regc_nfa.c
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C
1,583 行
/*
* NFA utilities.
* This file is #included by regcomp.c.
*
* Copyright (c) 1998, 1999 Henry Spencer. All rights reserved.
*
* Development of this software was funded, in part, by Cray Research Inc.,
* UUNET Communications Services Inc., Sun Microsystems Inc., and Scriptics
* Corporation, none of whom are responsible for the results. The author
* thanks all of them.
*
* Redistribution and use in source and binary forms -- with or without
* modification -- are permitted for any purpose, provided that
* redistributions in source form retain this entire copyright notice and
* indicate the origin and nature of any modifications.
*
* I'd appreciate being given credit for this package in the documentation
* of software which uses it, but that is not a requirement.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* HENRY SPENCER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
*
* One or two things that technically ought to be in here
* are actually in color.c, thanks to some incestuous relationships in
* the color chains.
*/
#define NISERR() VISERR(nfa->v)
#define NERR(e) VERR(nfa->v, (e))
/*
- newnfa - set up an NFA
^ static struct nfa *newnfa(struct vars *, struct colormap *, struct nfa *);
*/
static struct nfa * /* the NFA, or NULL */
newnfa(v, cm, parent)
struct vars *v;
struct colormap *cm;
struct nfa *parent; /* NULL if primary NFA */
{
struct nfa *nfa;
nfa = (struct nfa *)MALLOC(sizeof(struct nfa));
if (nfa == NULL)
return NULL;
nfa->states = NULL;
nfa->slast = NULL;
nfa->free = NULL;
nfa->nstates = 0;
nfa->cm = cm;
nfa->v = v;
nfa->bos[0] = nfa->bos[1] = COLORLESS;
nfa->eos[0] = nfa->eos[1] = COLORLESS;
nfa->post = newfstate(nfa, '@'); /* number 0 */
nfa->pre = newfstate(nfa, '>'); /* number 1 */
nfa->parent = parent;
nfa->init = newstate(nfa); /* may become invalid later */
nfa->final = newstate(nfa);
if (ISERR()) {
freenfa(nfa);
return NULL;
}
rainbow(nfa, nfa->cm, PLAIN, COLORLESS, nfa->pre, nfa->init);
newarc(nfa, '^', 1, nfa->pre, nfa->init);
newarc(nfa, '^', 0, nfa->pre, nfa->init);
rainbow(nfa, nfa->cm, PLAIN, COLORLESS, nfa->final, nfa->post);
newarc(nfa, '$', 1, nfa->final, nfa->post);
newarc(nfa, '$', 0, nfa->final, nfa->post);
if (ISERR()) {
freenfa(nfa);
return NULL;
}
return nfa;
}
/*
- freenfa - free an entire NFA
^ static VOID freenfa(struct nfa *);
*/
static VOID
freenfa(nfa)
struct nfa *nfa;
{
struct state *s;
while ((s = nfa->states) != NULL) {
s->nins = s->nouts = 0; /* don't worry about arcs */
freestate(nfa, s);
}
while ((s = nfa->free) != NULL) {
nfa->free = s->next;
destroystate(nfa, s);
}
nfa->slast = NULL;
nfa->nstates = -1;
nfa->pre = NULL;
nfa->post = NULL;
FREE(nfa);
}
/*
- newstate - allocate an NFA state, with zero flag value
^ static struct state *newstate(struct nfa *);
*/
static struct state * /* NULL on error */
newstate(nfa)
struct nfa *nfa;
{
struct state *s;
if (nfa->free != NULL) {
s = nfa->free;
nfa->free = s->next;
} else {
s = (struct state *)MALLOC(sizeof(struct state));
if (s == NULL) {
NERR(REG_ESPACE);
return NULL;
}
s->oas.next = NULL;
s->free = NULL;
s->noas = 0;
}
assert(nfa->nstates >= 0);
s->no = nfa->nstates++;
s->flag = 0;
if (nfa->states == NULL)
nfa->states = s;
s->nins = 0;
s->ins = NULL;
s->nouts = 0;
s->outs = NULL;
s->tmp = NULL;
s->next = NULL;
if (nfa->slast != NULL) {
assert(nfa->slast->next == NULL);
nfa->slast->next = s;
}
s->prev = nfa->slast;
nfa->slast = s;
return s;
}
/*
- newfstate - allocate an NFA state with a specified flag value
^ static struct state *newfstate(struct nfa *, int flag);
*/
static struct state * /* NULL on error */
newfstate(nfa, flag)
struct nfa *nfa;
int flag;
{
struct state *s;
s = newstate(nfa);
if (s != NULL)
s->flag = (char)flag;
return s;
}
/*
- dropstate - delete a state's inarcs and outarcs and free it
^ static VOID dropstate(struct nfa *, struct state *);
*/
static VOID
dropstate(nfa, s)
struct nfa *nfa;
struct state *s;
{
struct arc *a;
while ((a = s->ins) != NULL)
freearc(nfa, a);
while ((a = s->outs) != NULL)
freearc(nfa, a);
freestate(nfa, s);
}
/*
- freestate - free a state, which has no in-arcs or out-arcs
^ static VOID freestate(struct nfa *, struct state *);
*/
static VOID
freestate(nfa, s)
struct nfa *nfa;
struct state *s;
{
assert(s != NULL);
assert(s->nins == 0 && s->nouts == 0);
s->no = FREESTATE;
s->flag = 0;
if (s->next != NULL)
s->next->prev = s->prev;
else {
assert(s == nfa->slast);
nfa->slast = s->prev;
}
if (s->prev != NULL)
s->prev->next = s->next;
else {
assert(s == nfa->states);
nfa->states = s->next;
}
s->prev = NULL;
s->next = nfa->free; /* don't delete it, put it on the free list */
nfa->free = s;
}
/*
- destroystate - really get rid of an already-freed state
^ static VOID destroystate(struct nfa *, struct state *);
*/
static VOID
destroystate(nfa, s)
struct nfa *nfa;
struct state *s;
{
struct arcbatch *ab;
struct arcbatch *abnext;
assert(s->no == FREESTATE);
for (ab = s->oas.next; ab != NULL; ab = abnext) {
abnext = ab->next;
FREE(ab);
}
s->ins = NULL;
s->outs = NULL;
s->next = NULL;
FREE(s);
}
/*
- newarc - set up a new arc within an NFA
^ static VOID newarc(struct nfa *, int, pcolor, struct state *,
^ struct state *);
*/
static VOID
newarc(nfa, t, co, from, to)
struct nfa *nfa;
int t;
pcolor co;
struct state *from;
struct state *to;
{
struct arc *a;
assert(from != NULL && to != NULL);
/* check for duplicates */
for (a = from->outs; a != NULL; a = a->outchain)
if (a->to == to && a->co == co && a->type == t)
return;
a = allocarc(nfa, from);
if (NISERR())
return;
assert(a != NULL);
a->type = t;
a->co = (color)co;
a->to = to;
a->from = from;
/*
* Put the new arc on the beginning, not the end, of the chains.
* Not only is this easier, it has the very useful side effect that
* deleting the most-recently-added arc is the cheapest case rather
* than the most expensive one.
*/
a->inchain = to->ins;
to->ins = a;
a->outchain = from->outs;
from->outs = a;
from->nouts++;
to->nins++;
if (COLORED(a) && nfa->parent == NULL)
colorchain(nfa->cm, a);
return;
}
/*
- allocarc - allocate a new out-arc within a state
^ static struct arc *allocarc(struct nfa *, struct state *);
*/
static struct arc * /* NULL for failure */
allocarc(nfa, s)
struct nfa *nfa;
struct state *s;
{
struct arc *a;
struct arcbatch *new;
int i;
/* shortcut */
if (s->free == NULL && s->noas < ABSIZE) {
a = &s->oas.a[s->noas];
s->noas++;
return a;
}
/* if none at hand, get more */
if (s->free == NULL) {
new = (struct arcbatch *)MALLOC(sizeof(struct arcbatch));
if (new == NULL) {
NERR(REG_ESPACE);
return NULL;
}
new->next = s->oas.next;
s->oas.next = new;
for (i = 0; i < ABSIZE; i++) {
new->a[i].type = 0;
new->a[i].freechain = &new->a[i+1];
}
new->a[ABSIZE-1].freechain = NULL;
s->free = &new->a[0];
}
assert(s->free != NULL);
a = s->free;
s->free = a->freechain;
return a;
}
/*
- freearc - free an arc
^ static VOID freearc(struct nfa *, struct arc *);
*/
static VOID
freearc(nfa, victim)
struct nfa *nfa;
struct arc *victim;
{
struct state *from = victim->from;
struct state *to = victim->to;
struct arc *a;
assert(victim->type != 0);
/* take it off color chain if necessary */
if (COLORED(victim) && nfa->parent == NULL)
uncolorchain(nfa->cm, victim);
/* take it off source's out-chain */
assert(from != NULL);
assert(from->outs != NULL);
a = from->outs;
if (a == victim) /* simple case: first in chain */
from->outs = victim->outchain;
else {
for (; a != NULL && a->outchain != victim; a = a->outchain)
continue;
assert(a != NULL);
a->outchain = victim->outchain;
}
from->nouts--;
/* take it off target's in-chain */
assert(to != NULL);
assert(to->ins != NULL);
a = to->ins;
if (a == victim) /* simple case: first in chain */
to->ins = victim->inchain;
else {
for (; a != NULL && a->inchain != victim; a = a->inchain)
continue;
assert(a != NULL);
a->inchain = victim->inchain;
}
to->nins--;
/* clean up and place on free list */
victim->type = 0;
victim->from = NULL; /* precautions... */
victim->to = NULL;
victim->inchain = NULL;
victim->outchain = NULL;
victim->freechain = from->free;
from->free = victim;
}
/*
- findarc - find arc, if any, from given source with given type and color
* If there is more than one such arc, the result is random.
^ static struct arc *findarc(struct state *, int, pcolor);
*/
static struct arc *
findarc(s, type, co)
struct state *s;
int type;
pcolor co;
{
struct arc *a;
for (a = s->outs; a != NULL; a = a->outchain)
if (a->type == type && a->co == co)
return a;
return NULL;
}
/*
- cparc - allocate a new arc within an NFA, copying details from old one
^ static VOID cparc(struct nfa *, struct arc *, struct state *,
^ struct state *);
*/
static VOID
cparc(nfa, oa, from, to)
struct nfa *nfa;
struct arc *oa;
struct state *from;
struct state *to;
{
newarc(nfa, oa->type, oa->co, from, to);
}
/*
- moveins - move all in arcs of a state to another state
* You might think this could be done better by just updating the
* existing arcs, and you would be right if it weren't for the desire
* for duplicate suppression, which makes it easier to just make new
* ones to exploit the suppression built into newarc.
^ static VOID moveins(struct nfa *, struct state *, struct state *);
*/
static VOID
moveins(nfa, old, new)
struct nfa *nfa;
struct state *old;
struct state *new;
{
struct arc *a;
assert(old != new);
while ((a = old->ins) != NULL) {
cparc(nfa, a, a->from, new);
freearc(nfa, a);
}
assert(old->nins == 0);
assert(old->ins == NULL);
}
/*
- copyins - copy all in arcs of a state to another state
^ static VOID copyins(struct nfa *, struct state *, struct state *);
*/
static VOID
copyins(nfa, old, new)
struct nfa *nfa;
struct state *old;
struct state *new;
{
struct arc *a;
assert(old != new);
for (a = old->ins; a != NULL; a = a->inchain)
cparc(nfa, a, a->from, new);
}
/*
- moveouts - move all out arcs of a state to another state
^ static VOID moveouts(struct nfa *, struct state *, struct state *);
*/
static VOID
moveouts(nfa, old, new)
struct nfa *nfa;
struct state *old;
struct state *new;
{
struct arc *a;
assert(old != new);
while ((a = old->outs) != NULL) {
cparc(nfa, a, new, a->to);
freearc(nfa, a);
}
}
/*
- copyouts - copy all out arcs of a state to another state
^ static VOID copyouts(struct nfa *, struct state *, struct state *);
*/
static VOID
copyouts(nfa, old, new)
struct nfa *nfa;
struct state *old;
struct state *new;
{
struct arc *a;
assert(old != new);
for (a = old->outs; a != NULL; a = a->outchain)
cparc(nfa, a, new, a->to);
}
/*
- cloneouts - copy out arcs of a state to another state pair, modifying type
^ static VOID cloneouts(struct nfa *, struct state *, struct state *,
^ struct state *, int);
*/
static VOID
cloneouts(nfa, old, from, to, type)
struct nfa *nfa;
struct state *old;
struct state *from;
struct state *to;
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