📄 sprite_simpledolphins.c
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/*********************************************************************
* SEGGER MICROCONTROLLER SYSTEME GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2007 SEGGER Microcontroller Systeme GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V4.14 - Graphical user interface for embedded applications **
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : SPRITE_SimpleDolphins.c
Purpose : Shows how to use sprites
----------------------------------------------------------------------
*/
#include "GUI.h"
#include "LCDConf.h" /* Required for config check */
/*********************************************************************
*
* Configuration check
*
**********************************************************************
*/
#if (LCD_BITSPERPIXEL <= 8)
#define REQUIRED_SIZE 14000
#elif (LCD_BITSPERPIXEL <= 16)
#define REQUIRED_SIZE 28000
#else
#define REQUIRED_SIZE 56000
#endif
#if (GUI_ALLOC_SIZE < REQUIRED_SIZE)
#error This sample requires more RAM! Please increase GUI_ALLOC_SIZE in GUIConf.h!
#endif
/*********************************************************************
*
* Types
*
**********************************************************************
*/
/*********************************************************************
*
* SPRITE
*/
typedef struct {
int xPos; /* X-position of sprite */
int yPos; /* Y-position of sprite */
int dx; /* X-step */
int dy; /* Y-step */
int NumImages; /* Number of images in apImages */
GUI_CONST_STORAGE GUI_BITMAP ** apImages; /* Pointer to images */
GUI_HSPRITE hSprite; /* Handle of sprite */
int Index; /* Index of currently used bitmap */
} SPRITE;
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* SeggerLogoLarge
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