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📄 autostartappview.cpp

📁 symbian AutoStart,symbian 开机自动运行
💻 CPP
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/*
============================================================================
 Name        : AutoStartView.cpp
 Author      : 
 Version     :
 Copyright   : Your copyright notice
 Description : Application view
============================================================================
*/

// INCLUDE FILES
#include <coemain.h>
#include <eiklabel.h>

#include "AutoStartAppView.h"

// ============================ MEMBER FUNCTIONS ===============================

// -----------------------------------------------------------------------------
// CAutoStartAppView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAutoStartAppView* CAutoStartAppView::NewL( const TRect& aRect )
    {
    CAutoStartAppView* self = CAutoStartAppView::NewLC( aRect );
    CleanupStack::Pop( self );
    return self;
    }

// -----------------------------------------------------------------------------
// CAutoStartAppView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAutoStartAppView* CAutoStartAppView::NewLC( const TRect& aRect )
    {
    CAutoStartAppView* self = new ( ELeave ) CAutoStartAppView;
    CleanupStack::PushL( self );
    self->ConstructL( aRect );
    return self;
    }

// -----------------------------------------------------------------------------
// CAutoStartAppView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAutoStartAppView::ConstructL( const TRect& aRect )
    {
    // Create a window for this application view
    CreateWindowL();

	iAutoStartLabel = new (ELeave) CEikLabel;
	iAutoStartLabel->SetContainerWindowL( *this );
	iAutoStartLabel->SetTextL( _L("Auto Start flag") );

    SetRect( aRect );
    ActivateL();
    }

// -----------------------------------------------------------------------------
// CAutoStartAppView::CAutoStartAppView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CAutoStartAppView::CAutoStartAppView()
    {
    // No implementation required
    }


// -----------------------------------------------------------------------------
// CAutoStartAppView::~CAutoStartAppView()
// Destructor.
// -----------------------------------------------------------------------------
//
CAutoStartAppView::~CAutoStartAppView()
    {
	delete iAutoStartLabel;
    }

void CAutoStartAppView::SizeChanged()
    {
    // TODO: Add here control resize code etc
    // iAutoStartLabel->SetExtent( TPoint(0,0), iAutoStartLabel->MinimumSize() );
	iAutoStartLabel->SetRect( Rect() );
    }

// ---------------------------------------------------------
// CMobileHelpContainer2::CountComponentControls() const
// ---------------------------------------------------------
//
TInt CAutoStartAppView::CountComponentControls() const
    {
    return 1; // return nbr of controls inside this container
    }

// ---------------------------------------------------------
// CMobileHelpContainer2::ComponentControl(TInt aIndex) const
// ---------------------------------------------------------
//
CCoeControl* CAutoStartAppView::ComponentControl(TInt aIndex) const
    {
    switch ( aIndex )
        {
        case 0:
            return iAutoStartLabel;
        default:
            return NULL;
        }
    }

// -----------------------------------------------------------------------------
// CAutoStartAppView::Draw()
// Draws the display.
// -----------------------------------------------------------------------------
//
void CAutoStartAppView::Draw( const TRect& /*aRect*/ ) const
    {
    // Get the standard graphics context
    CWindowGc& gc = SystemGc();

    // Gets the control's extent
    TRect drawRect( Rect());

    // Clears the screen
    gc.Clear( drawRect );
    
  	}

void CAutoStartAppView::SetTextL( const TDesC& aText )
	{
	if ( iAutoStartLabel )
		{
		iAutoStartLabel->SetTextL( aText );
		iAutoStartLabel->DrawNow();
		}
	}

// End of File

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