📄 mosocket.h
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#if !defined(AFX_MOSOCKET_H__79851196_BB6F_4C6A_9B77_BC8DB4178C6B__INCLUDED_)
#define AFX_MOSOCKET_H__79851196_BB6F_4C6A_9B77_BC8DB4178C6B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MoSocket.h : header file
//
#include "MoClient.h"
/////////////////////////////////////////////////////////////////////////////
// CMoSocket command target
//Mo方式
class CMoSocket : public CSocket
{
// Attributes
public:
typedef struct StructProvinceClient{
CString m_csIsmgIP;
int Index;
CArray<CMoClient*, CMoClient*> m_pClientArray;
}StructProvinceClient;
CArray<StructProvinceClient*,StructProvinceClient*> m_ProvinceClient;
public:
// Operations
public:
CMoSocket();
virtual ~CMoSocket();
// Overrides
public:
void InitProvince(CString IsmgIP,int Index);
void OnReceiveWrongPackage(int Pos,int Index);
CMoThread* m_ParentThread;
BOOL CreateMoSocket(UINT LocalPort,CString csRemoteIP,CString ICPSecret, char* AuthenticatorICP);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMoSocket)
public:
virtual void OnAccept(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CMoSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
// CArray<CMoClient*, CMoClient*> m_pClientArray;
private:
CString m_csRemoteIP;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MOSOCKET_H__79851196_BB6F_4C6A_9B77_BC8DB4178C6B__INCLUDED_)
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