containr.cpp
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CPP
658 行
///////////////////////////////////////////////////////////////////////////////
// Name: src/common/containr.cpp
// Purpose: implementation of wxControlContainer
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.01
// RCS-ID: $Id: containr.cpp,v 1.37.2.2 2006/03/25 02:56:53 VZ Exp $
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "containr.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/event.h"
#include "wx/window.h"
#endif //WX_PRECOMP
#include "wx/containr.h"
#ifdef __WXMAC__
#include "wx/scrolbar.h"
#endif
#ifdef __WXMSW__
#include "wx/radiobut.h"
#endif
// ============================================================================
// implementation
// ============================================================================
wxControlContainer::wxControlContainer(wxWindow *winParent)
{
m_winParent = winParent;
m_winLastFocused =
m_winTmpDefault =
m_winDefault = NULL;
m_inSetFocus = false;
}
bool wxControlContainer::AcceptsFocus() const
{
// if we're not shown or disabled, we can't accept focus
if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
{
// otherwise we can accept focus either if we have no children at all
// (in this case we're probably not used as a container) or only when
// at least one child will accept focus
wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
if ( !node )
return true;
#ifdef __WXMAC__
// wxMac has eventually the two scrollbars as children, they don't count
// as real children in the algorithm mentioned above
bool hasRealChildren = false ;
#endif
while ( node )
{
wxWindow *child = node->GetData();
if ( child->AcceptsFocus() )
{
return true;
}
#ifdef __WXMAC__
wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ;
if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) )
hasRealChildren = true ;
#endif
node = node->GetNext();
}
#ifdef __WXMAC__
if ( !hasRealChildren )
return true ;
#endif
}
return false;
}
void wxControlContainer::SetLastFocus(wxWindow *win)
{
// the panel itself should never get the focus at all but if it does happen
// temporarily (as it seems to do under wxGTK), at the very least don't
// forget our previous m_winLastFocused
if ( win != m_winParent )
{
// if we're setting the focus
if ( win )
{
// find the last _immediate_ child which got focus
wxWindow *winParent = win;
while ( winParent != m_winParent )
{
win = winParent;
winParent = win->GetParent();
// Yes, this can happen, though in a totally pathological case.
// like when detaching a menubar from a frame with a child
// which has pushed itself as an event handler for the menubar.
// (under wxGTK)
wxASSERT_MSG( winParent,
_T("Setting last focus for a window that is not our child?") );
}
}
m_winLastFocused = win;
if ( win )
{
wxLogTrace(_T("focus"), _T("Set last focus to %s(%s)"),
win->GetClassInfo()->GetClassName(),
win->GetLabel().c_str());
}
else
{
wxLogTrace(_T("focus"), _T("No more last focus"));
}
}
// propagate the last focus upwards so that our parent can set focus back
// to us if it loses it now and regains later
wxWindow *parent = m_winParent->GetParent();
if ( parent )
{
wxChildFocusEvent eventFocus(m_winParent);
parent->GetEventHandler()->ProcessEvent(eventFocus);
}
}
// --------------------------------------------------------------------
// The following four functions are used to find other radio buttons
// within the same group. Used by wxSetFocusToChild on wxMSW
// --------------------------------------------------------------------
#ifdef __WXMSW__
wxRadioButton* wxGetPreviousButtonInGroup(wxRadioButton *btn)
{
if ( btn->HasFlag(wxRB_GROUP) || btn->HasFlag(wxRB_SINGLE) )
return NULL;
const wxWindowList& siblings = btn->GetParent()->GetChildren();
wxWindowList::compatibility_iterator nodeThis = siblings.Find(btn);
wxCHECK_MSG( nodeThis, NULL, _T("radio button not a child of its parent?") );
// Iterate over all previous siblings until we find the next radio button
wxWindowList::compatibility_iterator nodeBefore = nodeThis->GetPrevious();
wxRadioButton *prevBtn = 0;
while (nodeBefore)
{
prevBtn = wxDynamicCast(nodeBefore->GetData(), wxRadioButton);
if (prevBtn)
break;
nodeBefore = nodeBefore->GetPrevious();
}
if (!prevBtn || prevBtn->HasFlag(wxRB_SINGLE))
{
// no more buttons in group
return NULL;
}
return prevBtn;
}
wxRadioButton* wxGetNextButtonInGroup(wxRadioButton *btn)
{
if (btn->HasFlag(wxRB_SINGLE))
return NULL;
const wxWindowList& siblings = btn->GetParent()->GetChildren();
wxWindowList::compatibility_iterator nodeThis = siblings.Find(btn);
wxCHECK_MSG( nodeThis, NULL, _T("radio button not a child of its parent?") );
// Iterate over all previous siblings until we find the next radio button
wxWindowList::compatibility_iterator nodeNext = nodeThis->GetNext();
wxRadioButton *nextBtn = 0;
while (nodeNext)
{
nextBtn = wxDynamicCast(nodeNext->GetData(), wxRadioButton);
if (nextBtn)
break;
nodeNext = nodeNext->GetNext();
}
if ( !nextBtn || nextBtn->HasFlag(wxRB_GROUP) || nextBtn->HasFlag(wxRB_SINGLE) )
{
// no more buttons or the first button of the next group
return NULL;
}
return nextBtn;
}
wxRadioButton* wxGetFirstButtonInGroup(wxRadioButton *btn)
{
while (true)
{
wxRadioButton* prevBtn = wxGetPreviousButtonInGroup(btn);
if (!prevBtn)
return btn;
btn = prevBtn;
}
}
wxRadioButton* wxGetLastButtonInGroup(wxRadioButton *btn)
{
while (true)
{
wxRadioButton* nextBtn = wxGetNextButtonInGroup(btn);
if (!nextBtn)
return btn;
btn = nextBtn;
}
}
wxRadioButton* wxGetSelectedButtonInGroup(wxRadioButton *btn)
{
// Find currently selected button
if (btn->GetValue())
return btn;
if (btn->HasFlag(wxRB_SINGLE))
return NULL;
wxRadioButton *selBtn;
// First check all previous buttons
for (selBtn = wxGetPreviousButtonInGroup(btn); selBtn; selBtn = wxGetPreviousButtonInGroup(selBtn))
if (selBtn->GetValue())
return selBtn;
// Now all following buttons
for (selBtn = wxGetNextButtonInGroup(btn); selBtn; selBtn = wxGetNextButtonInGroup(selBtn))
if (selBtn->GetValue())
return selBtn;
return NULL;
}
#endif // __WXMSW__
// ----------------------------------------------------------------------------
// Keyboard handling - this is the place where the TAB traversal logic is
// implemented. As this code is common to all ports, this ensures consistent
// behaviour even if we don't specify how exactly the wxNavigationKeyEvent are
// generated and this is done in platform specific code which also ensures that
// we can follow the given platform standards.
// ----------------------------------------------------------------------------
void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event )
{
wxWindow *parent = m_winParent->GetParent();
// the event is propagated downwards if the event emitter was our parent
bool goingDown = event.GetEventObject() == parent;
const wxWindowList& children = m_winParent->GetChildren();
// there is not much to do if we don't have children and we're not
// interested in "notebook page change" events here
if ( !children.GetCount() || event.IsWindowChange() )
{
// let the parent process it unless it already comes from our parent
// of we don't have any
if ( goingDown ||
!parent || !parent->GetEventHandler()->ProcessEvent(event) )
{
event.Skip();
}
return;
}
// where are we going?
bool forward = event.GetDirection();
// the node of the children list from which we should start looking for the
// next acceptable child
wxWindowList::compatibility_iterator node, start_node;
// we should start from the first/last control and not from the one which
// had focus the last time if we're propagating the event downwards because
// for our parent we look like a single control
if ( goingDown )
{
// just to be sure it's not used (normally this is not necessary, but
// doesn't hurt neither)
m_winLastFocused = (wxWindow *)NULL;
// start from first or last depending on where we're going
node = forward ? children.GetFirst() : children.GetLast();
// we want to cycle over all nodes
start_node = wxWindowList::compatibility_iterator();
}
else
{
// try to find the child which has the focus currently
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