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📄 enginestate.java

📁 this a game,you can learn the j2me content by this project
💻 JAVA
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/* * Copyright (c) 2002, 2003 Sun Microsystems, Inc. All Rights Reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * Neither the name of Sun Microsystems, Inc., 'Java', 'Java'-based * names, or the names of contributors may be used to endorse or promote * products derived from this software without specific prior written * permission. * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or maintenance * of any nuclear facility. $Id: EngineState.java,v 1.3 2003/05/29 22:28:05 wildcard Exp $ */package com.sun.j2me.blueprints.jbricks;/** * This class is really just a data structure that * lets the Screen class get all relevant state information * from the engine in one call. */public class EngineState {    public BrickList bricks;    public Ball ball;    public Brick paddle;    public int state;    public int score;    public int hi_score;    public int lives;}

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