matrix.cpp
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{
Rotate(-degrees,0,0);
return true;
}
// counter clockwise rotate around a point
//
// cos(r) -sin(r) x(1-cos(r))+y(sin(r)
// sin(r) cos(r) y(1-cos(r))-x(sin(r)
// 0 0 1
wxTransformMatrix& wxTransformMatrix::Rotate(const double °rees, const double &x, const double &y)
{
double angle = degrees * pi / 180.0;
double c = cos(angle);
double s = sin(angle);
double r00,r10,r20,r01,r11,r21;
if (m_isIdentity)
{
double tx = x*(1-c)+y*s;
double ty = y*(1-c)-x*s;
r00 = c ;
r10 = -s;
r20 = tx;
r01 = s;
r11 = c;
r21 = ty;
}
else if (x!=0 || y!=0)
{
double tx = x*(1-c)+y*s;
double ty = y*(1-c)-x*s;
r00 = c * m_matrix[0][0] - s * m_matrix[0][1] + tx * m_matrix[0][2];
r10 = c * m_matrix[1][0] - s * m_matrix[1][1] + tx * m_matrix[1][2];
r20 = c * m_matrix[2][0] - s * m_matrix[2][1] + tx;// * m_matrix[2][2];
r01 = c * m_matrix[0][1] + s * m_matrix[0][0] + ty * m_matrix[0][2];
r11 = c * m_matrix[1][1] + s * m_matrix[1][0] + ty * m_matrix[1][2];
r21 = c * m_matrix[2][1] + s * m_matrix[2][0] + ty;// * m_matrix[2][2];
}
else
{
r00 = c * m_matrix[0][0] - s * m_matrix[0][1];
r10 = c * m_matrix[1][0] - s * m_matrix[1][1];
r20 = c * m_matrix[2][0] - s * m_matrix[2][1];
r01 = c * m_matrix[0][1] + s * m_matrix[0][0];
r11 = c * m_matrix[1][1] + s * m_matrix[1][0];
r21 = c * m_matrix[2][1] + s * m_matrix[2][0];
}
m_matrix[0][0] = r00;
m_matrix[1][0] = r10;
m_matrix[2][0] = r20;
m_matrix[0][1] = r01;
m_matrix[1][1] = r11;
m_matrix[2][1] = r21;
/* or like this
wxTransformMatrix rotate;
rotate.m_matrix[2][0] = tx;
rotate.m_matrix[2][1] = ty;
rotate.m_matrix[0][0] = c;
rotate.m_matrix[0][1] = s;
rotate.m_matrix[1][0] = -s;
rotate.m_matrix[1][1] = c;
rotate.m_isIdentity=false;
*this = rotate * (*this);
*/
m_isIdentity = IsIdentity1();
return *this;
}
// Transform a point from logical to device coordinates
bool wxTransformMatrix::TransformPoint(double x, double y, double& tx, double& ty) const
{
if (IsIdentity())
{
tx = x; ty = y; return true;
}
tx = x * m_matrix[0][0] + y * m_matrix[1][0] + m_matrix[2][0];
ty = x * m_matrix[0][1] + y * m_matrix[1][1] + m_matrix[2][1];
return true;
}
// Transform a point from device to logical coordinates.
// Example of use:
// wxTransformMatrix mat = dc.GetTransformation();
// mat.Invert();
// mat.InverseTransformPoint(x, y, x1, y1);
// OR (shorthand:)
// dc.LogicalToDevice(x, y, x1, y1);
// The latter is slightly less efficient if we're doing several
// conversions, since the matrix is inverted several times.
bool wxTransformMatrix::InverseTransformPoint(double x, double y, double& tx, double& ty) const
{
if (IsIdentity())
{
tx = x; ty = y; return true;
}
double z = (1.0 - m_matrix[0][2] * x - m_matrix[1][2] * y) / m_matrix[2][2];
if (z == 0.0)
{
// z = 0.0000001;
return false;
}
tx = x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0];
ty = x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1];
return true;
}
wxTransformMatrix& wxTransformMatrix::operator*=(const double& t)
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
m_matrix[i][j]*= t;
m_isIdentity = IsIdentity1();
return *this;
}
wxTransformMatrix& wxTransformMatrix::operator/=(const double& t)
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
m_matrix[i][j]/= t;
m_isIdentity = IsIdentity1();
return *this;
}
wxTransformMatrix& wxTransformMatrix::operator+=(const wxTransformMatrix& mat)
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
m_matrix[i][j] += mat.m_matrix[i][j];
m_isIdentity = IsIdentity1();
return *this;
}
wxTransformMatrix& wxTransformMatrix::operator-=(const wxTransformMatrix& mat)
{
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
m_matrix[i][j] -= mat.m_matrix[i][j];
m_isIdentity = IsIdentity1();
return *this;
}
wxTransformMatrix& wxTransformMatrix::operator*=(const wxTransformMatrix& mat)
{
if (mat.m_isIdentity)
return *this;
if (m_isIdentity)
{
*this = mat;
return *this;
}
else
{
wxTransformMatrix result;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
double sum = 0;
for (int k = 0; k < 3; k++)
sum += m_matrix[k][i] * mat.m_matrix[j][k];
result.m_matrix[j][i] = sum;
}
}
*this = result;
}
m_isIdentity = IsIdentity1();
return *this;
}
// constant operators
wxTransformMatrix wxTransformMatrix::operator*(const double& t) const
{
wxTransformMatrix result = *this;
result *= t;
result.m_isIdentity = result.IsIdentity1();
return result;
}
wxTransformMatrix wxTransformMatrix::operator/(const double& t) const
{
wxTransformMatrix result = *this;
// wxASSERT(t!=0);
result /= t;
result.m_isIdentity = result.IsIdentity1();
return result;
}
wxTransformMatrix wxTransformMatrix::operator+(const wxTransformMatrix& m) const
{
wxTransformMatrix result = *this;
result += m;
result.m_isIdentity = result.IsIdentity1();
return result;
}
wxTransformMatrix wxTransformMatrix::operator-(const wxTransformMatrix& m) const
{
wxTransformMatrix result = *this;
result -= m;
result.m_isIdentity = result.IsIdentity1();
return result;
}
wxTransformMatrix wxTransformMatrix::operator*(const wxTransformMatrix& m) const
{
wxTransformMatrix result = *this;
result *= m;
result.m_isIdentity = result.IsIdentity1();
return result;
}
wxTransformMatrix wxTransformMatrix::operator-() const
{
wxTransformMatrix result = *this;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
result.m_matrix[i][j] = -(this->m_matrix[i][j]);
result.m_isIdentity = result.IsIdentity1();
return result;
}
static double CheckInt(double getal)
{
// check if the number is very close to an integer
if ( (ceil(getal) - getal) < 0.0001)
return ceil(getal);
else if ( (getal - floor(getal)) < 0.0001)
return floor(getal);
return getal;
}
double wxTransformMatrix::Get_scaleX()
{
double scale_factor;
double rot_angle = CheckInt(atan2(m_matrix[1][0],m_matrix[0][0])*180/pi);
if (rot_angle != 90 && rot_angle != -90)
scale_factor = m_matrix[0][0]/cos((rot_angle/180)*pi);
else
scale_factor = m_matrix[0][0]/sin((rot_angle/180)*pi); // er kan nl. niet door 0 gedeeld worden !
scale_factor = CheckInt(scale_factor);
if (scale_factor < 0)
scale_factor = -scale_factor;
return scale_factor;
}
double wxTransformMatrix::Get_scaleY()
{
double scale_factor;
double rot_angle = CheckInt(atan2(m_matrix[1][0],m_matrix[0][0])*180/pi);
if (rot_angle != 90 && rot_angle != -90)
scale_factor = m_matrix[1][1]/cos((rot_angle/180)*pi);
else
scale_factor = m_matrix[1][1]/sin((rot_angle/180)*pi); // er kan nl. niet door 0 gedeeld worden !
scale_factor = CheckInt(scale_factor);
if (scale_factor < 0)
scale_factor = -scale_factor;
return scale_factor;
}
double wxTransformMatrix::GetRotation()
{
double temp1 = GetValue(0,0); // for angle calculation
double temp2 = GetValue(0,1); //
// Rotation
double rot_angle = atan2(temp2,temp1)*180/pi;
rot_angle = CheckInt(rot_angle);
return rot_angle;
}
void wxTransformMatrix::SetRotation(double rotation)
{
double x=GetValue(2,0);
double y=GetValue(2,1);
Rotate(-GetRotation(), x, y);
Rotate(rotation, x, y);
}
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