rege_dfa.c
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C语言 代码 · 共 684 行 · 第 1/2 页
C
684 行
freedfa(d)
struct dfa *d;
{
if (d->cptsmalloced) {
if (d->ssets != NULL)
FREE(d->ssets);
if (d->statesarea != NULL)
FREE(d->statesarea);
if (d->outsarea != NULL)
FREE(d->outsarea);
if (d->incarea != NULL)
FREE(d->incarea);
}
if (d->mallocarea != NULL)
FREE(d->mallocarea);
}
/*
- hash - construct a hash code for a bitvector
* There are probably better ways, but they're more expensive.
^ static unsigned hash(unsigned *, int);
*/
static unsigned
hash(uv, n)
unsigned *uv;
int n;
{
int i;
unsigned h;
h = 0;
for (i = 0; i < n; i++)
h ^= uv[i];
return h;
}
/*
- initialize - hand-craft a cache entry for startup, otherwise get ready
^ static struct sset *initialize(struct vars *, struct dfa *, chr *);
*/
static struct sset *
initialize(v, d, start)
struct vars *v; /* used only for debug flags */
struct dfa *d;
chr *start;
{
struct sset *ss;
int i;
/* is previous one still there? */
if (d->nssused > 0 && (d->ssets[0].flags&STARTER))
ss = &d->ssets[0];
else { /* no, must (re)build it */
ss = getvacant(v, d, start, start);
for (i = 0; i < d->wordsper; i++)
ss->states[i] = 0;
BSET(ss->states, d->cnfa->pre);
ss->hash = HASH(ss->states, d->wordsper);
assert(d->cnfa->pre != d->cnfa->post);
ss->flags = STARTER|LOCKED|NOPROGRESS;
/* lastseen dealt with below */
}
for (i = 0; i < d->nssused; i++)
d->ssets[i].lastseen = NULL;
ss->lastseen = start; /* maybe untrue, but harmless */
d->lastpost = NULL;
d->lastnopr = NULL;
return ss;
}
/*
- miss - handle a cache miss
^ static struct sset *miss(struct vars *, struct dfa *, struct sset *,
^ pcolor, chr *, chr *);
*/
static struct sset * /* NULL if goes to empty set */
miss(v, d, css, co, cp, start)
struct vars *v; /* used only for debug flags */
struct dfa *d;
struct sset *css;
pcolor co;
chr *cp; /* next chr */
chr *start; /* where the attempt got started */
{
struct cnfa *cnfa = d->cnfa;
int i;
unsigned h;
struct carc *ca;
struct sset *p;
int ispost;
int noprogress;
int gotstate;
int dolacons;
int sawlacons;
/* for convenience, we can be called even if it might not be a miss */
if (css->outs[co] != NULL) {
FDEBUG(("hit\n"));
return css->outs[co];
}
FDEBUG(("miss\n"));
/* first, what set of states would we end up in? */
for (i = 0; i < d->wordsper; i++)
d->work[i] = 0;
ispost = 0;
noprogress = 1;
gotstate = 0;
for (i = 0; i < d->nstates; i++)
if (ISBSET(css->states, i))
for (ca = cnfa->states[i]+1; ca->co != COLORLESS; ca++)
if (ca->co == co) {
BSET(d->work, ca->to);
gotstate = 1;
if (ca->to == cnfa->post)
ispost = 1;
if (!cnfa->states[ca->to]->co)
noprogress = 0;
FDEBUG(("%d -> %d\n", i, ca->to));
}
dolacons = (gotstate) ? (cnfa->flags&HASLACONS) : 0;
sawlacons = 0;
while (dolacons) { /* transitive closure */
dolacons = 0;
for (i = 0; i < d->nstates; i++)
if (ISBSET(d->work, i))
for (ca = cnfa->states[i]+1; ca->co != COLORLESS;
ca++) {
if (ca->co <= cnfa->ncolors)
continue; /* NOTE CONTINUE */
sawlacons = 1;
if (ISBSET(d->work, ca->to))
continue; /* NOTE CONTINUE */
if (!lacon(v, cnfa, cp, ca->co))
continue; /* NOTE CONTINUE */
BSET(d->work, ca->to);
dolacons = 1;
if (ca->to == cnfa->post)
ispost = 1;
if (!cnfa->states[ca->to]->co)
noprogress = 0;
FDEBUG(("%d :> %d\n", i, ca->to));
}
}
if (!gotstate)
return NULL;
h = HASH(d->work, d->wordsper);
/* next, is that in the cache? */
for (p = d->ssets, i = d->nssused; i > 0; p++, i--)
if (HIT(h, d->work, p, d->wordsper)) {
FDEBUG(("cached c%d\n", p - d->ssets));
break; /* NOTE BREAK OUT */
}
if (i == 0) { /* nope, need a new cache entry */
p = getvacant(v, d, cp, start);
assert(p != css);
for (i = 0; i < d->wordsper; i++)
p->states[i] = d->work[i];
p->hash = h;
p->flags = (ispost) ? POSTSTATE : 0;
if (noprogress)
p->flags |= NOPROGRESS;
/* lastseen to be dealt with by caller */
}
if (!sawlacons) { /* lookahead conds. always cache miss */
FDEBUG(("c%d[%d]->c%d\n", css - d->ssets, co, p - d->ssets));
css->outs[co] = p;
css->inchain[co] = p->ins;
p->ins.ss = css;
p->ins.co = (color)co;
}
return p;
}
/*
- lacon - lookahead-constraint checker for miss()
^ static int lacon(struct vars *, struct cnfa *, chr *, pcolor);
*/
static int /* predicate: constraint satisfied? */
lacon(v, pcnfa, cp, co)
struct vars *v;
struct cnfa *pcnfa; /* parent cnfa */
chr *cp;
pcolor co; /* "color" of the lookahead constraint */
{
int n;
struct subre *sub;
struct dfa *d;
struct smalldfa sd;
chr *end;
n = co - pcnfa->ncolors;
assert(n < v->g->nlacons && v->g->lacons != NULL);
FDEBUG(("=== testing lacon %d\n", n));
sub = &v->g->lacons[n];
d = newdfa(v, &sub->cnfa, &v->g->cmap, &sd);
if (d == NULL) {
ERR(REG_ESPACE);
return 0;
}
end = longest(v, d, cp, v->stop, (int *)NULL);
freedfa(d);
FDEBUG(("=== lacon %d match %d\n", n, (end != NULL)));
return (sub->subno) ? (end != NULL) : (end == NULL);
}
/*
- getvacant - get a vacant state set
* This routine clears out the inarcs and outarcs, but does not otherwise
* clear the innards of the state set -- that's up to the caller.
^ static struct sset *getvacant(struct vars *, struct dfa *, chr *, chr *);
*/
static struct sset *
getvacant(v, d, cp, start)
struct vars *v; /* used only for debug flags */
struct dfa *d;
chr *cp;
chr *start;
{
int i;
struct sset *ss;
struct sset *p;
struct arcp ap;
struct arcp lastap;
color co;
ss = pickss(v, d, cp, start);
assert(!(ss->flags&LOCKED));
/* clear out its inarcs, including self-referential ones */
ap = ss->ins;
while ((p = ap.ss) != NULL) {
co = ap.co;
FDEBUG(("zapping c%d's %ld outarc\n", p - d->ssets, (long)co));
p->outs[co] = NULL;
ap = p->inchain[co];
p->inchain[co].ss = NULL; /* paranoia */
}
ss->ins.ss = NULL;
/* take it off the inarc chains of the ssets reached by its outarcs */
for (i = 0; i < d->ncolors; i++) {
p = ss->outs[i];
assert(p != ss); /* not self-referential */
if (p == NULL)
continue; /* NOTE CONTINUE */
FDEBUG(("del outarc %d from c%d's in chn\n", i, p - d->ssets));
if (p->ins.ss == ss && p->ins.co == i)
p->ins = ss->inchain[i];
else {
assert(p->ins.ss != NULL);
for (ap = p->ins; ap.ss != NULL &&
!(ap.ss == ss && ap.co == i);
ap = ap.ss->inchain[ap.co])
lastap = ap;
assert(ap.ss != NULL);
lastap.ss->inchain[lastap.co] = ss->inchain[i];
}
ss->outs[i] = NULL;
ss->inchain[i].ss = NULL;
}
/* if ss was a success state, may need to remember location */
if ((ss->flags&POSTSTATE) && ss->lastseen != d->lastpost &&
(d->lastpost == NULL || d->lastpost < ss->lastseen))
d->lastpost = ss->lastseen;
/* likewise for a no-progress state */
if ((ss->flags&NOPROGRESS) && ss->lastseen != d->lastnopr &&
(d->lastnopr == NULL || d->lastnopr < ss->lastseen))
d->lastnopr = ss->lastseen;
return ss;
}
/*
- pickss - pick the next stateset to be used
^ static struct sset *pickss(struct vars *, struct dfa *, chr *, chr *);
*/
static struct sset *
pickss(v, d, cp, start)
struct vars *v; /* used only for debug flags */
struct dfa *d;
chr *cp;
chr *start;
{
int i;
struct sset *ss;
struct sset *end;
chr *ancient;
/* shortcut for cases where cache isn't full */
if (d->nssused < d->nssets) {
i = d->nssused;
d->nssused++;
ss = &d->ssets[i];
FDEBUG(("new c%d\n", i));
/* set up innards */
ss->states = &d->statesarea[i * d->wordsper];
ss->flags = 0;
ss->ins.ss = NULL;
ss->ins.co = WHITE; /* give it some value */
ss->outs = &d->outsarea[i * d->ncolors];
ss->inchain = &d->incarea[i * d->ncolors];
for (i = 0; i < d->ncolors; i++) {
ss->outs[i] = NULL;
ss->inchain[i].ss = NULL;
}
return ss;
}
/* look for oldest, or old enough anyway */
if (cp - start > d->nssets*2/3) /* oldest 33% are expendable */
ancient = cp - d->nssets*2/3;
else
ancient = start;
for (ss = d->search, end = &d->ssets[d->nssets]; ss < end; ss++)
if ((ss->lastseen == NULL || ss->lastseen < ancient) &&
!(ss->flags&LOCKED)) {
d->search = ss + 1;
FDEBUG(("replacing c%d\n", ss - d->ssets));
return ss;
}
for (ss = d->ssets, end = d->search; ss < end; ss++)
if ((ss->lastseen == NULL || ss->lastseen < ancient) &&
!(ss->flags&LOCKED)) {
d->search = ss + 1;
FDEBUG(("replacing c%d\n", ss - d->ssets));
return ss;
}
/* nobody's old enough?!? -- something's really wrong */
FDEBUG(("can't find victim to replace!\n"));
assert(NOTREACHED);
ERR(REG_ASSERT);
return d->ssets;
}
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