htglxt.h

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// htglxt.h : main header file for the HTGLXT application
//

#if !defined(AFX_HTGLXT_H__8B2452A0_F9F6_4EE2_823E_BCE9DEEAB3C8__INCLUDED_)
#define AFX_HTGLXT_H__8B2452A0_F9F6_4EE2_823E_BCE9DEEAB3C8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif
#include "Struct.h"
#include "RxADO.h"
#include "resource.h"       // main symbols

extern RxADO ado;
extern HINSTANCE hInstance;
extern _ConnectionPtr cnn;
extern PrintStruct m_ps;
extern CString OP;
extern CString PrintID;
extern CString ShowPath();

/////////////////////////////////////////////////////////////////////////////
// CHtglxtApp:
// See htglxt.cpp for the implementation of this class
//
class CHtglxtApp : public CWinApp
{
public:
	void Print();
	CHtglxtApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CHtglxtApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CHtglxtApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_HTGLXT_H__8B2452A0_F9F6_4EE2_823E_BCE9DEEAB3C8__INCLUDED_)

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