📄 outputwindlg.h
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#if !defined(AFX_OUTPUTWINDLG_H__A41B1D41_92FF_49FF_AD53_EC2689FF16B5__INCLUDED_)
#define AFX_OUTPUTWINDLG_H__A41B1D41_92FF_49FF_AD53_EC2689FF16B5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OutputWinDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// COutputWinDlg dialog
class COutputWinDlg : public CDialog
{
// Construction
public:
COutputWinDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(COutputWinDlg)
enum { IDD = IDD_OUTPUT_WINDOW };
CEdit m_EditControl;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COutputWinDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Interface
public:
void UpdateDisplayOn() { m_EditControl.SetRedraw(TRUE); }
void UpdateDisplayOff() { m_EditControl.SetRedraw(FALSE); }
void ScrollDisplay()
{ m_EditControl.LineScroll(m_EditControl.GetLineCount(),0); }
void Clear();
void OutputString(const char *s);
// Implementation
protected:
void UpdateClientWindow();
CFont m_font;
// Generated message map functions
//{{AFX_MSG(COutputWinDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnMove(int x, int y);
afx_msg void OnChangeEditOutputwin();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OUTPUTWINDLG_H__A41B1D41_92FF_49FF_AD53_EC2689FF16B5__INCLUDED_)
//////////////////////////////////////////////////////////////////////
/* 下面是我添加的备用代码 */
//////////////////////////////////////////////////////////////////////
/*
// To set and retrieve text from a CEdit object, use the CWnd member
// functions SetWindowText and GetWindowText, which set or get the
// entire contents of an edit control, even if it is a multiline control
//An application calls SetRedraw to allow changes to be redrawn or to
//prevent changes from being redrawn.
void SetRedraw(
BOOL bRedraw = TRUE
);
//bRedraw: Specifies the state of the redraw flag. If this parameter
// is TRUE, the redraw flag is set; if FALSE, the flag is cleared.
//Remarks:
// This member function sets or clears the redraw flag. While the redraw
// flag is cleared, the contents will not be updated after each change
// and will not be repainted until the redraw flag is set. For example,
// an application that needs to add several items to a list box can clear
// the redraw flag, add the items, and then set the redraw flag. Finally,
// the application can call the Invalidate or InvalidateRect member
// function to cause the list box to be repainted
*/
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