gdicmn.cpp
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CPP
958 行
/////////////////////////////////////////////////////////////////////////////
// Name: gdicmn.cpp
// Purpose: Common GDI classes
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: gdicmn.cpp,v 1.117 2005/02/04 11:04:42 VZ Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "gdicmn.h"
#endif
#ifdef __VMS
#define XtDisplay XTDISPLAY
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/event.h"
#include "wx/gdicmn.h"
#include "wx/brush.h"
#include "wx/pen.h"
#include "wx/bitmap.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/font.h"
#include "wx/palette.h"
#include "wx/app.h"
#include "wx/dc.h"
#include "wx/utils.h"
#include "wx/settings.h"
#include "wx/hashmap.h"
#include "wx/log.h"
#include <string.h>
#if defined(__WXMSW__)
#include "wx/msw/wrapwin.h"
#endif
#ifdef __WXMOTIF__
#ifdef __VMS__
#pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#ifdef __VMS__
#pragma message enable nosimpint
#endif
#endif
#ifdef __WXX11__
#include "X11/Xlib.h"
#endif
#ifdef __WXMAC__
#include "wx/mac/private.h"
#include "wx/mac/uma.h"
#endif
#if wxUSE_EXTENDED_RTTI
// wxPoint
template<> void wxStringReadValue(const wxString &s , wxPoint &data )
{
wxSscanf(s, wxT("%d,%d"), &data.x , &data.y ) ;
}
template<> void wxStringWriteValue(wxString &s , const wxPoint &data )
{
s = wxString::Format(wxT("%d,%d"), data.x , data.y ) ;
}
wxCUSTOM_TYPE_INFO(wxPoint, wxToStringConverter<wxPoint> , wxFromStringConverter<wxPoint>)
template<> void wxStringReadValue(const wxString &s , wxSize &data )
{
wxSscanf(s, wxT("%d,%d"), &data.x , &data.y ) ;
}
template<> void wxStringWriteValue(wxString &s , const wxSize &data )
{
s = wxString::Format(wxT("%d,%d"), data.x , data.y ) ;
}
wxCUSTOM_TYPE_INFO(wxSize, wxToStringConverter<wxSize> , wxFromStringConverter<wxSize>)
#endif
IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
wxRect::wxRect(const wxPoint& point1, const wxPoint& point2)
{
x = point1.x;
y = point1.y;
width = point2.x - point1.x;
height = point2.y - point1.y;
if (width < 0)
{
width = -width;
x = point2.x;
}
width++;
if (height < 0)
{
height = -height;
y = point2.y;
}
height++;
}
bool wxRect::operator==(const wxRect& rect) const
{
return ((x == rect.x) &&
(y == rect.y) &&
(width == rect.width) &&
(height == rect.height));
}
wxRect wxRect::operator+(const wxRect& rect) const
{
int x1 = wxMin(this->x, rect.x);
int y1 = wxMin(this->y, rect.y);
int y2 = wxMax(y+height, rect.height+rect.y);
int x2 = wxMax(x+width, rect.width+rect.x);
return wxRect(x1, y1, x2-x1, y2-y1);
}
wxRect& wxRect::Union(const wxRect& rect)
{
// ignore empty rectangles: union with an empty rectangle shouldn't extend
// this one to (0, 0)
if ( !width || !height )
{
*this = rect;
}
else if ( rect.width && rect.height )
{
int x1 = wxMin(x, rect.x);
int y1 = wxMin(y, rect.y);
int y2 = wxMax(y + height, rect.height + rect.y);
int x2 = wxMax(x + width, rect.width + rect.x);
x = x1;
y = y1;
width = x2 - x1;
height = y2 - y1;
}
//else: we're not empty and rect is empty
return *this;
}
wxRect& wxRect::Inflate(wxCoord dx, wxCoord dy)
{
if (-2*dx>width)
{
// Don't allow deflate to eat more width than we have,
// a well-defined rectangle cannot have negative width.
x+=width/2;
width=0;
}
else
{
// The inflate is valid.
x-=dx;
width+=2*dx;
}
if (-2*dy>height)
{
// Don't allow deflate to eat more height than we have,
// a well-defined rectangle cannot have negative height.
y+=height/2;
height=0;
}
else
{
// The inflate is valid.
y-=dy;
height+=2*dy;
}
return *this;
}
bool wxRect::Inside(int cx, int cy) const
{
return ( (cx >= x) && (cy >= y)
&& ((cy - y) < height)
&& ((cx - x) < width)
);
}
wxRect& wxRect::Intersect(const wxRect& rect)
{
int x2 = GetRight(),
y2 = GetBottom();
if ( x < rect.x )
x = rect.x;
if ( y < rect.y )
y = rect.y;
if ( x2 > rect.GetRight() )
x2 = rect.GetRight();
if ( y2 > rect.GetBottom() )
y2 = rect.GetBottom();
width = x2 - x + 1;
height = y2 - y + 1;
if ( width <= 0 || height <= 0 )
{
width =
height = 0;
}
return *this;
}
bool wxRect::Intersects(const wxRect& rect) const
{
wxRect r = Intersect(rect);
// if there is no intersection, both width and height are 0
return r.width != 0;
}
// ============================================================================
// wxColourDatabase
// ============================================================================
// ----------------------------------------------------------------------------
// wxColourDatabase ctor/dtor
// ----------------------------------------------------------------------------
wxColourDatabase::wxColourDatabase ()
{
// will be created on demand in Initialize()
m_map = NULL;
}
wxColourDatabase::~wxColourDatabase ()
{
if ( m_map )
{
WX_CLEAR_HASH_MAP(wxStringToColourHashMap, *m_map);
delete m_map;
}
#ifdef __WXPM__
delete [] m_palTable;
#endif
}
// Colour database stuff
void wxColourDatabase::Initialize()
{
if ( m_map )
{
// already initialized
return;
}
m_map = new wxStringToColourHashMap;
static const struct wxColourDesc
{
const wxChar *name;
unsigned char r,g,b;
}
wxColourTable[] =
{
{wxT("AQUAMARINE"),112, 219, 147},
{wxT("BLACK"),0, 0, 0},
{wxT("BLUE"), 0, 0, 255},
{wxT("BLUE VIOLET"), 159, 95, 159},
{wxT("BROWN"), 165, 42, 42},
{wxT("CADET BLUE"), 95, 159, 159},
{wxT("CORAL"), 255, 127, 0},
{wxT("CORNFLOWER BLUE"), 66, 66, 111},
{wxT("CYAN"), 0, 255, 255},
{wxT("DARK GREY"), 47, 47, 47}, // ?
{wxT("DARK GREEN"), 47, 79, 47},
{wxT("DARK OLIVE GREEN"), 79, 79, 47},
{wxT("DARK ORCHID"), 153, 50, 204},
{wxT("DARK SLATE BLUE"), 107, 35, 142},
{wxT("DARK SLATE GREY"), 47, 79, 79},
{wxT("DARK TURQUOISE"), 112, 147, 219},
{wxT("DIM GREY"), 84, 84, 84},
{wxT("FIREBRICK"), 142, 35, 35},
{wxT("FOREST GREEN"), 35, 142, 35},
{wxT("GOLD"), 204, 127, 50},
{wxT("GOLDENROD"), 219, 219, 112},
{wxT("GREY"), 128, 128, 128},
{wxT("GREEN"), 0, 255, 0},
{wxT("GREEN YELLOW"), 147, 219, 112},
{wxT("INDIAN RED"), 79, 47, 47},
{wxT("KHAKI"), 159, 159, 95},
{wxT("LIGHT BLUE"), 191, 216, 216},
{wxT("LIGHT GREY"), 192, 192, 192},
{wxT("LIGHT STEEL BLUE"), 143, 143, 188},
{wxT("LIME GREEN"), 50, 204, 50},
{wxT("LIGHT MAGENTA"), 255, 0, 255},
{wxT("MAGENTA"), 255, 0, 255},
{wxT("MAROON"), 142, 35, 107},
{wxT("MEDIUM AQUAMARINE"), 50, 204, 153},
{wxT("MEDIUM GREY"), 100, 100, 100},
{wxT("MEDIUM BLUE"), 50, 50, 204},
{wxT("MEDIUM FOREST GREEN"), 107, 142, 35},
{wxT("MEDIUM GOLDENROD"), 234, 234, 173},
{wxT("MEDIUM ORCHID"), 147, 112, 219},
{wxT("MEDIUM SEA GREEN"), 66, 111, 66},
{wxT("MEDIUM SLATE BLUE"), 127, 0, 255},
{wxT("MEDIUM SPRING GREEN"), 127, 255, 0},
{wxT("MEDIUM TURQUOISE"), 112, 219, 219},
{wxT("MEDIUM VIOLET RED"), 219, 112, 147},
{wxT("MIDNIGHT BLUE"), 47, 47, 79},
{wxT("NAVY"), 35, 35, 142},
{wxT("ORANGE"), 204, 50, 50},
{wxT("ORANGE RED"), 255, 0, 127},
{wxT("ORCHID"), 219, 112, 219},
{wxT("PALE GREEN"), 143, 188, 143},
{wxT("PINK"), 188, 143, 234},
{wxT("PLUM"), 234, 173, 234},
{wxT("PURPLE"), 176, 0, 255},
{wxT("RED"), 255, 0, 0},
{wxT("SALMON"), 111, 66, 66},
{wxT("SEA GREEN"), 35, 142, 107},
{wxT("SIENNA"), 142, 107, 35},
{wxT("SKY BLUE"), 50, 153, 204},
{wxT("SLATE BLUE"), 0, 127, 255},
{wxT("SPRING GREEN"), 0, 255, 127},
{wxT("STEEL BLUE"), 35, 107, 142},
{wxT("TAN"), 219, 147, 112},
{wxT("THISTLE"), 216, 191, 216},
{wxT("TURQUOISE"), 173, 234, 234},
{wxT("VIOLET"), 79, 47, 79},
{wxT("VIOLET RED"), 204, 50, 153},
{wxT("WHEAT"), 216, 216, 191},
{wxT("WHITE"), 255, 255, 255},
{wxT("YELLOW"), 255, 255, 0},
{wxT("YELLOW GREEN"), 153, 204, 50}
};
size_t n;
for ( n = 0; n < WXSIZEOF(wxColourTable); n++ )
{
const wxColourDesc& cc = wxColourTable[n];
(*m_map)[cc.name] = new wxColour(cc.r, cc.g, cc.b);
}
#ifdef __WXPM__
m_palTable = new long[n];
for ( n = 0; n < WXSIZEOF(wxColourTable); n++ )
{
const wxColourDesc& cc = wxColourTable[n];
m_palTable[n] = OS2RGB(cc.r,cc.g,cc.b);
}
m_nSize = n;
#endif
}
// ----------------------------------------------------------------------------
// wxColourDatabase operations
// ----------------------------------------------------------------------------
void wxColourDatabase::AddColour(const wxString& name, const wxColour& colour)
{
Initialize();
// canonicalize the colour names before using them as keys: they should be
// in upper case
wxString colName = name;
colName.MakeUpper();
// ... and we also allow both grey/gray
wxString colNameAlt = colName;
if ( !colNameAlt.Replace(_T("GRAY"), _T("GREY")) )
{
// but in this case it is not necessary so avoid extra search below
colNameAlt.clear();
}
wxStringToColourHashMap::iterator it = m_map->find(colName);
if ( it == m_map->end() && !colNameAlt.empty() )
it = m_map->find(colNameAlt);
if ( it != m_map->end() )
{
*(it->second) = colour;
}
else // new colour
{
(*m_map)[colName] = new wxColour(colour);
}
}
wxColour wxColourDatabase::Find(const wxString& colour) const
{
wxColourDatabase * const self = wxConstCast(this, wxColourDatabase);
self->Initialize();
// first look among the existing colours
// make the comparaison case insensitive and also match both grey and gray
wxString colName = colour;
colName.MakeUpper();
wxString colNameAlt = colName;
if ( !colNameAlt.Replace(_T("GRAY"), _T("GREY")) )
colNameAlt.clear();
wxStringToColourHashMap::iterator it = m_map->find(colName);
if ( it == m_map->end() && !colNameAlt.empty() )
it = m_map->find(colNameAlt);
if ( it != m_map->end() )
return *(it->second);
// if we didn't find it, query the system, maybe it knows about it
#if defined(__WXGTK__) || defined(__X__)
wxColour col = wxColour::CreateByName(colour);
if ( col.Ok() )
{
// cache it
self->AddColour(colour, col);
}
return col;
#elif defined(__X__)
// TODO: move this to wxColour::CreateByName()
XColor xcolour;
#ifdef __WXMOTIF__
Display *display = XtDisplay((Widget) wxTheApp->GetTopLevelWidget()) ;
#endif
#ifdef __WXX11__
Display* display = (Display*) wxGetDisplay();
#endif
/* MATTHEW: [4] Use wxGetMainColormap */
if (!XParseColor(display, (Colormap) wxTheApp->GetMainColormap((WXDisplay*) display), colour.ToAscii() ,&xcolour))
return NULL;
#if wxUSE_NANOX
unsigned char r = (unsigned char)(xcolour.red);
unsigned char g = (unsigned char)(xcolour.green);
unsigned char b = (unsigned char)(xcolour.blue);
#else
unsigned char r = (unsigned char)(xcolour.red >> 8);
unsigned char g = (unsigned char)(xcolour.green >> 8);
unsigned char b = (unsigned char)(xcolour.blue >> 8);
#endif
wxColour col(r, g, b);
AddColour(colour, col);
return col;
#else // other platform
return wxNullColour;
#endif // platforms
}
wxString wxColourDatabase::FindName(const wxColour& colour) const
{
wxColourDatabase * const self = wxConstCast(this, wxColourDatabase);
self->Initialize();
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