📄 initializable.java
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/* * cs101 Initializable interface * $Id: Initializable.java,v 1.1.1.1 2002/06/05 21:56:32 root Exp $ * * Developed for "Rethinking CS101", a project of Lynn Andrea Stein's AP Group. * For more information, see <a href="http://www.ai.mit.edu/projects/cs101/">the * CS101 homepage</a> or email <las@ai.mit.edu>. * * Copyright (C) 1999 Massachusetts Institute of Technology. * Please do not redistribute without obtaining permission. */package cs101.util.gamecontrol;/** * Interface for an object with a init() method. * * <P>Copyright (c) 1999 Massachusetts Institute of Technology * * @author Paul K. Njoroge, pnjoroge@mit.edu * @author Lynn Andrea Stein, las@ai.mit.edu * @version $Id: DefaultGameFrame.java */public interface Initializable{ public void init();} /* * $Log: Initializable.java,v $ * Revision 1.1.1.1 2002/06/05 21:56:32 root * CS101 comes to Olin finally. * * Revision 1.1 2000/04/24 22:17:16 nathanw * Bulk reorganization * * Revision 1.1 1999/07/27 22:28:20 las * (Doh!) Initializable DOT JAVA. * * Revision 1.1 1999/07/27 22:21:58 las * Added cs101.util.Initializable (with method public void init()) as a * previous checkin had intimated. (Oops.) * * Revision 1.1 1999/07/27 18:57:17 las * Patched up DefaultFrame (mostly docs) and DefaultGameFrame (aesthetics * and docs). * * Capitalized the name of the GameControllable interface. * * Moved the other four interfaces (Pausable, Resetable, Initializable, * Stoppable) to cs101.util as they really have nothing to do w/awt or * windowing in particular. * * Also, added unpause() to Pausable as it doesn't make much sense to be * able to pause but not unpause something. * */
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