imagpng.cpp
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CPP
848 行
/////////////////////////////////////////////////////////////////////////////
// Name: src/common/imagepng.cpp
// Purpose: wxImage PNG handler
// Author: Robert Roebling
// RCS-ID: $Id: imagpng.cpp,v 1.56.2.4 2006/03/22 17:03:56 VZ Exp $
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "imagpng.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#endif
#if wxUSE_IMAGE && wxUSE_LIBPNG
#include "wx/imagpng.h"
#include "wx/bitmap.h"
#include "wx/debug.h"
#include "wx/log.h"
#include "wx/app.h"
#include "png.h"
#include "wx/filefn.h"
#include "wx/wfstream.h"
#include "wx/intl.h"
#include "wx/module.h"
// For memcpy
#include <string.h>
#ifdef __SALFORDC__
#ifdef FAR
#undef FAR
#endif
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// image can not have any transparent pixels at all, have only 100% opaque
// and/or 100% transparent pixels in which case a simple mask is enough to
// store this information in wxImage or have a real alpha channel in which case
// we need to have it in wxImage as well
enum Transparency
{
Transparency_None,
Transparency_Mask,
Transparency_Alpha
};
// ----------------------------------------------------------------------------
// local functions
// ----------------------------------------------------------------------------
// return the kind of transparency needed for this image assuming that it does
// have transparent pixels, i.e. either Transparency_Alpha or Transparency_Mask
static Transparency
CheckTransparency(unsigned char **lines,
png_uint_32 x, png_uint_32 y, png_uint_32 w, png_uint_32 h,
size_t numColBytes);
// init the alpha channel for the image and fill it with 1s up to (x, y)
static unsigned char *InitAlpha(wxImage *image, png_uint_32 x, png_uint_32 y);
// find a free colour for the mask in the PNG data array
static void
FindMaskColour(unsigned char **lines, png_uint_32 width, png_uint_32 height,
unsigned char& rMask, unsigned char& gMask, unsigned char& bMask);
// is the pixel with this value of alpha a fully opaque one?
static inline
bool IsOpaque(unsigned char a)
{
return a == 0xff;
}
// is the pixel with this value of alpha a fully transparent one?
static inline
bool IsTransparent(unsigned char a)
{
return !a;
}
// ============================================================================
// wxPNGHandler implementation
// ============================================================================
IMPLEMENT_DYNAMIC_CLASS(wxPNGHandler,wxImageHandler)
#if wxUSE_STREAMS
#ifndef PNGLINKAGEMODE
#if defined(__WATCOMC__) && ( defined(__WXMSW__) || __WATCOMC__ > 1230 )
// we need an explicit cdecl for Watcom, at least according to
//
// http://sf.net/tracker/index.php?func=detail&aid=651492&group_id=9863&atid=109863
//
// more testing is needed for this however, please remove this comment
// if you can confirm that my fix works with Watcom 11
#define PNGLINKAGEMODE cdecl
#else
#define PNGLINKAGEMODE LINKAGEMODE
#endif
#endif
// VS: wxPNGInfoStruct declared below is a hack that needs some explanation.
// First, let me describe what's the problem: libpng uses jmp_buf in
// its png_struct structure. Unfortunately, this structure is
// compiler-specific and may vary in size, so if you use libpng compiled
// as DLL with another compiler than the main executable, it may not work
// (this is for example the case with wxMGL port and SciTech MGL library
// that provides custom runtime-loadable libpng implementation with jmpbuf
// disabled altogether). Luckily, it is still possible to use setjmp() &
// longjmp() as long as the structure is not part of png_struct.
//
// Sadly, there's no clean way to attach user-defined data to png_struct.
// There is only one customizable place, png_struct.io_ptr, which is meant
// only for I/O routines and is set with png_set_read_fn or
// png_set_write_fn. The hacky part is that we use io_ptr to store
// a pointer to wxPNGInfoStruct that holds I/O structures _and_ jmp_buf.
struct wxPNGInfoStruct
{
jmp_buf jmpbuf;
bool verbose;
union
{
wxInputStream *in;
wxOutputStream *out;
} stream;
};
#define WX_PNG_INFO(png_ptr) ((wxPNGInfoStruct*)png_get_io_ptr(png_ptr))
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
extern "C"
{
void PNGLINKAGEMODE wx_PNG_stream_reader( png_structp png_ptr, png_bytep data,
png_size_t length )
{
WX_PNG_INFO(png_ptr)->stream.in->Read(data, length);
}
void PNGLINKAGEMODE wx_PNG_stream_writer( png_structp png_ptr, png_bytep data,
png_size_t length )
{
WX_PNG_INFO(png_ptr)->stream.out->Write(data, length);
}
void
PNGLINKAGEMODE wx_png_warning(png_structp png_ptr, png_const_charp message)
{
wxPNGInfoStruct *info = png_ptr ? WX_PNG_INFO(png_ptr) : NULL;
if ( !info || info->verbose )
wxLogWarning( wxString::FromAscii(message) );
}
// from pngerror.c
// so that the libpng doesn't send anything on stderr
void
PNGLINKAGEMODE wx_png_error(png_structp png_ptr, png_const_charp message)
{
wx_png_warning(NULL, message);
// we're not using libpng built-in jump buffer (see comment before
// wxPNGInfoStruct above) so we have to return ourselves, otherwise libpng
// would just abort
longjmp(WX_PNG_INFO(png_ptr)->jmpbuf, 1);
}
} // extern "C"
// ----------------------------------------------------------------------------
// LoadFile() helpers
// ----------------------------------------------------------------------------
// determine the kind of transparency we need for this image: if the only alpha
// values it has are 0 (transparent) and 0xff (opaque) then we can simply
// create a mask for it, we should be ok with a simple mask but otherwise we
// need a full blown alpha channel in wxImage
//
// parameters:
// lines raw PNG data
// x, y starting position
// w, h size of the image
// numColBytes number of colour bytes (1 for grey scale, 3 for RGB)
// (NB: alpha always follows the colour bytes)
Transparency
CheckTransparency(unsigned char **lines,
png_uint_32 x, png_uint_32 y, png_uint_32 w, png_uint_32 h,
size_t numColBytes)
{
// suppose that a mask will suffice and check all the remaining alpha
// values to see if it does
for ( ; y < h; y++ )
{
// each pixel is numColBytes+1 bytes, offset into the current line by
// the current x position
unsigned const char *ptr = lines[y] + (x * (numColBytes + 1));
for ( png_uint_32 x2 = x; x2 < w; x2++ )
{
// skip the grey or colour byte(s)
ptr += numColBytes;
unsigned char a2 = *ptr++;
if ( !IsTransparent(a2) && !IsOpaque(a2) )
{
// not fully opaque nor fully transparent, hence need alpha
return Transparency_Alpha;
}
}
// during the next loop iteration check all the pixels in the row
x = 0;
}
// mask will be enough
return Transparency_Mask;
}
unsigned char *InitAlpha(wxImage *image, png_uint_32 x, png_uint_32 y)
{
// create alpha channel
image->SetAlpha();
unsigned char *alpha = image->GetAlpha();
// set alpha for the pixels we had so far
png_uint_32 end = y * image->GetWidth() + x;
for ( png_uint_32 i = 0; i < end; i++ )
{
// all the previous pixels were opaque
*alpha++ = 0xff;
}
return alpha;
}
void
FindMaskColour(unsigned char **lines, png_uint_32 width, png_uint_32 height,
unsigned char& rMask, unsigned char& gMask, unsigned char& bMask)
{
// choosing the colour for the mask is more
// difficult: we need to iterate over the entire
// image for this in order to choose an unused
// colour (this is not very efficient but what else
// can we do?)
wxImageHistogram h;
unsigned nentries = 0;
unsigned char r2, g2, b2;
for ( png_uint_32 y2 = 0; y2 < height; y2++ )
{
const unsigned char *p = lines[y2];
for ( png_uint_32 x2 = 0; x2 < width; x2++ )
{
r2 = *p++;
g2 = *p++;
b2 = *p++;
wxImageHistogramEntry&
entry = h[wxImageHistogram:: MakeKey(r2, g2, b2)];
if ( entry.value++ == 0 )
entry.index = nentries++;
}
}
if ( !h.FindFirstUnusedColour(&rMask, &gMask, &bMask) )
{
wxLogWarning(_("Too many colours in PNG, the image may be slightly blurred."));
// use a fixed mask colour and we'll fudge
// the real pixels with this colour (see
// below)
rMask = 0xfe;
gMask = 0;
bMask = 0xff;
}
}
// ----------------------------------------------------------------------------
// reading PNGs
// ----------------------------------------------------------------------------
bool wxPNGHandler::DoCanRead( wxInputStream& stream )
{
unsigned char hdr[4];
if ( !stream.Read(hdr, WXSIZEOF(hdr)) )
return false;
return memcmp(hdr, "\211PNG", WXSIZEOF(hdr)) == 0;
}
// convert data from RGB to wxImage format
static
void CopyDataFromPNG(wxImage *image,
unsigned char **lines,
png_uint_32 width,
png_uint_32 height,
int color_type)
{
Transparency transparency = Transparency_None;
// only non NULL if transparency == Transparency_Alpha
unsigned char *alpha = NULL;
// RGB of the mask colour if transparency == Transparency_Mask
// (but init them anyhow to avoid compiler warnings)
unsigned char rMask = 0,
gMask = 0,
bMask = 0;
unsigned char *ptrDst = image->GetData();
if ( !(color_type & PNG_COLOR_MASK_COLOR) )
{
// grey image: GAGAGA... where G == grey component and A == alpha
for ( png_uint_32 y = 0; y < height; y++ )
{
const unsigned char *ptrSrc = lines[y];
for ( png_uint_32 x = 0; x < width; x++ )
{
unsigned char g = *ptrSrc++;
unsigned char a = *ptrSrc++;
// the first time we encounter a transparent pixel we must
// decide about what to do about them
if ( !IsOpaque(a) && transparency == Transparency_None )
{
// we'll need at least the mask for this image and
// maybe even full alpha channel info: the former is
// only enough if we have alpha values of 0 and 0xff
// only, otherwisewe need the latter
transparency = CheckTransparency
(
lines,
x, y,
width, height,
1
);
if ( transparency == Transparency_Mask )
{
// let's choose this colour for the mask: this is
// not a problem here as all the other pixels are
// grey, i.e. R == G == B which is not the case for
// this one so no confusion is possible
rMask = 0xff;
gMask = 0;
bMask = 0xff;
}
else // transparency == Transparency_Alpha
{
alpha = InitAlpha(image, x, y);
}
}
switch ( transparency )
{
case Transparency_Mask:
if ( IsTransparent(a) )
{
*ptrDst++ = rMask;
*ptrDst++ = bMask;
*ptrDst++ = gMask;
break;
}
// else: !transparent
// must be opaque then as otherwise we shouldn't be
// using the mask at all
wxASSERT_MSG( IsOpaque(a), _T("logic error") );
// fall through
case Transparency_Alpha:
if ( alpha )
*alpha++ = a;
// fall through
case Transparency_None:
*ptrDst++ = g;
*ptrDst++ = g;
*ptrDst++ = g;
break;
}
}
}
}
else // colour image: RGBRGB...
{
for ( png_uint_32 y = 0; y < height; y++ )
{
const unsigned char *ptrSrc = lines[y];
for ( png_uint_32 x = 0; x < width; x++ )
{
unsigned char r = *ptrSrc++;
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