fontcmn.cpp
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CPP
699 行
{
wxCHECK_MSG( Ok(), wxT("wxDEFAULT"), wxT("invalid font") );
switch ( GetStyle() )
{
case wxNORMAL: return wxT("wxNORMAL");
case wxSLANT: return wxT("wxSLANT");
case wxITALIC: return wxT("wxITALIC");
default: return wxT("wxDEFAULT");
}
}
wxString wxFontBase::GetWeightString() const
{
wxCHECK_MSG( Ok(), wxT("wxDEFAULT"), wxT("invalid font") );
switch ( GetWeight() )
{
case wxNORMAL: return wxT("wxNORMAL");
case wxBOLD: return wxT("wxBOLD");
case wxLIGHT: return wxT("wxLIGHT");
default: return wxT("wxDEFAULT");
}
}
// ----------------------------------------------------------------------------
// wxNativeFontInfo
// ----------------------------------------------------------------------------
#ifdef wxNO_NATIVE_FONTINFO
// These are the generic forms of FromString()/ToString.
//
// convert to/from the string representation: format is
// version;pointsize;family;style;weight;underlined;facename;encoding
bool wxNativeFontInfo::FromString(const wxString& s)
{
long l;
wxStringTokenizer tokenizer(s, _T(";"));
wxString token = tokenizer.GetNextToken();
//
// Ignore the version for now
//
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return false;
pointSize = (int)l;
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return false;
family = (wxFontFamily)l;
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return false;
style = (wxFontStyle)l;
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return false;
weight = (wxFontWeight)l;
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return false;
underlined = l != 0;
faceName = tokenizer.GetNextToken();
#ifndef __WXMAC__
if( !faceName )
return false;
#endif
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return false;
encoding = (wxFontEncoding)l;
return true;
}
wxString wxNativeFontInfo::ToString() const
{
wxString s;
s.Printf(_T("%d;%d;%d;%d;%d;%d;%s;%d"),
0, // version
pointSize,
family,
(int)style,
(int)weight,
underlined,
faceName.GetData(),
(int)encoding);
return s;
}
void wxNativeFontInfo::Init()
{
pointSize = 0;
family = wxFONTFAMILY_DEFAULT;
style = wxFONTSTYLE_NORMAL;
weight = wxFONTWEIGHT_NORMAL;
underlined = false;
faceName.clear();
encoding = wxFONTENCODING_DEFAULT;
}
int wxNativeFontInfo::GetPointSize() const
{
return pointSize;
}
wxFontStyle wxNativeFontInfo::GetStyle() const
{
return style;
}
wxFontWeight wxNativeFontInfo::GetWeight() const
{
return weight;
}
bool wxNativeFontInfo::GetUnderlined() const
{
return underlined;
}
wxString wxNativeFontInfo::GetFaceName() const
{
return faceName;
}
wxFontFamily wxNativeFontInfo::GetFamily() const
{
return family;
}
wxFontEncoding wxNativeFontInfo::GetEncoding() const
{
return encoding;
}
void wxNativeFontInfo::SetPointSize(int pointsize)
{
pointSize = pointsize;
}
void wxNativeFontInfo::SetStyle(wxFontStyle style_)
{
style = style_;
}
void wxNativeFontInfo::SetWeight(wxFontWeight weight_)
{
weight = weight_;
}
void wxNativeFontInfo::SetUnderlined(bool underlined_)
{
underlined = underlined_;
}
void wxNativeFontInfo::SetFaceName(wxString facename_)
{
faceName = facename_;
}
void wxNativeFontInfo::SetFamily(wxFontFamily family_)
{
family = family_;
}
void wxNativeFontInfo::SetEncoding(wxFontEncoding encoding_)
{
encoding = encoding_;
}
#endif // generic wxNativeFontInfo implementation
// conversion to/from user-readable string: this is used in the generic
// versions and under MSW as well because there is no standard font description
// format there anyhow (but there is a well-defined standard for X11 fonts used
// by wxGTK and wxMotif)
#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__) || defined (__WXPM__)
wxString wxNativeFontInfo::ToUserString() const
{
wxString desc;
// first put the adjectives, if any - this is English-centric, of course,
// but what else can we do?
if ( GetUnderlined() )
{
desc << _("underlined ");
}
switch ( GetWeight() )
{
default:
wxFAIL_MSG( _T("unknown font weight") );
// fall through
case wxFONTWEIGHT_NORMAL:
break;
case wxFONTWEIGHT_LIGHT:
desc << _("light ");
break;
case wxFONTWEIGHT_BOLD:
desc << _("bold ");
break;
}
switch ( GetStyle() )
{
default:
wxFAIL_MSG( _T("unknown font style") );
// fall through
case wxFONTSTYLE_NORMAL:
break;
// we don't distinguish between the two for now anyhow...
case wxFONTSTYLE_ITALIC:
case wxFONTSTYLE_SLANT:
desc << _("italic");
break;
}
wxString face = GetFaceName();
if ( !face.empty() )
{
desc << _T(' ') << face;
}
int size = GetPointSize();
if ( size != wxNORMAL_FONT->GetPointSize() )
{
desc << _T(' ') << size;
}
#if wxUSE_FONTMAP
wxFontEncoding enc = GetEncoding();
if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
{
desc << _T(' ') << wxFontMapper::GetEncodingName(enc);
}
#endif // wxUSE_FONTMAP
return desc;
}
bool wxNativeFontInfo::FromUserString(const wxString& s)
{
// reset to the default state
Init();
// parse a more or less free form string
//
// TODO: we should handle at least the quoted facenames
wxStringTokenizer tokenizer(s, _T(";, "), wxTOKEN_STRTOK);
wxString face;
unsigned long size;
#if wxUSE_FONTMAP
wxFontEncoding encoding;
#endif // wxUSE_FONTMAP
while ( tokenizer.HasMoreTokens() )
{
wxString token = tokenizer.GetNextToken();
// normalize it
token.Trim(true).Trim(false).MakeLower();
// look for the known tokens
if ( token == _T("underlined") || token == _("underlined") )
{
SetUnderlined(true);
}
else if ( token == _T("light") || token == _("light") )
{
SetWeight(wxFONTWEIGHT_LIGHT);
}
else if ( token == _T("bold") || token == _("bold") )
{
SetWeight(wxFONTWEIGHT_BOLD);
}
else if ( token == _T("italic") || token == _("italic") )
{
SetStyle(wxFONTSTYLE_ITALIC);
}
else if ( token.ToULong(&size) )
{
SetPointSize(size);
}
#if wxUSE_FONTMAP
else if ( (encoding = wxFontMapper::Get()->CharsetToEncoding(token, false))
!= wxFONTENCODING_DEFAULT )
{
SetEncoding(encoding);
}
#endif // wxUSE_FONTMAP
else // assume it is the face name
{
if ( !face.empty() )
{
face += _T(' ');
}
face += token;
// skip the code which resets face below
continue;
}
// if we had had the facename, we shouldn't continue appending tokens
// to it (i.e. "foo bold bar" shouldn't result in the facename "foo
// bar")
if ( !face.empty() )
{
SetFaceName(face);
face.clear();
}
}
// we might not have flushed it inside the loop
if ( !face.empty() )
{
SetFaceName(face);
}
return true;
}
#endif // generic or wxMSW or wxOS2
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