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📄 sprite.java

📁 this a game,you can learn the j2me content by this project
💻 JAVA
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/* * Copyright (c) 2002, 2003 Sun Microsystems, Inc. All Rights Reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * Neither the name of Sun Microsystems, Inc., 'Java', 'Java'-based * names, or the names of contributors may be used to endorse or promote * products derived from this software without specific prior written * permission. * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or maintenance * of any nuclear facility. $Id: Sprite.java,v 1.2 2003/05/16 00:25:15 zull Exp $ */package com.sun.j2me.blueprints.jbricks;import javax.microedition.lcdui.Graphics;/** * Provide some basic sprite functionality: * getting and setting of coordinates and * dimensions, as well as simple collision * detection. */public class Sprite {    public int x;    public int y;    public int width;    public int height;    public int shadow;    public Sprite() {        shadow = Math.max(2, Screen.width / 60);    }    public int getCenterX() {        return x + width / 2;    }     public int getCenterY() {        return y + height / 2;    }     public void moveTo(int x, int y) {        this.x = x;        this.y = y;    }     public void moveBy(int x, int y) {        this.x += x;        this.y += y;    }     public void paint(Graphics g) {}    public void paintShadow(Graphics g) {}    public boolean intersects(Sprite other) {        int xw = x + width;        int yh = y + height;        int oxw = other.x + other.width;        int oyh = other.y + other.height;        return x >= other.x && x < oxw && y >= other.y && y < oyh                || xw >= other.x && xw < oxw && y >= other.y && y < oyh                || x >= other.x && x < oxw && yh >= other.y && yh < oyh                || xw >= other.x && xw < oxw && yh >= other.y && yh < oyh;    } }

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