sckstrm.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 91 行
CPP
91 行
/////////////////////////////////////////////////////////////////////////////
// Name: sckstrm.h
// Purpose: wxSocket*Stream
// Author: Guilhem Lavaux
// Modified by:
// Created: 17/07/97
// RCS-ID: $Id: sckstrm.cpp,v 1.13 2004/05/23 20:52:04 JS Exp $
// Copyright: (c)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "sckstrm.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#endif
#if wxUSE_SOCKETS && wxUSE_STREAMS
#include "wx/stream.h"
#include "wx/socket.h"
#include "wx/sckstrm.h"
// ---------------------------------------------------------------------------
// wxSocketOutputStream
// ---------------------------------------------------------------------------
wxSocketOutputStream::wxSocketOutputStream(wxSocketBase& s)
: m_o_socket(&s)
{
}
wxSocketOutputStream::~wxSocketOutputStream()
{
}
size_t wxSocketOutputStream::OnSysWrite(const void *buffer, size_t size)
{
size_t ret = m_o_socket->Write((const char *)buffer, size).LastCount();
m_lasterror = m_o_socket->Error() ? wxSTREAM_WRITE_ERROR : wxSTREAM_NO_ERROR;
return ret;
}
// ---------------------------------------------------------------------------
// wxSocketInputStream
// ---------------------------------------------------------------------------
wxSocketInputStream::wxSocketInputStream(wxSocketBase& s)
: m_i_socket(&s)
{
}
wxSocketInputStream::~wxSocketInputStream()
{
}
size_t wxSocketInputStream::OnSysRead(void *buffer, size_t size)
{
size_t ret = m_i_socket->Read((char *)buffer, size).LastCount();
m_lasterror = m_i_socket->Error() ? wxSTREAM_READ_ERROR : wxSTREAM_NO_ERROR;
return ret;
}
// ---------------------------------------------------------------------------
// wxSocketStream
// ---------------------------------------------------------------------------
wxSocketStream::wxSocketStream(wxSocketBase& s)
: wxSocketInputStream(s), wxSocketOutputStream(s)
{
}
wxSocketStream::~wxSocketStream()
{
}
#endif
// wxUSE_STREAMS && wxUSE_SOCKETS
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