floatrange.java

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/* ====================================================================
 * The Apache Software License, Version 1.1
 *
 * Copyright (c) 2002-2003 The Apache Software Foundation.  All rights
 * reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 *
 * 3. The end-user documentation included with the redistribution, if
 *    any, must include the following acknowledgement:
 *       "This product includes software developed by the
 *        Apache Software Foundation (http://www.apache.org/)."
 *    Alternately, this acknowledgement may appear in the software itself,
 *    if and wherever such third-party acknowledgements normally appear.
 *
 * 4. The names "The Jakarta Project", "Commons", and "Apache Software
 *    Foundation" must not be used to endorse or promote products derived
 *    from this software without prior written permission. For written
 *    permission, please contact apache@apache.org.
 *
 * 5. Products derived from this software may not be called "Apache"
 *    nor may "Apache" appear in their names without prior written
 *    permission of the Apache Software Foundation.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.  IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 * ====================================================================
 *
 * This software consists of voluntary contributions made by many
 * individuals on behalf of the Apache Software Foundation.  For more
 * information on the Apache Software Foundation, please see
 * <http://www.apache.org/>.
 */
package org.apache.commons.lang.math;

import java.io.Serializable;

/**
 * <p><code>FloatRange</code> represents an inclusive range of <code>float</code>s.</p>
 *
 * @author Stephen Colebourne
 * @since 2.0
 * @version $Id: FloatRange.java,v 1.5 2003/08/18 02:22:24 bayard Exp $
 */
public final class FloatRange extends Range implements Serializable {
    
    private static final long serialVersionUID = 71849363892750L;

    /**
     * The minimum number in this range (inclusive).
     */
    private final float min;
    /**
     * The maximum number in this range (inclusive).
     */
    private final float max;
    
    /**
     * Cached output minObject (class is immutable).
     */
    private transient Float minObject = null;
    /**
     * Cached output maxObject (class is immutable).
     */
    private transient Float maxObject = null;
    /**
     * Cached output hashCode (class is immutable).
     */
    private transient int hashCode = 0;
    /**
     * Cached output toString (class is immutable).
     */
    private transient String toString = null;
    
    /**
     * <p>Constructs a new <code>FloatRange</code> using the specified
     * number as both the minimum and maximum in this range.</p>
     *
     * @param number  the number to use for this range
     * @throws IllegalArgumentException if the number is <code>NaN</code>
     */
    public FloatRange(float number) {
        super();
        if (Float.isNaN(number)) {
            throw new IllegalArgumentException("The number must not be NaN");
        }
        this.min = number;
        this.max = number;
    }

    /**
     * <p>Constructs a new <code>FloatRange</code> using the specified
     * number as both the minimum and maximum in this range.</p>
     *
     * @param number  the number to use for this range, must not
     *  be <code>null</code>
     * @throws IllegalArgumentException if the number is <code>null</code>
     * @throws IllegalArgumentException if the number is <code>NaN</code>
     */
    public FloatRange(Number number) {
        super();
        if (number == null) {
            throw new IllegalArgumentException("The number must not be null");
        }
        this.min = number.floatValue();
        this.max = number.floatValue();
        if (Float.isNaN(min) || Float.isNaN(max)) {
            throw new IllegalArgumentException("The number must not be NaN");
        }
        if (number instanceof Float) {
            this.minObject = (Float) number;
            this.maxObject = (Float) number;
        }
    }

    /**
     * <p>Constructs a new <code>FloatRange</code> with the specified
     * minimum and maximum numbers (both inclusive).</p>
     * 
     * <p>The arguments may be passed in the order (min,max) or (max,min). The
     * getMinimum and getMaximum methods will return the correct values.</p>
     * 
     * @param number1  first number that defines the edge of the range, inclusive
     * @param number2  second number that defines the edge of the range, inclusive
     * @throws IllegalArgumentException if either number is <code>NaN</code>
     */
    public FloatRange(float number1, float number2) {
        super();
        if (Float.isNaN(number1) || Float.isNaN(number2)) {
            throw new IllegalArgumentException("The numbers must not be NaN");
        }
        if (number2 < number1) {
            this.min = number2;
            this.max = number1;
        } else {
            this.min = number1;
            this.max = number2;
        }
    }

    /**
     * <p>Constructs a new <code>FloatRange</code> with the specified
     * minimum and maximum numbers (both inclusive).</p>
     * 
     * <p>The arguments may be passed in the order (min,max) or (max,min). The
     * getMinimum and getMaximum methods will return the correct values.</p>
     *
     * @param number1  first number that defines the edge of the range, inclusive
     * @param number2  second number that defines the edge of the range, inclusive
     * @throws IllegalArgumentException if either number is <code>null</code>
     * @throws IllegalArgumentException if either number is <code>NaN</code>
     */
    public FloatRange(Number number1, Number number2) {
        super();
        if (number1 == null || number2 == null) {
            throw new IllegalArgumentException("The numbers must not be null");
        }
        float number1val = number1.floatValue();
        float number2val = number2.floatValue();
        if (Float.isNaN(number1val) || Float.isNaN(number2val)) {
            throw new IllegalArgumentException("The numbers must not be NaN");
        }
        if (number2val < number1val) {
            this.min = number2val;
            this.max = number1val;
            if (number2 instanceof Float) {
                this.minObject = (Float) number2;
            }
            if (number1 instanceof Float) {
                this.maxObject = (Float) number1;
            }
        } else {
            this.min = number1val;
            this.max = number2val;
            if (number1 instanceof Float) {
                this.minObject = (Float) number1;
            }
            if (number2 instanceof Float) {
                this.maxObject = (Float) number2;
            }
        }
    }

    // Accessors
    //--------------------------------------------------------------------

    /**
     * <p>Returns the minimum number in this range.</p>
     *
     * @return the minimum number in this range
     */
    public Number getMinimumNumber() {
        if (minObject == null) {
            minObject = new Float(min);            
        }
        return minObject;
    }

    /**
     * <p>Gets the minimum number in this range as a <code>long</code>.</p>
     * 
     * <p>This conversion can lose information for large values or decimals.</p>

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