menucmn.cpp
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CPP
1,066 行
default:
if ( wxIsalnum(code) )
{
text << (wxChar)code;
break;
}
wxFAIL_MSG( wxT("unknown keyboard accel") );
}
}
SetText(text);
}
#endif // wxUSE_ACCEL
bool wxMenuBase::ms_locked = true;
// ----------------------------------------------------------------------------
// wxMenu ctor and dtor
// ----------------------------------------------------------------------------
void wxMenuBase::Init(long style)
{
m_menuBar = (wxMenuBar *)NULL;
m_menuParent = (wxMenu *)NULL;
m_invokingWindow = (wxWindow *)NULL;
m_style = style;
m_clientData = (void *)NULL;
m_eventHandler = this;
}
wxMenuBase::~wxMenuBase()
{
WX_CLEAR_LIST(wxMenuItemList, m_items);
// Actually, in GTK, the submenus have to get deleted first.
}
// ----------------------------------------------------------------------------
// wxMenu item adding/removing
// ----------------------------------------------------------------------------
void wxMenuBase::AddSubMenu(wxMenu *submenu)
{
wxCHECK_RET( submenu, _T("can't add a NULL submenu") );
submenu->SetParent((wxMenu *)this);
}
wxMenuItem* wxMenuBase::DoAppend(wxMenuItem *item)
{
wxCHECK_MSG( item, NULL, wxT("invalid item in wxMenu::Append()") );
m_items.Append(item);
item->SetMenu((wxMenu*)this);
if ( item->IsSubMenu() )
{
AddSubMenu(item->GetSubMenu());
}
return item;
}
wxMenuItem* wxMenuBase::Insert(size_t pos, wxMenuItem *item)
{
wxCHECK_MSG( item, NULL, wxT("invalid item in wxMenu::Insert") );
if ( pos == GetMenuItemCount() )
{
return DoAppend(item);
}
else
{
wxCHECK_MSG( pos < GetMenuItemCount(), NULL,
wxT("invalid index in wxMenu::Insert") );
return DoInsert(pos, item);
}
}
wxMenuItem* wxMenuBase::DoInsert(size_t pos, wxMenuItem *item)
{
wxCHECK_MSG( item, NULL, wxT("invalid item in wxMenu::Insert()") );
wxMenuItemList::compatibility_iterator node = m_items.Item(pos);
wxCHECK_MSG( node, NULL, wxT("invalid index in wxMenu::Insert()") );
m_items.Insert(node, item);
item->SetMenu((wxMenu*)this);
if ( item->IsSubMenu() )
{
AddSubMenu(item->GetSubMenu());
}
return item;
}
wxMenuItem *wxMenuBase::Remove(wxMenuItem *item)
{
wxCHECK_MSG( item, NULL, wxT("invalid item in wxMenu::Remove") );
return DoRemove(item);
}
wxMenuItem *wxMenuBase::DoRemove(wxMenuItem *item)
{
wxMenuItemList::compatibility_iterator node = m_items.Find(item);
// if we get here, the item is valid or one of Remove() functions is broken
wxCHECK_MSG( node, NULL, wxT("bug in wxMenu::Remove logic") );
// we detach the item, but we do delete the list node (i.e. don't call
// DetachNode() here!)
m_items.Erase(node);
// item isn't attached to anything any more
item->SetMenu((wxMenu *)NULL);
wxMenu *submenu = item->GetSubMenu();
if ( submenu )
{
submenu->SetParent((wxMenu *)NULL);
if ( submenu->IsAttached() )
submenu->Detach();
}
return item;
}
bool wxMenuBase::Delete(wxMenuItem *item)
{
wxCHECK_MSG( item, false, wxT("invalid item in wxMenu::Delete") );
return DoDelete(item);
}
bool wxMenuBase::DoDelete(wxMenuItem *item)
{
wxMenuItem *item2 = DoRemove(item);
wxCHECK_MSG( item2, false, wxT("failed to delete menu item") );
// don't delete the submenu
item2->SetSubMenu((wxMenu *)NULL);
delete item2;
return true;
}
bool wxMenuBase::Destroy(wxMenuItem *item)
{
wxCHECK_MSG( item, false, wxT("invalid item in wxMenu::Destroy") );
return DoDestroy(item);
}
bool wxMenuBase::DoDestroy(wxMenuItem *item)
{
wxMenuItem *item2 = DoRemove(item);
wxCHECK_MSG( item2, false, wxT("failed to delete menu item") );
delete item2;
return true;
}
// ----------------------------------------------------------------------------
// wxMenu searching for items
// ----------------------------------------------------------------------------
// Finds the item id matching the given string, wxNOT_FOUND if not found.
int wxMenuBase::FindItem(const wxString& text) const
{
wxString label = wxMenuItem::GetLabelFromText(text);
for ( wxMenuItemList::compatibility_iterator node = m_items.GetFirst();
node;
node = node->GetNext() )
{
wxMenuItem *item = node->GetData();
if ( item->IsSubMenu() )
{
int rc = item->GetSubMenu()->FindItem(label);
if ( rc != wxNOT_FOUND )
return rc;
}
// we execute this code for submenus as well to alllow finding them by
// name just like the ordinary items
if ( !item->IsSeparator() )
{
if ( item->GetLabel() == label )
return item->GetId();
}
}
return wxNOT_FOUND;
}
// recursive search for item by id
wxMenuItem *wxMenuBase::FindItem(int itemId, wxMenu **itemMenu) const
{
if ( itemMenu )
*itemMenu = NULL;
wxMenuItem *item = NULL;
for ( wxMenuItemList::compatibility_iterator node = m_items.GetFirst();
node && !item;
node = node->GetNext() )
{
item = node->GetData();
if ( item->GetId() == itemId )
{
if ( itemMenu )
*itemMenu = (wxMenu *)this;
}
else if ( item->IsSubMenu() )
{
item = item->GetSubMenu()->FindItem(itemId, itemMenu);
}
else
{
// don't exit the loop
item = NULL;
}
}
return item;
}
// non recursive search
wxMenuItem *wxMenuBase::FindChildItem(int id, size_t *ppos) const
{
wxMenuItem *item = (wxMenuItem *)NULL;
wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
size_t pos;
for ( pos = 0; node; pos++ )
{
if ( node->GetData()->GetId() == id )
{
item = node->GetData();
break;
}
node = node->GetNext();
}
if ( ppos )
{
*ppos = item ? pos : (size_t)wxNOT_FOUND;
}
return item;
}
// find by position
wxMenuItem* wxMenuBase::FindItemByPosition(size_t position) const
{
wxCHECK_MSG( position < m_items.GetCount(), NULL,
_T("wxMenu::FindItemByPosition(): invalid menu index") );
return m_items.Item( position )->GetData();
}
// ----------------------------------------------------------------------------
// wxMenu helpers used by derived classes
// ----------------------------------------------------------------------------
// Update a menu and all submenus recursively. source is the object that has
// the update event handlers defined for it. If NULL, the menu or associated
// window will be used.
void wxMenuBase::UpdateUI(wxEvtHandler* source)
{
if (GetInvokingWindow())
{
// Don't update menus if the parent
// frame is about to get deleted
wxWindow *tlw = wxGetTopLevelParent( GetInvokingWindow() );
if (tlw && wxPendingDelete.Member(tlw))
return;
}
if ( !source && GetInvokingWindow() )
source = GetInvokingWindow()->GetEventHandler();
if ( !source )
source = GetEventHandler();
if ( !source )
source = this;
wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
while ( node )
{
wxMenuItem* item = node->GetData();
if ( !item->IsSeparator() )
{
wxWindowID id = item->GetId();
wxUpdateUIEvent event(id);
event.SetEventObject( source );
if ( source->ProcessEvent(event) )
{
// if anything changed, update the changed attribute
if (event.GetSetText())
SetLabel(id, event.GetText());
if (event.GetSetChecked())
Check(id, event.GetChecked());
if (event.GetSetEnabled())
Enable(id, event.GetEnabled());
}
// recurse to the submenus
if ( item->GetSubMenu() )
item->GetSubMenu()->UpdateUI(source);
}
//else: item is a separator (which doesn't process update UI events)
node = node->GetNext();
}
}
bool wxMenuBase::SendEvent(int id, int checked)
{
wxCommandEvent event(wxEVT_COMMAND_MENU_SELECTED, id);
event.SetEventObject(this);
event.SetInt(checked);
bool processed = false;
// Try the menu's event handler
// if ( !processed )
{
wxEvtHandler *handler = GetEventHandler();
if ( handler )
processed = handler->ProcessEvent(event);
}
// Try the window the menu was popped up from (and up through the
// hierarchy)
if ( !processed )
{
const wxMenuBase *menu = this;
while ( menu )
{
wxWindow *win = menu->GetInvokingWindow();
if ( win )
{
processed = win->GetEventHandler()->ProcessEvent(event);
break;
}
menu = menu->GetParent();
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