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📄 defaultframe.java

📁 利用BlueJ开发的一个类似小时候完的吃豆豆的小游戏
💻 JAVA
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/* * cs101 DefaultFrame * $Id: DefaultFrame.java,v 1.2 2002/11/25 15:20:08 gus Exp $ * * Developed for "Rethinking CS101", a project of Lynn Andrea Stein's AP Group. * For more information, see <a href="http://www.ai.mit.edu/projects/cs101/">the * CS101 homepage</a> or email <las@ai.mit.edu>. * * Copyright (C) 1996 Massachusetts Institute of Technology. * Please do not redistribute without obtaining permission. */package cs101.awt;import java.awt.*;import java.awt.event.*;/**  * Simple top level that deals with one component and sizing. * * <P>Copyright (c) 1996, 1998, 1999 Massachusetts Institute of Technology * * @author Paul K. Njoroge, pnjoroge@mit.edu * @author Todd C. Parnell, tparnell@ai.mit.edu * @author <nathanw@mit.edu> * @author Lynn Andrea Stein, las@ai.mit.edu * @version $Id: DefaultFrame.java,v 1.2 2002/11/25 15:20:08 gus Exp $ */public class DefaultFrame extends Frame {  /** The Component to display. */  protected Component c;  /** Default Frame dimensions.  Initialized in constructor **/  private Dimension defaultDimension;  /**    * Creates a new frame surrounding the supplied component.     * Does not show the frame.  To show the frame, use init().   *   * In the absence of a user-specified dimension, this is where   * defaultDimension gets its value.   *   * @see #DefaultFrame( Component, Dimension )   * @see #init   *   * @param c Component to display.     */  public DefaultFrame(Component c)  {    this(c, (new Dimension(400,300)));  }  /**    * Creates a new frame of the specified size surrounding the   * supplied component.  Does not show the frame.  To show the frame,   * use init().   *   * @see #DefaultFrame( Component, Dimension )   * @see #init   *   * @param c Component to display.     * @param x preferred horizontal dimension of the Frame (in pixels)    * @param y preferred vertical dimension of the Frame (in pixels)    */  public DefaultFrame(Component c, int x , int y)  {    this(c,(new Dimension(x,y)));  }    /**    * Creates a new frame of the specified Dimension surrounding the   * supplied component.  Does not show the frame.  To show the frame,   * use init().   *   * This frame supplies a quit button (which kills off the entire    * application) and the title "Default".  Use setTitle to change the    * title.   *   * @see #DefaultFrame( Component, Dimension )   * @see #init   *   * @param c Component to display.     * @param d preferred Dimension of the Frame (in pixels)    */  public DefaultFrame(Component c, Dimension d)   {    super("Default");    this.c=c;    this.defaultDimension=d;    this.pack();        this.addWindowListener(new WindowAdapter() 			   {			     public void windowClosing(WindowEvent e) 			       {				 DefaultFrame.this.dispose();				 System.exit(0);			       }			   });        setLayout(new FlowLayout());    Button QuitButton = new Button("Quit");        this.add(QuitButton);        QuitButton.addActionListener(new ActionListener()				 {				   public void actionPerformed(ActionEvent evt)				     				     {				       DefaultFrame.this.dispose();				       System.exit(0);				     }				 });  }    /**    * This method overrides Frame's default getPreferredSize() in case   * component doesn't specify its own preferences.  Without this   * method, the DefaultFrame has a disconcerting tendency to paint   * itself into a tiny little corner....   *   * @see java.awt.Frame#getPreferredSize()   *   * @return the default dimension supplied to (or by) the constructor    */  public Dimension getPreferredSize(){    return this.defaultDimension;  }    /**   * Make the frame appear    */  public void init() {    this.add("Center",c);    this.show();  }  }/* * $Log: DefaultFrame.java,v $ * Revision 1.2  2002/11/25 15:20:08  gus * fix javadoc error. * * Revision 1.1.1.1  2002/06/05 21:56:32  root * CS101 comes to Olin finally. * * Revision 1.10  1999/11/01 01:52:15  mharder * Fixed NullPointerException in constructor * * Revision 1.9  1999/08/16 16:56:47  jsmthng * Updated to make JavaDoc happy. * * Revision 1.8  1999/07/27 18:55:50  las * Patched up DefaultFrame (mostly docs) and DefaultGameFrame (aesthetics * and docs). * * Capitalized the name of the GameControllable interface. * * Moved the other four interfaces (Pausable, Resetable, Startable, * Stoppable) to cs101.util as they really have nothing to do w/awt or * windowing in particular. * * Also, added unpause() to Pausable as it doesn't make much sense to be * able to pause but not unpause something. * * Revision 1.7  1999/07/13 20:42:47  pnjoroge * This is a new implementation of DefaultGameFrame. The frame has * four functionalities that have to be implemented by the user . This * include start, stop, resetand pause.  * * Revision 1.6  1998/07/24 17:06:27  tparnell * Placate new javadoc behavior * * Revision 1.5  1998/07/22 18:18:35  tparnell * migration from cs101.util to cs101.* * * Revision 1.4  1998/07/21 19:26:55  tparnell * added javadoc * * Revision 1.3  1998/06/03 19:05:01  tparnell * added log to bottom of file * */                

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