
                if(play_value=="1")
                {
                        pause_game();
                        
                        event.srcElement.value = "2";
                        event.srcElement.innerText = "开  始"
                }
                if(play_value == "2")
                {
                        can_play = true;
                        can_move_block =true;                
                        
                         down_block();        
                        
                        event.srcElement.value = "1";
                        event.srcElement.innerText = "暂  停";
                }
        }

</script>


</body>
</html>

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