dcbase.cpp
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CPP
988 行
/////////////////////////////////////////////////////////////////////////////
// Name: common/dcbase.cpp
// Purpose: generic methods of the wxDC Class
// Author: Vadim Zeitlin
// Modified by:
// Created: 05/25/99
// RCS-ID: $Id: dcbase.cpp,v 1.39.2.2 2006/03/15 08:50:46 JS Exp $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "dcbase.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/dc.h"
// bool wxDCBase::sm_cacheing = false;
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// special symbols
// ----------------------------------------------------------------------------
void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
wxCoord width, wxCoord height)
{
wxCHECK_RET( Ok(), wxT("invalid window dc") );
wxCoord x2 = x1 + width,
y2 = y1 + height;
// this is to yield width of 3 for width == height == 10
SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID));
// we're drawing a scaled version of wx/generic/tick.xpm here
wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
y3 = y1 + height / 2; // y of the left tick branch
DoDrawLine(x1, y3, x3, y2);
DoDrawLine(x3, y2, x2, y1);
CalcBoundingBox(x1, y1);
CalcBoundingBox(x2, y2);
}
// ----------------------------------------------------------------------------
// line/polygons
// ----------------------------------------------------------------------------
void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
{
int n = list->GetCount();
wxPoint *points = new wxPoint[n];
int i = 0;
for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
DoDrawLines(n, points, xoffset, yoffset);
delete [] points;
}
void wxDCBase::DrawPolygon(const wxList *list,
wxCoord xoffset, wxCoord yoffset,
int fillStyle)
{
int n = list->GetCount();
wxPoint *points = new wxPoint[n];
int i = 0;
for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
{
wxPoint *point = (wxPoint *)node->GetData();
points[i].x = point->x;
points[i].y = point->y;
}
DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
delete [] points;
}
void
wxDCBase::DoDrawPolyPolygon(int n,
int count[],
wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle)
{
if ( n == 1 )
{
DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle);
return;
}
int i, j, lastOfs;
wxPoint* pts;
wxPen pen;
for (i = j = lastOfs = 0; i < n; i++)
{
lastOfs = j;
j += count[i];
}
pts = new wxPoint[j+n-1];
for (i = 0; i < j; i++)
pts[i] = points[i];
for (i = 2; i <= n; i++)
{
lastOfs -= count[n-i];
pts[j++] = pts[lastOfs];
}
pen = GetPen();
SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT));
DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle);
SetPen(pen);
for (i = j = 0; i < n; i++)
{
DoDrawLines(count[i], pts+j, xoffset, yoffset);
j += count[i];
}
delete[] pts;
}
// ----------------------------------------------------------------------------
// splines
// ----------------------------------------------------------------------------
#if wxUSE_SPLINES
// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
{
wxList point_list;
wxPoint *point1 = new wxPoint;
point1->x = x1; point1->y = y1;
point_list.Append((wxObject*)point1);
wxPoint *point2 = new wxPoint;
point2->x = x2; point2->y = y2;
point_list.Append((wxObject*)point2);
wxPoint *point3 = new wxPoint;
point3->x = x3; point3->y = y3;
point_list.Append((wxObject*)point3);
DrawSpline(&point_list);
for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
{
wxPoint *p = (wxPoint *)node->GetData();
delete p;
}
}
void wxDCBase::DrawSpline(int n, wxPoint points[])
{
wxList list;
for (int i =0; i < n; i++)
{
list.Append((wxObject*)&points[i]);
}
DrawSpline(&list);
}
// ----------------------------------- spline code ----------------------------------------
void wx_quadratic_spline(double a1, double b1, double a2, double b2,
double a3, double b3, double a4, double b4);
void wx_clear_stack();
int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
double *y3, double *x4, double *y4);
void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
double x4, double y4);
static bool wx_spline_add_point(double x, double y);
static void wx_spline_draw_point_array(wxDCBase *dc);
wxList wx_spline_point_list;
#define half(z1, z2) ((z1+z2)/2.0)
#define THRESHOLD 5
/* iterative version */
void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
double b4)
{
register double xmid, ymid;
double x1, y1, x2, y2, x3, y3, x4, y4;
wx_clear_stack();
wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
xmid = (double)half(x2, x3);
ymid = (double)half(y2, y3);
if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
wx_spline_add_point( x1, y1 );
wx_spline_add_point( xmid, ymid );
} else {
wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
(double)half(x3, x4), (double)half(y3, y4), x4, y4);
wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
(double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
}
}
}
/* utilities used by spline drawing routines */
typedef struct wx_spline_stack_struct {
double x1, y1, x2, y2, x3, y3, x4, y4;
} Stack;
#define SPLINE_STACK_DEPTH 20
static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
static Stack *wx_stack_top;
static int wx_stack_count;
void wx_clear_stack()
{
wx_stack_top = wx_spline_stack;
wx_stack_count = 0;
}
void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
{
wx_stack_top->x1 = x1;
wx_stack_top->y1 = y1;
wx_stack_top->x2 = x2;
wx_stack_top->y2 = y2;
wx_stack_top->x3 = x3;
wx_stack_top->y3 = y3;
wx_stack_top->x4 = x4;
wx_stack_top->y4 = y4;
wx_stack_top++;
wx_stack_count++;
}
int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
double *x3, double *y3, double *x4, double *y4)
{
if (wx_stack_count == 0)
return (0);
wx_stack_top--;
wx_stack_count--;
*x1 = wx_stack_top->x1;
*y1 = wx_stack_top->y1;
*x2 = wx_stack_top->x2;
*y2 = wx_stack_top->y2;
*x3 = wx_stack_top->x3;
*y3 = wx_stack_top->y3;
*x4 = wx_stack_top->x4;
*y4 = wx_stack_top->y4;
return (1);
}
static bool wx_spline_add_point(double x, double y)
{
wxPoint *point = new wxPoint ;
point->x = (int) x;
point->y = (int) y;
wx_spline_point_list.Append((wxObject*)point);
return true;
}
static void wx_spline_draw_point_array(wxDCBase *dc)
{
dc->DrawLines(&wx_spline_point_list, 0, 0 );
wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
while (node)
{
wxPoint *point = (wxPoint *)node->GetData();
delete point;
wx_spline_point_list.Erase(node);
node = wx_spline_point_list.GetFirst();
}
}
void wxDCBase::DoDrawSpline( wxList *points )
{
wxCHECK_RET( Ok(), wxT("invalid window dc") );
wxPoint *p;
double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
double x1, y1, x2, y2;
wxList::compatibility_iterator node = points->GetFirst();
if (node == wxList::compatibility_iterator())
// empty list
return;
p = (wxPoint *)node->GetData();
x1 = p->x;
y1 = p->y;
node = node->GetNext();
p = (wxPoint *)node->GetData();
x2 = p->x;
y2 = p->y;
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