📄 maincanvas.java
字号:
package demo;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
public class MainCanvas extends GameCanvas implements Runnable{
public static final int GAME_UI = 0; //进入用户界面
public static final int GAME_GAMING = 1; //进行游戏
public static final int GAME_END = 2; //游戏结束
public static final int GAME_STATE_NUM = 3; //状态总数
private int m_nState = GAME_UI; //存储当前的游戏状态
private boolean m_bRunning; //控制线程运行
private MyUI m_UI; //用户界面对象
private Pictures m_Pictrues; //相似图像对象
private int m_nX; //当前位置的横坐标
private int m_nY; //当前位置的纵坐标
private int m_nTime = 1000; //游戏时间
public MainCanvas(){
super(true);
m_UI = new MyUI();
m_Pictrues = new Pictures(getWidth(), getHeight());
m_nX = getWidth()/2;
m_nY = getHeight()/2;
setState( GAME_UI );
Start(); //启动线程
}
private void setState( int state ){ //设置当前的游戏状态
if( state < 0 || state >= GAME_STATE_NUM )
return;
m_nState = state;
}
public void Start(){
m_bRunning = true;
Thread thread = new Thread(this); //分配新线程
thread.start(); //线程启动
}
public void run() { //新线程自动调用此方法
//获取系统当前时间,并将时间换算成以毫秒为单位的数
long T1 = System.currentTimeMillis();
long T2 = T1;
while(m_bRunning){
T2 = System.currentTimeMillis();
if( T2 - T1 > 100 ){ //间隔100毫秒
T1 = T2;
Input();
Logic();
Paint();
}
}
}
public void Stop(){ //终止游戏
m_bRunning = false;
}
public void Input(){
int keyStates = getKeyStates();
switch( m_nState ){
case GAME_UI: //进入用户界面
m_UI.Input( keyStates );
if( m_UI.getState() == MyUI.UI_HIDE )
setState(GAME_GAMING);
break;
case GAME_GAMING: //进入游戏
if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
m_Pictrues.CheckDiffer(m_nX, m_nY);
if( m_Pictrues.getFindNum() == m_Pictrues.getDiffNum() )
setState(GAME_END);
}
else if( ( keyStates & GameCanvas.UP_PRESSED ) != 0 )
m_nY -= 3;
else if( ( keyStates & GameCanvas.RIGHT_PRESSED ) != 0 )
m_nX += 3;
else if( ( keyStates & GameCanvas.DOWN_PRESSED ) != 0 )
m_nY += 3;
else if( ( keyStates & GameCanvas.LEFT_PRESSED ) != 0 )
m_nX -= 3;
break;
case GAME_END: //游戏结束
break;
}
}
public void Logic(){
switch( m_nState ){
case GAME_UI:
break;
case GAME_GAMING:
m_nTime --;
if( m_nTime < 0 )
setState( GAME_END );
break;
case GAME_END:
break;
}
}
public void Paint(){
Graphics g = getGraphics();
//用黑色清屏
g.setColor(0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(0xFFFF0000);
switch( m_nState ){
case GAME_UI: //显示界面
m_UI.Paint(g, getWidth(), getHeight());
break;
case GAME_GAMING: //显示游戏画面
m_Pictrues.Paint(g);
//显示当前点的区域
g.setColor(0xFF0000FF);
g.fillRect(m_nX - 2, m_nY - 2, 4, 4);
break;
case GAME_END: //游戏结束
if( m_Pictrues.getFindNum() == m_Pictrues.getDiffNum() ){
g.drawString("全找对了", getWidth()/2-20,
getHeight()/2, 0);
}
else{
g.drawString("继续努力", getWidth()/2-20,
getHeight()/2, 0);
}
break;
}
flushGraphics();
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -