list.cpp
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CPP
765 行
////////////////////////////////////////////////////////////////////////////////
// Name: list.cpp
// Purpose: wxList implementation
// Author: Julian Smart
// Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
// Created: 04/01/98
// RCS-ID: $Id: list.cpp,v 1.55.2.2 2006/01/18 11:57:59 JS Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
////////////////////////////////////////////////////////////////////////////////
// =============================================================================
// declarations
// =============================================================================
// -----------------------------------------------------------------------------
// headers
// -----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "list.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/list.h"
#endif
#if !wxUSE_STL
// =============================================================================
// implementation
// =============================================================================
// -----------------------------------------------------------------------------
// wxListKey
// -----------------------------------------------------------------------------
wxListKey wxDefaultListKey;
bool wxListKey::operator==(wxListKeyValue value) const
{
switch ( m_keyType )
{
default:
wxFAIL_MSG(wxT("bad key type."));
// let compiler optimize the line above away in release build
// by not putting return here...
case wxKEY_STRING:
return wxStrcmp(m_key.string, value.string) == 0;
case wxKEY_INTEGER:
return m_key.integer == value.integer;
}
}
// -----------------------------------------------------------------------------
// wxNodeBase
// -----------------------------------------------------------------------------
wxNodeBase::wxNodeBase(wxListBase *list,
wxNodeBase *previous, wxNodeBase *next,
void *data, const wxListKey& key)
{
m_list = list;
m_data = data;
m_previous = previous;
m_next = next;
switch ( key.GetKeyType() )
{
case wxKEY_NONE:
break;
case wxKEY_INTEGER:
m_key.integer = key.GetNumber();
break;
case wxKEY_STRING:
// to be free()d later
m_key.string = wxStrdup(key.GetString());
break;
default:
wxFAIL_MSG(wxT("invalid key type"));
}
if ( previous )
previous->m_next = this;
if ( next )
next->m_previous = this;
}
wxNodeBase::~wxNodeBase()
{
// handle the case when we're being deleted from the list by the user (i.e.
// not by the list itself from DeleteNode) - we must do it for
// compatibility with old code
if ( m_list != NULL )
{
if ( m_list->m_keyType == wxKEY_STRING )
{
free(m_key.string);
}
m_list->DetachNode(this);
}
}
int wxNodeBase::IndexOf() const
{
wxCHECK_MSG( m_list, wxNOT_FOUND, wxT("node doesn't belong to a list in IndexOf"));
// It would be more efficient to implement IndexOf() completely inside
// wxListBase (only traverse the list once), but this is probably a more
// reusable way of doing it. Can always be optimized at a later date (since
// IndexOf() resides in wxListBase as well) if efficiency is a problem.
int i;
wxNodeBase *prev = m_previous;
for( i = 0; prev; i++ )
{
prev = prev->m_previous;
}
return i;
}
// -----------------------------------------------------------------------------
// wxListBase
// -----------------------------------------------------------------------------
void wxListBase::Init(wxKeyType keyType)
{
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
m_count = 0;
m_destroy = false;
m_keyType = keyType;
}
wxListBase::wxListBase(size_t count, void *elements[])
{
Init();
for ( size_t n = 0; n < count; n++ )
{
Append(elements[n]);
}
}
void wxListBase::DoCopy(const wxListBase& list)
{
wxASSERT_MSG( !list.m_destroy,
wxT("copying list which owns it's elements is a bad idea") );
m_destroy = list.m_destroy;
m_keyType = list.m_keyType;
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
switch (m_keyType)
{
case wxKEY_INTEGER:
{
long key;
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
key = node->GetKeyInteger();
Append(key, node->GetData());
}
break;
}
case wxKEY_STRING:
{
const wxChar *key;
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
key = node->GetKeyString();
Append(key, node->GetData());
}
break;
}
default:
{
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
Append(node->GetData());
}
break;
}
}
wxASSERT_MSG( m_count == list.m_count, _T("logic error in wxList::DoCopy") );
}
wxListBase::~wxListBase()
{
wxNodeBase *each = m_nodeFirst;
while ( each != NULL )
{
wxNodeBase *next = each->GetNext();
DoDeleteNode(each);
each = next;
}
}
wxNodeBase *wxListBase::AppendCommon(wxNodeBase *node)
{
if ( !m_nodeFirst )
{
m_nodeFirst = node;
m_nodeLast = m_nodeFirst;
}
else
{
m_nodeLast->m_next = node;
m_nodeLast = node;
}
m_count++;
return node;
}
wxNodeBase *wxListBase::Append(void *object)
{
// all objects in a keyed list should have a key
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
wxT("need a key for the object to append") );
// we use wxDefaultListKey even though it is the default parameter value
// because gcc under Mac OS X seems to miscompile this call otherwise
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object,
wxDefaultListKey);
return AppendCommon(node);
}
wxNodeBase *wxListBase::Append(long key, void *object)
{
wxCHECK_MSG( (m_keyType == wxKEY_INTEGER) ||
(m_keyType == wxKEY_NONE && m_count == 0),
(wxNodeBase *)NULL,
wxT("can't append object with numeric key to this list") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
return AppendCommon(node);
}
wxNodeBase *wxListBase::Append (const wxChar *key, void *object)
{
wxCHECK_MSG( (m_keyType == wxKEY_STRING) ||
(m_keyType == wxKEY_NONE && m_count == 0),
(wxNodeBase *)NULL,
wxT("can't append object with string key to this list") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
return AppendCommon(node);
}
wxNodeBase *wxListBase::Insert(wxNodeBase *position, void *object)
{
// all objects in a keyed list should have a key
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
wxT("need a key for the object to insert") );
wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
wxT("can't insert before a node from another list") );
// previous and next node for the node being inserted
wxNodeBase *prev, *next;
if ( position )
{
prev = position->GetPrevious();
next = position;
}
else
{
// inserting in the beginning of the list
prev = (wxNodeBase *)NULL;
next = m_nodeFirst;
}
// wxDefaultListKey: see comment in Append() above
wxNodeBase *node = CreateNode(prev, next, object, wxDefaultListKey);
if ( !m_nodeFirst )
{
m_nodeLast = node;
}
if ( prev == NULL )
{
m_nodeFirst = node;
}
m_count++;
return node;
}
wxNodeBase *wxListBase::Item(size_t n) const
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( n-- == 0 )
{
return current;
}
}
wxFAIL_MSG( wxT("invalid index in wxListBase::Item") );
return (wxNodeBase *)NULL;
}
wxNodeBase *wxListBase::Find(const wxListKey& key) const
{
wxASSERT_MSG( m_keyType == key.GetKeyType(),
wxT("this list is not keyed on the type of this key") );
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( key == current->m_key )
{
return current;
}
}
// not found
return (wxNodeBase *)NULL;
}
wxNodeBase *wxListBase::Find(const void *object) const
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( current->GetData() == object )
return current;
}
// not found
return (wxNodeBase *)NULL;
}
int wxListBase::IndexOf(void *object) const
{
wxNodeBase *node = Find( object );
return node ? node->IndexOf() : wxNOT_FOUND;
}
void wxListBase::DoDeleteNode(wxNodeBase *node)
{
// free node's data
if ( m_keyType == wxKEY_STRING )
{
free(node->m_key.string);
}
if ( m_destroy )
{
node->DeleteData();
}
// so that the node knows that it's being deleted by the list
node->m_list = NULL;
delete node;
}
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