longlong.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 1,199 行 · 第 1/2 页
CPP
1,199 行
wxULongLongWx wxULongLongWx::operator|(const wxULongLongWx& ll) const
{
return wxULongLongWx(m_hi | ll.m_hi, m_lo | ll.m_lo);
}
wxLongLongWx wxLongLongWx::operator^(const wxLongLongWx& ll) const
{
return wxLongLongWx(m_hi ^ ll.m_hi, m_lo ^ ll.m_lo);
}
wxULongLongWx wxULongLongWx::operator^(const wxULongLongWx& ll) const
{
return wxULongLongWx(m_hi ^ ll.m_hi, m_lo ^ ll.m_lo);
}
wxLongLongWx& wxLongLongWx::operator&=(const wxLongLongWx& ll)
{
m_lo &= ll.m_lo;
m_hi &= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll &= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator&=(const wxULongLongWx& ll)
{
m_lo &= ll.m_lo;
m_hi &= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll &= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx& wxLongLongWx::operator|=(const wxLongLongWx& ll)
{
m_lo |= ll.m_lo;
m_hi |= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll |= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator|=(const wxULongLongWx& ll)
{
m_lo |= ll.m_lo;
m_hi |= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll |= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx& wxLongLongWx::operator^=(const wxLongLongWx& ll)
{
m_lo ^= ll.m_lo;
m_hi ^= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll ^= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator^=(const wxULongLongWx& ll)
{
m_lo ^= ll.m_lo;
m_hi ^= ll.m_hi;
#ifdef wxLONGLONG_TEST_MODE
m_ll ^= ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxLongLongWx wxLongLongWx::operator~() const
{
return wxLongLongWx(~m_hi, ~m_lo);
}
wxULongLongWx wxULongLongWx::operator~() const
{
return wxULongLongWx(~m_hi, ~m_lo);
}
// multiplication
wxLongLongWx wxLongLongWx::operator*(const wxLongLongWx& ll) const
{
wxLongLongWx res(*this);
res *= ll;
return res;
}
wxULongLongWx wxULongLongWx::operator*(const wxULongLongWx& ll) const
{
wxULongLongWx res(*this);
res *= ll;
return res;
}
wxLongLongWx& wxLongLongWx::operator*=(const wxLongLongWx& ll)
{
wxLongLongWx t(m_hi, m_lo);
wxLongLongWx q(ll.m_hi, ll.m_lo);
m_hi = m_lo = 0;
#ifdef wxLONGLONG_TEST_MODE
wxLongLong_t llOld = m_ll;
m_ll = 0;
#endif // wxLONGLONG_TEST_MODE
int counter = 0;
do
{
if ((q.m_lo & 1) != 0)
*this += t;
q >>= 1;
t <<= 1;
counter++;
}
while ((counter < 64) && ((q.m_hi != 0) || (q.m_lo != 0)));
#ifdef wxLONGLONG_TEST_MODE
m_ll = llOld * ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
wxULongLongWx& wxULongLongWx::operator*=(const wxULongLongWx& ll)
{
wxULongLongWx t(m_hi, m_lo);
wxULongLongWx q(ll.m_hi, ll.m_lo);
m_hi = m_lo = 0;
#ifdef wxLONGLONG_TEST_MODE
wxULongLong_t llOld = m_ll;
m_ll = 0;
#endif // wxLONGLONG_TEST_MODE
int counter = 0;
do
{
if ((q.m_lo & 1) != 0)
*this += t;
q >>= 1;
t <<= 1;
counter++;
}
while ((counter < 64) && ((q.m_hi != 0) || (q.m_lo != 0)));
#ifdef wxLONGLONG_TEST_MODE
m_ll = llOld * ll.m_ll;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// division
#define IS_MSB_SET(ll) ((ll.GetHi()) & (1 << (8*sizeof(long) - 1)))
void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
wxLongLongWx& quotient,
wxLongLongWx& remainderIO) const
{
if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
{
// provoke division by zero error and silence the compilers warnings
// about an expression without effect and unused variable
long dummy = divisorIn.m_lo/divisorIn.m_hi;
dummy += 0;
}
// VZ: I'm writing this in a hurry and it's surely not the fastest way to
// do this - any improvements are more than welcome
//
// code inspired by the snippet at
// http://www.bearcave.com/software/divide.htm
//
// Copyright notice:
//
// Use of this program, for any purpose, is granted the author, Ian
// Kaplan, as long as this copyright notice is included in the source
// code or any source code derived from this program. The user assumes
// all responsibility for using this code.
// init everything
wxULongLongWx dividend, divisor, remainder;
quotient = 0l;
remainder = 0l;
// always do unsigned division and adjust the signs later: in C integer
// division, the sign of the remainder is the same as the sign of the
// dividend, while the sign of the quotient is the product of the signs of
// the dividend and divisor. Of course, we also always have
//
// dividend = quotient*divisor + remainder
//
// with 0 <= abs(remainder) < abs(divisor)
bool negRemainder = GetHi() < 0;
bool negQuotient = false; // assume positive
if ( GetHi() < 0 )
{
negQuotient = !negQuotient;
dividend = -*this;
} else {
dividend = *this;
}
if ( divisorIn.GetHi() < 0 )
{
negQuotient = !negQuotient;
divisor = -divisorIn;
} else {
divisor = divisorIn;
}
// check for some particular cases
if ( divisor > dividend )
{
remainder = dividend;
}
else if ( divisor == dividend )
{
quotient = 1l;
}
else
{
// here: dividend > divisor and both are positive: do unsigned division
size_t nBits = 64u;
wxLongLongWx d;
while ( remainder < divisor )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
d = dividend;
dividend <<= 1;
nBits--;
}
// undo the last loop iteration
dividend = d;
remainder >>= 1;
nBits++;
for ( size_t i = 0; i < nBits; i++ )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
wxLongLongWx t = remainder - divisor;
dividend <<= 1;
quotient <<= 1;
if ( !IS_MSB_SET(t) )
{
quotient |= 1;
remainder = t;
}
}
}
remainderIO = remainder;
// adjust signs
if ( negRemainder )
{
remainderIO = -remainderIO;
}
if ( negQuotient )
{
quotient = -quotient;
}
}
void wxULongLongWx::Divide(const wxULongLongWx& divisorIn,
wxULongLongWx& quotient,
wxULongLongWx& remainder) const
{
if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
{
// provoke division by zero error and silence the compilers warnings
// about an expression without effect and unused variable
unsigned long dummy = divisorIn.m_lo/divisorIn.m_hi;
dummy += 0;
}
// VZ: I'm writing this in a hurry and it's surely not the fastest way to
// do this - any improvements are more than welcome
//
// code inspired by the snippet at
// http://www.bearcave.com/software/divide.htm
//
// Copyright notice:
//
// Use of this program, for any purpose, is granted the author, Ian
// Kaplan, as long as this copyright notice is included in the source
// code or any source code derived from this program. The user assumes
// all responsibility for using this code.
// init everything
wxULongLongWx dividend = *this,
divisor = divisorIn;
quotient = 0l;
remainder = 0l;
// check for some particular cases
if ( divisor > dividend )
{
remainder = dividend;
}
else if ( divisor == dividend )
{
quotient = 1l;
}
else
{
// here: dividend > divisor
size_t nBits = 64u;
wxULongLongWx d;
while ( remainder < divisor )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
d = dividend;
dividend <<= 1;
nBits--;
}
// undo the last loop iteration
dividend = d;
remainder >>= 1;
nBits++;
for ( size_t i = 0; i < nBits; i++ )
{
remainder <<= 1;
if ( IS_MSB_SET(dividend) )
{
remainder |= 1;
}
wxULongLongWx t = remainder - divisor;
dividend <<= 1;
quotient <<= 1;
if ( !IS_MSB_SET(t) )
{
quotient |= 1;
remainder = t;
}
}
}
}
wxLongLongWx wxLongLongWx::operator/(const wxLongLongWx& ll) const
{
wxLongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return quotient;
}
wxULongLongWx wxULongLongWx::operator/(const wxULongLongWx& ll) const
{
wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return quotient;
}
wxLongLongWx& wxLongLongWx::operator/=(const wxLongLongWx& ll)
{
wxLongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
*this = quotient;
return *this;
}
wxULongLongWx& wxULongLongWx::operator/=(const wxULongLongWx& ll)
{
wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
*this = quotient;
return *this;
}
wxLongLongWx wxLongLongWx::operator%(const wxLongLongWx& ll) const
{
wxLongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return remainder;
}
wxULongLongWx wxULongLongWx::operator%(const wxULongLongWx& ll) const
{
wxULongLongWx quotient, remainder;
Divide(ll, quotient, remainder);
return remainder;
}
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
// temporary - just for testing
void *wxLongLongWx::asArray(void) const
{
static unsigned char temp[8];
temp[0] = (char)((m_hi >> 24) & 0xFF);
temp[1] = (char)((m_hi >> 16) & 0xFF);
temp[2] = (char)((m_hi >> 8) & 0xFF);
temp[3] = (char)((m_hi >> 0) & 0xFF);
temp[4] = (char)((m_lo >> 24) & 0xFF);
temp[5] = (char)((m_lo >> 16) & 0xFF);
temp[6] = (char)((m_lo >> 8) & 0xFF);
temp[7] = (char)((m_lo >> 0) & 0xFF);
return temp;
}
void *wxULongLongWx::asArray(void) const
{
static unsigned char temp[8];
temp[0] = (char)((m_hi >> 24) & 0xFF);
temp[1] = (char)((m_hi >> 16) & 0xFF);
temp[2] = (char)((m_hi >> 8) & 0xFF);
temp[3] = (char)((m_hi >> 0) & 0xFF);
temp[4] = (char)((m_lo >> 24) & 0xFF);
temp[5] = (char)((m_lo >> 16) & 0xFF);
temp[6] = (char)((m_lo >> 8) & 0xFF);
temp[7] = (char)((m_lo >> 0) & 0xFF);
return temp;
}
#endif // wxUSE_LONGLONG_WX
#define LL_TO_STRING(name) \
wxString name::ToString() const \
{ \
/* TODO: this is awfully inefficient, anything better? */ \
wxString result; \
\
name ll = *this; \
\
bool neg = ll < 0; \
if ( neg ) \
{ \
while ( ll != 0 ) \
{ \
long digit = (ll % 10).ToLong(); \
result.Prepend((wxChar)(_T('0') - digit)); \
ll /= 10; \
} \
} \
else \
{ \
while ( ll != 0 ) \
{ \
long digit = (ll % 10).ToLong(); \
result.Prepend((wxChar)(_T('0') + digit)); \
ll /= 10; \
} \
} \
\
if ( result.empty() ) \
result = _T('0'); \
else if ( neg ) \
result.Prepend(_T('-')); \
\
return result; \
}
#define ULL_TO_STRING(name) \
wxString name::ToString() const \
{ \
/* TODO: this is awfully inefficient, anything better? */ \
wxString result; \
\
name ll = *this; \
\
while ( ll != 0 ) \
{ \
result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong())); \
ll /= 10; \
} \
\
if ( result.empty() ) \
result = _T('0'); \
\
return result; \
}
#if wxUSE_LONGLONG_NATIVE
LL_TO_STRING(wxLongLongNative)
ULL_TO_STRING(wxULongLongNative)
#endif
#if wxUSE_LONGLONG_WX
LL_TO_STRING(wxLongLongWx)
ULL_TO_STRING(wxULongLongWx)
#endif
#if wxUSE_STD_IOSTREAM
// input/output
WXDLLIMPEXP_BASE
wxSTD ostream& operator<< (wxSTD ostream& o, const wxLongLong& ll)
{
return o << ll.ToString();
}
WXDLLIMPEXP_BASE
wxSTD ostream& operator<< (wxSTD ostream& o, const wxULongLong& ll)
{
return o << ll.ToString();
}
#endif // wxUSE_STD_IOSTREAM
WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxLongLong& ll)
{
return s << ll.ToString();
}
WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxULongLong& ll)
{
return s << ll.ToString();
}
#endif // wxUSE_LONGLONG
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