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📄 mosocket.h

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#if !defined(AFX_MOSOCKET_H__79851196_BB6F_4C6A_9B77_BC8DB4178C6B__INCLUDED_)
#define AFX_MOSOCKET_H__79851196_BB6F_4C6A_9B77_BC8DB4178C6B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MoSocket.h : header file
//

#include "MoClient.h"

/////////////////////////////////////////////////////////////////////////////
// CMoSocket command target
//Mo方式

class CMoSocket : public CSocket
{
// Attributes

public:
	typedef struct StructProvinceClient{
		CString m_csIsmgIP;
		int Index;
        CArray<CMoClient*, CMoClient*> m_pClientArray;   
	}StructProvinceClient;
	CArray<StructProvinceClient*,StructProvinceClient*> m_ProvinceClient;
public:
// Operations
public:
	CMoSocket();
	virtual ~CMoSocket();

// Overrides
public:
	void InitProvince(CString IsmgIP,int Index);
	void OnReceiveWrongPackage(int Pos,int Index);

	CMoThread* m_ParentThread;
	BOOL CreateMoSocket(UINT LocalPort,CString csRemoteIP,CString ICPSecret, char* AuthenticatorICP);
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMoSocket)
	public:
	virtual void OnAccept(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CMoSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
 //  CArray<CMoClient*, CMoClient*> m_pClientArray;
private:
	CString m_csRemoteIP;

};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MOSOCKET_H__79851196_BB6F_4C6A_9B77_BC8DB4178C6B__INCLUDED_)

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