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📄 defs.cs.svn-base

📁 这是一个windows mobile程序能够实现窗体运货效果非常不错
💻 SVN-BASE
字号:
using System;
using System.Runtime.InteropServices;

namespace Aspecto.PocketFrog
{
	public class Defs
	{
		//////////////////////////////////////////////////////////////////////////////
		// Color masks, shifts and bits
		//////////////////////////////////////////////////////////////////////////////

		public static ushort RED_MASK    = 0x1F << 11;
		public const ushort GREEN_MASK  = 0x3F << 5;
		public const ushort BLUE_MASK   = 0x1F;
		public const int   RED_SHIFT   = 11;
		public const int   GREEN_SHIFT = 5;
		public const int   BLUE_SHIFT  = 0;
		public const int   RED_BITS    = 5;
		public const int   GREEN_BITS  = 6;
		public const int   BLUE_BITS   = 5;

		//////////////////////////////////////////////////////////////////////////////
		// DrawVGAText alignment constants
		//////////////////////////////////////////////////////////////////////////////

		public const int DVT_NONE	 = 0;
		public const int DVT_LEFT	 = 1;
		public const int DVT_CENTER = 2;
		public const int DVT_RIGHT  = 3;		
		
		/*
		//////////////////////////////////////////////////////////////////////////////
		// Using declarations
		//////////////////////////////////////////////////////////////////////////////

		using PHAL::int8_t;
		using PHAL::int16_t;
		using PHAL::int32_t;
		using PHAL::int64_t;
		using PHAL::uint8_t;
		using PHAL::ushort_t;
		using PHAL::uint32_t;
		using PHAL::uint64_t;
		using PHAL::swap;
		using PHAL::Orientation;
		using PHAL::ORIENTATION_NORMAL;
		using PHAL::ORIENTATION_ROTATE90CCW;
		using PHAL::ORIENTATION_ROTATE180;
		using PHAL::ORIENTATION_ROTATE90CW;
		using PHAL::ORIENTATION_UNKNOWN;

		//////////////////////////////////////////////////////////////////////////////
		// Pixel - PocketFrog always work with a 16 bit pixel (565 color format)
		//////////////////////////////////////////////////////////////////////////////

		//Not Needed in .Net
		//typedef ushort_t Pixel;
		*/
	}
	
	public enum DisplayOrientation
	{
		ORIENTATION_NORMAL,         //!< Normal orientation (no rotation)
		ORIENTATION_ROTATE90CCW,    //!< Rotated 90 degrees to the left
		ORIENTATION_ROTATE180,      //!< Rotated 180 degrees (upside-down)
		ORIENTATION_ROTATE90CW,     //!< Rotated 270 degrees to the right
		ORIENTATION_UNKNOWN         //!< Unknown orientation (unknown or default one)
	};

	[StructLayout(LayoutKind.Sequential)]
	public struct LockInfo
	{
		public UInt32 pitch;
		public ushort pixels;
	};

	[StructLayout(LayoutKind.Sequential)]
	public struct PixelShader
	{
		//TODO: figure out if i can do this in a structure, if not what do i do?
		//public virtual ushort operator()( ushort src, ushort dest) = 0;
		//public ushort operator()(ushort src,ushort dest);
	};

	public struct m_config
	{
		public string szWindowName;
		public DisplayOrientation orientation;
	};

	public enum SwapEffect
	{
		SWAP_NONE,                  ///< Direct access (no buffering).
		SWAP_DISCARD,               ///< We don't care about the content of the backbuffer.
		SWAP_COPY                   ///< We want to keep the backbuffer content.
	};

	[StructLayout(LayoutKind.Sequential)]
	public struct DisplayParameters
	{
		public uint  m_width;        ///< Width of backbuffer in pixels.
		public uint  m_height;       ///< Height of backbuffer in pixels.
		public DisplayOrientation m_orientation;  ///< Orientation.
		public SwapEffect  m_swapEffect;   ///< Swap effect.

		/// Construction
		public DisplayParameters( DisplayOrientation orientation,SwapEffect  swapEffect)
		{	   
			m_width = 240;
			m_height = 320;
			m_orientation = orientation;
			m_swapEffect = swapEffect;
		}
	};


}

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