appcmn.cpp
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CPP
613 行
/////////////////////////////////////////////////////////////////////////////
// Name: common/appcmn.cpp
// Purpose: wxAppConsole and wxAppBase methods common to all platforms
// Author: Vadim Zeitlin
// Modified by:
// Created: 18.10.99
// RCS-ID: $Id: appcmn.cpp,v 1.106 2005/09/14 14:22:16 VZ Exp $
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "appbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/bitmap.h"
#include "wx/intl.h"
#include "wx/list.h"
#include "wx/log.h"
#include "wx/msgdlg.h"
#include "wx/bitmap.h"
#include "wx/confbase.h"
#endif
#include "wx/apptrait.h"
#include "wx/cmdline.h"
#include "wx/evtloop.h"
#include "wx/msgout.h"
#include "wx/thread.h"
#include "wx/utils.h"
#include "wx/ptr_scpd.h"
#if defined(__WXMSW__)
#include "wx/msw/private.h" // includes windows.h for LOGFONT
#endif
#if wxUSE_FONTMAP
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
// DLL options compatibility check:
#include "wx/build.h"
WX_CHECK_BUILD_OPTIONS("wxCore")
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
// this defines wxEventLoopPtr
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop);
// ============================================================================
// wxAppBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// initialization
// ----------------------------------------------------------------------------
wxAppBase::wxAppBase()
{
m_topWindow = (wxWindow *)NULL;
m_useBestVisual = false;
m_isActive = true;
#if wxUSE_EVTLOOP_IN_APP
m_mainLoop = NULL;
#endif // wxUSE_EVTLOOP_IN_APP
// We don't want to exit the app if the user code shows a dialog from its
// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
// to Yes initially as this dialog would be the last top level window.
// OTOH, if we set it to No initially we'll have to overwrite it with Yes
// when we enter our OnRun() because we do want the default behaviour from
// then on. But this would be a problem if the user code calls
// SetExitOnFrameDelete(false) from OnInit().
//
// So we use the special "Later" value which is such that
// GetExitOnFrameDelete() returns false for it but which we know we can
// safely (i.e. without losing the effect of the users SetExitOnFrameDelete
// call) overwrite in OnRun()
m_exitOnFrameDelete = Later;
}
bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig)
{
if ( !wxAppConsole::Initialize(argcOrig, argvOrig) )
return false;
#if wxUSE_THREADS
wxPendingEventsLocker = new wxCriticalSection;
#endif
wxInitializeStockLists();
wxInitializeStockObjects();
wxBitmap::InitStandardHandlers();
return true;
}
// ----------------------------------------------------------------------------
// cleanup
// ----------------------------------------------------------------------------
wxAppBase::~wxAppBase()
{
// this destructor is required for Darwin
}
void wxAppBase::CleanUp()
{
// clean up all the pending objects
DeletePendingObjects();
// and any remaining TLWs (they remove themselves from wxTopLevelWindows
// when destroyed, so iterate until none are left)
while ( !wxTopLevelWindows.empty() )
{
// do not use Destroy() here as it only puts the TLW in pending list
// but we want to delete them now
delete wxTopLevelWindows.GetFirst()->GetData();
}
// undo everything we did in Initialize() above
wxBitmap::CleanUpHandlers();
wxDeleteStockObjects();
wxDeleteStockLists();
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
delete wxPendingEvents;
wxPendingEvents = NULL;
#if wxUSE_THREADS
delete wxPendingEventsLocker;
wxPendingEventsLocker = NULL;
#if wxUSE_VALIDATORS
// If we don't do the following, we get an apparent memory leak.
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
#endif // wxUSE_VALIDATORS
#endif // wxUSE_THREADS
}
#if wxUSE_CMDLINE_PARSER
// ----------------------------------------------------------------------------
// GUI-specific command line options handling
// ----------------------------------------------------------------------------
#define OPTION_THEME _T("theme")
#define OPTION_MODE _T("mode")
void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
{
// first add the standard non GUI options
wxAppConsole::OnInitCmdLine(parser);
// the standard command line options
static const wxCmdLineEntryDesc cmdLineGUIDesc[] =
{
#ifdef __WXUNIVERSAL__
{
wxCMD_LINE_OPTION,
wxEmptyString,
OPTION_THEME,
gettext_noop("specify the theme to use"),
wxCMD_LINE_VAL_STRING,
0x0
},
#endif // __WXUNIVERSAL__
#if defined(__WXMGL__)
// VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports
// should provide this option. That's why it is in common/appcmn.cpp
// and not mgl/app.cpp
{
wxCMD_LINE_OPTION,
wxEmptyString,
OPTION_MODE,
gettext_noop("specify display mode to use (e.g. 640x480-16)"),
wxCMD_LINE_VAL_STRING,
0x0
},
#endif // __WXMGL__
// terminator
{
wxCMD_LINE_NONE,
wxEmptyString,
wxEmptyString,
wxEmptyString,
wxCMD_LINE_VAL_NONE,
0x0
}
};
parser.SetDesc(cmdLineGUIDesc);
}
bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
{
#ifdef __WXUNIVERSAL__
wxString themeName;
if ( parser.Found(OPTION_THEME, &themeName) )
{
wxTheme *theme = wxTheme::Create(themeName);
if ( !theme )
{
wxLogError(_("Unsupported theme '%s'."), themeName.c_str());
return false;
}
// Delete the defaultly created theme and set the new theme.
delete wxTheme::Get();
wxTheme::Set(theme);
}
#endif // __WXUNIVERSAL__
#if defined(__WXMGL__)
wxString modeDesc;
if ( parser.Found(OPTION_MODE, &modeDesc) )
{
unsigned w, h, bpp;
if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 )
{
wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
return false;
}
if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
return false;
}
#endif // __WXMGL__
return wxAppConsole::OnCmdLineParsed(parser);
}
#endif // wxUSE_CMDLINE_PARSER
// ----------------------------------------------------------------------------
// main event loop implementation
// ----------------------------------------------------------------------------
int wxAppBase::MainLoop()
{
#if wxUSE_EVTLOOP_IN_APP
wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop);
return m_mainLoop->Run();
#else // !wxUSE_EVTLOOP_IN_APP
return 0;
#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
}
void wxAppBase::ExitMainLoop()
{
#if wxUSE_EVTLOOP_IN_APP
// we should exit from the main event loop, not just any currently active
// (e.g. modal dialog) event loop
if ( m_mainLoop && m_mainLoop->IsRunning() )
{
m_mainLoop->Exit(0);
}
#endif // wxUSE_EVTLOOP_IN_APP
}
bool wxAppBase::Pending()
{
#if wxUSE_EVTLOOP_IN_APP
// use the currently active message loop here, not m_mainLoop, because if
// we're showing a modal dialog (with its own event loop) currently the
// main event loop is not running anyhow
wxEventLoop * const loop = wxEventLoop::GetActive();
return loop && loop->Pending();
#else // wxUSE_EVTLOOP_IN_APP
return false;
#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
}
bool wxAppBase::Dispatch()
{
#if wxUSE_EVTLOOP_IN_APP
// see comment in Pending()
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