calplot.h
来自「gsac程序包」· C头文件 代码 · 共 48 行
H
48 行
void algaxe(float xaxlen,float yaxlen,int nocx,int nocy,char *ttlx,char *ttly,int mtx,int mty,float x1,float y1,float deltax,float deltay);void axis(float xpage,float ypage,char *ititl,int nchar,float axlen, float angle,float firstv,float deltav);void curuxy(float *xx, float *yy, float x1, float y1, float deltax, float deltay,int nocx,int nocy,char *ic);void factor (float fact) ;void frame(void );void gend(int mode );void gframe(int mode );void gclip(char *cmd, float xlow,float ylow,float xhigh,float yhigh );void gcontrol(int type, float p1, float p2, float p3, float p4);void gcursor(char *ctyp);void gfont(int ifont);void ginfo(int *HasMouse, float *XminDev, float *YminDev, float *XmaxDev, float *YmaxDev, float *XminClip, float *YminClip, float *XmaxClip, float *YmaxClip,int *Color);void ginitf(char *string, char *iconstr);void gmesg(char *mesg);void gread(char *fname, float X0, float Y0, float Xlow, float Ylow, float Xhigh, float Yhigh, int PageNum, float scalx, float scaly);void gwrtxt(float xx,float yy,char *text,int flgbln);void grdtxt(char *text,int lstr);void gunit(char *str);void gwidth(float width);void line(float x[],float y[],int n,int inc,int lintyp,int inteq);void lined(float x[],float y[],int n,int inc,int lintyp, int inteq,int ipat,float xlen);void newpen(int j);void number(float xpage,float ypage,float height, float fpn,float angle,int ndec);void pend(void );void pinit(void);void pinitf(char *string);void plot(float x,float y,int ipen);void plotd(float xx,float yy,int ipat,float xlen);void plots(int ibuf,int nbuf,int ldev);void pltlgd(float *x,float *y,int n,float x1,float y1, float deltax,float deltay,int lintyp,int inteq, float ht,int nocx,int nocy,int ipat,float xlen);void pltlog(float x[],float y[],int n,float x1,float y1, float deltax,float deltay,int lintyp,int inteq, float ht,int nocx,int nocy);void pltscl(float x[],float axlen,int n,float *x1,float *deltax,int nocx);void gscale(float x[],float xaxlen,int n,int inc);void shadep(int narr, float *xarr, float *yarr);void shader(float x1,float y1,float x2,float y2,int ipatx, int ipaty,float xlen,float ylen);void shadet(float x1,float y1,float x2,float y2, float x3,float y3,int ipatx,int ipaty,float xlen,float ylen);void shdsei(float x1,float y1,int ixy,int istnd,int iplmn);void symbol (float xloc,float yloc,float height, char *inbuf,float angle,int nocar);void where(float *xpag, float *ypag, float *fct);void curixy(int *ix,int *iy,char *ic);void curaxy(float *xx,float *yy,char *ic);void currxy(float *xx,float *yy,char *ic);void cross(int *ix,int *iy, char *s);
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