framecmn.cpp

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}

#endif // wxUSE_MENUS && wxUSE_STATUSBAR

// Implement internal behaviour (menu updating on some platforms)
void wxFrameBase::OnInternalIdle()
{
    wxTopLevelWindow::OnInternalIdle();

#if wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
    if (wxUpdateUIEvent::CanUpdate(this))
        DoMenuUpdates();
#endif
}

// ----------------------------------------------------------------------------
// status bar stuff
// ----------------------------------------------------------------------------

#if wxUSE_STATUSBAR

wxStatusBar* wxFrameBase::CreateStatusBar(int number,
                                          long style,
                                          wxWindowID id,
                                          const wxString& name)
{
    // the main status bar can only be created once (or else it should be
    // deleted before calling CreateStatusBar() again)
    wxCHECK_MSG( !m_frameStatusBar, (wxStatusBar *)NULL,
                 wxT("recreating status bar in wxFrame") );

    SetStatusBar(OnCreateStatusBar(number, style, id, name));

    return m_frameStatusBar;
}

wxStatusBar *wxFrameBase::OnCreateStatusBar(int number,
                                            long style,
                                            wxWindowID id,
                                            const wxString& name)
{
    wxStatusBar *statusBar = new wxStatusBar(this, id, style, name);

    statusBar->SetFieldsCount(number);

    return statusBar;
}

void wxFrameBase::SetStatusText(const wxString& text, int number)
{
    wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );

    m_frameStatusBar->SetStatusText(text, number);
}

void wxFrameBase::SetStatusWidths(int n, const int widths_field[] )
{
    wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set widths for") );

    m_frameStatusBar->SetStatusWidths(n, widths_field);

    PositionStatusBar();
}

void wxFrameBase::PushStatusText(const wxString& text, int number)
{
    wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );

    m_frameStatusBar->PushStatusText(text, number);
}

void wxFrameBase::PopStatusText(int number)
{
    wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );

    m_frameStatusBar->PopStatusText(number);
}

bool wxFrameBase::ShowMenuHelp(wxStatusBar *WXUNUSED(statbar), int menuId)
{
#if wxUSE_MENUS
    // if no help string found, we will clear the status bar text
    wxString helpString;
    bool show = menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */;

    if ( show )
    {
        wxMenuBar *menuBar = GetMenuBar();
        if ( menuBar )
        {
            // it's ok if we don't find the item because it might belong
            // to the popup menu
            wxMenuItem *item = menuBar->FindItem(menuId);
            if ( item )
                helpString = item->GetHelp();
        }
    }

    DoGiveHelp(helpString, show);

    return !helpString.empty();
#else // !wxUSE_MENUS
    return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}

void wxFrameBase::SetStatusBar(wxStatusBar *statBar)
{
    bool hadBar = m_frameStatusBar != NULL;
    m_frameStatusBar = statBar;

    if ( (m_frameStatusBar != NULL) != hadBar )
    {
        PositionStatusBar();

        DoLayout();
    }
}

#endif // wxUSE_STATUSBAR

void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
{
#if wxUSE_STATUSBAR
    if ( m_statusBarPane < 0 )
    {
        // status bar messages disabled
        return;
    }

    wxStatusBar *statbar = GetStatusBar();
    if ( !statbar )
        return;

    wxString help;
    if ( show )
        help = text;

    // remember the old status bar text if this is the first time we're called
    // since the menu has been opened as we're going to overwrite it in our
    // DoGiveHelp() and we want to restore it when the menu is closed
    //
    // note that it would be logical to do this in OnMenuOpen() but under MSW
    // we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely enough, and
    // so this doesn't work and instead we use the ugly trick with using
    // special m_oldStatusText value as "menu opened" (but it is arguably
    // better than adding yet another member variable to wxFrame on all
    // platforms)
    if ( m_oldStatusText.empty() )
    {
        m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
        if ( m_oldStatusText.empty() )
        {
            // use special value to prevent us from doing this the next time
            m_oldStatusText += _T('\0');
        }
    }

    statbar->SetStatusText(help, m_statusBarPane);
#else
    wxUnusedVar(text);
    wxUnusedVar(show);
#endif // wxUSE_STATUSBAR
}


// ----------------------------------------------------------------------------
// toolbar stuff
// ----------------------------------------------------------------------------

#if wxUSE_TOOLBAR

wxToolBar* wxFrameBase::CreateToolBar(long style,
                                      wxWindowID id,
                                      const wxString& name)
{
    // the main toolbar can't be recreated (unless it was explicitly deeleted
    // before)
    wxCHECK_MSG( !m_frameToolBar, (wxToolBar *)NULL,
                 wxT("recreating toolbar in wxFrame") );

    if ( style == -1 )
    {
        // use default style
        //
        // NB: we don't specify the default value in the method declaration
        //     because
        //      a) this allows us to have different defaults for different
        //         platforms (even if we don't have them right now)
        //      b) we don't need to include wx/toolbar.h in the header then
        style = wxBORDER_NONE | wxTB_HORIZONTAL | wxTB_FLAT;
    }

    SetToolBar(OnCreateToolBar(style, id, name));

    return m_frameToolBar;
}

wxToolBar* wxFrameBase::OnCreateToolBar(long style,
                                        wxWindowID id,
                                        const wxString& name)
{
#if defined(__WXWINCE__) && defined(__POCKETPC__)
    return new wxToolMenuBar(this, id,
                         wxDefaultPosition, wxDefaultSize,
                         style, name);
#else
    return new wxToolBar(this, id,
                         wxDefaultPosition, wxDefaultSize,
                         style, name);
#endif
}

void wxFrameBase::SetToolBar(wxToolBar *toolbar)
{
    bool hadBar = m_frameToolBar != NULL;
    m_frameToolBar = toolbar;

    if ( (m_frameToolBar != NULL) != hadBar )
    {
        PositionToolBar();

        DoLayout();
    }
}

#endif // wxUSE_TOOLBAR

// ----------------------------------------------------------------------------
// menus
// ----------------------------------------------------------------------------

#if wxUSE_MENUS

// update all menus
void wxFrameBase::DoMenuUpdates(wxMenu* menu)
{
    wxEvtHandler* source = GetEventHandler();
    wxMenuBar* bar = GetMenuBar();

    if (menu)
        menu->UpdateUI(source);
    else if ( bar != NULL )
    {
        int nCount = bar->GetMenuCount();
        for (int n = 0; n < nCount; n++)
            bar->GetMenu(n)->UpdateUI(source);
    }
}

void wxFrameBase::DetachMenuBar()
{
    if ( m_frameMenuBar )
    {
        m_frameMenuBar->Detach();
        m_frameMenuBar = NULL;
    }
}

void wxFrameBase::AttachMenuBar(wxMenuBar *menubar)
{
    if ( menubar )
    {
        menubar->Attach((wxFrame *)this);
        m_frameMenuBar = menubar;
    }
}

void wxFrameBase::SetMenuBar(wxMenuBar *menubar)
{
    if ( menubar == GetMenuBar() )
    {
        // nothing to do
        return;
    }

    DetachMenuBar();

    this->AttachMenuBar(menubar);
}

#endif // wxUSE_MENUS

#if WXWIN_COMPATIBILITY_2_2

bool wxFrameBase::Command(int winid)
{
    return ProcessCommand(winid);
}

#endif // WXWIN_COMPATIBILITY_2_2

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