📄 layout.cpp
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/////////////////////////////////////////////////////////////////////////////
// Name: layout.cpp
// Purpose: Constraint layout system classes
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id: layout.cpp,v 1.30 2005/03/12 20:57:14 RD Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// =============================================================================
// declarations
// =============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "layout.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#endif
#if wxUSE_CONSTRAINTS
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
#endif
#include "wx/layout.h"
IMPLEMENT_DYNAMIC_CLASS(wxIndividualLayoutConstraint, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxLayoutConstraints, wxObject)
inline void wxGetAsIs(wxWindowBase* win, int* w, int* h)
{
#if 1
// The old way. Works for me.
win->GetSize(w, h);
#endif
#if 0
// Vadim's change. Breaks wxPython's LayoutAnchors
win->GetBestSize(w, h);
#endif
#if 0
// Proposed compromise. Doesn't work.
int sw, sh, bw, bh;
win->GetSize(&sw, &sh);
win->GetBestSize(&bw, &bh);
if (w)
*w = wxMax(sw, bw);
if (h)
*h = wxMax(sh, bh);
#endif
}
wxIndividualLayoutConstraint::wxIndividualLayoutConstraint()
{
myEdge = wxTop;
relationship = wxUnconstrained;
margin = 0;
value = 0;
percent = 0;
otherEdge = wxTop;
done = false;
otherWin = (wxWindowBase *) NULL;
}
void wxIndividualLayoutConstraint::Set(wxRelationship rel, wxWindowBase *otherW, wxEdge otherE, int val, int marg)
{
if (rel == wxSameAs)
{
// If Set is called by the user with wxSameAs then call SameAs to do
// it since it will actually use wxPercent instead.
SameAs(otherW, otherE, marg);
return;
}
relationship = rel;
otherWin = otherW;
otherEdge = otherE;
if ( rel == wxPercentOf )
{
percent = val;
}
else
{
value = val;
}
margin = marg;
}
void wxIndividualLayoutConstraint::LeftOf(wxWindowBase *sibling, int marg)
{
Set(wxLeftOf, sibling, wxLeft, 0, marg);
}
void wxIndividualLayoutConstraint::RightOf(wxWindowBase *sibling, int marg)
{
Set(wxRightOf, sibling, wxRight, 0, marg);
}
void wxIndividualLayoutConstraint::Above(wxWindowBase *sibling, int marg)
{
Set(wxAbove, sibling, wxTop, 0, marg);
}
void wxIndividualLayoutConstraint::Below(wxWindowBase *sibling, int marg)
{
Set(wxBelow, sibling, wxBottom, 0, marg);
}
//
// 'Same edge' alignment
//
void wxIndividualLayoutConstraint::SameAs(wxWindowBase *otherW, wxEdge edge, int marg)
{
Set(wxPercentOf, otherW, edge, 100, marg);
}
// The edge is a percentage of the other window's edge
void wxIndividualLayoutConstraint::PercentOf(wxWindowBase *otherW, wxEdge wh, int per)
{
Set(wxPercentOf, otherW, wh, per);
}
//
// Edge has absolute value
//
void wxIndividualLayoutConstraint::Absolute(int val)
{
value = val;
relationship = wxAbsolute;
}
// Reset constraint if it mentions otherWin
bool wxIndividualLayoutConstraint::ResetIfWin(wxWindowBase *otherW)
{
if (otherW == otherWin)
{
myEdge = wxTop;
relationship = wxAsIs;
margin = 0;
value = 0;
percent = 0;
otherEdge = wxTop;
otherWin = (wxWindowBase *) NULL;
return true;
}
return false;
}
// Try to satisfy constraint
bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constraints, wxWindowBase *win)
{
if (relationship == wxAbsolute)
{
done = true;
return true;
}
switch (myEdge)
{
case wxLeft:
{
switch (relationship)
{
case wxLeftOf:
{
// We can know this edge if: otherWin is win's
// parent, or otherWin has a satisfied constraint,
// or otherWin has no constraint.
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = edgePos - margin;
done = true;
return true;
}
else
return false;
}
case wxRightOf:
{
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = edgePos + margin;
done = true;
return true;
}
else
return false;
}
case wxPercentOf:
{
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) + margin);
done = true;
return true;
}
else
return false;
}
case wxUnconstrained:
{
// We know the left-hand edge position if we know
// the right-hand edge and we know the width; OR if
// we know the centre and the width.
if (constraints->right.GetDone() && constraints->width.GetDone())
{
value = (constraints->right.GetValue() - constraints->width.GetValue() + margin);
done = true;
return true;
}
else if (constraints->centreX.GetDone() && constraints->width.GetDone())
{
value = (int)(constraints->centreX.GetValue() - (constraints->width.GetValue()/2) + margin);
done = true;
return true;
}
else
return false;
}
case wxAsIs:
{
int y;
win->GetPosition(&value, &y);
done = true;
return true;
}
default:
break;
}
break;
}
case wxRight:
{
switch (relationship)
{
case wxLeftOf:
{
// We can know this edge if: otherWin is win's
// parent, or otherWin has a satisfied constraint,
// or otherWin has no constraint.
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = edgePos - margin;
done = true;
return true;
}
else
return false;
}
case wxRightOf:
{
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = edgePos + margin;
done = true;
return true;
}
else
return false;
}
case wxPercentOf:
{
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) - margin);
done = true;
return true;
}
else
return false;
}
case wxUnconstrained:
{
// We know the right-hand edge position if we know the
// left-hand edge and we know the width, OR if we know the
// centre edge and the width.
if (constraints->left.GetDone() && constraints->width.GetDone())
{
value = (constraints->left.GetValue() + constraints->width.GetValue() - margin);
done = true;
return true;
}
else if (constraints->centreX.GetDone() && constraints->width.GetDone())
{
value = (int)(constraints->centreX.GetValue() + (constraints->width.GetValue()/2) - margin);
done = true;
return true;
}
else
return false;
}
case wxAsIs:
{
int x, y;
int w, h;
wxGetAsIs(win, &w, &h);
win->GetPosition(&x, &y);
value = x + w;
done = true;
return true;
}
default:
break;
}
break;
}
case wxTop:
{
switch (relationship)
{
case wxAbove:
{
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