m_tables.cpp
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CPP
764 行
/////////////////////////////////////////////////////////////////////////////
// Name: m_tables.cpp
// Purpose: wxHtml module for tables
// Author: Vaclav Slavik
// RCS-ID: $Id: m_tables.cpp,v 1.36 2004/09/27 19:15:06 ABX Exp $
// Copyright: (c) 1999 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation
#endif
#include "wx/wxprec.h"
#include "wx/defs.h"
#if wxUSE_HTML && wxUSE_STREAMS
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WXPRECOMP
#endif
#include "wx/html/forcelnk.h"
#include "wx/html/m_templ.h"
#include "wx/html/htmlcell.h"
FORCE_LINK_ME(m_tables)
#define TABLE_BORDER_CLR_1 wxColour(0xC5, 0xC2, 0xC5)
#define TABLE_BORDER_CLR_2 wxColour(0x62, 0x61, 0x62)
//-----------------------------------------------------------------------------
// wxHtmlTableCell
//-----------------------------------------------------------------------------
struct colStruct
{
int width, units;
// width of the column either in pixels or percents
// ('width' is the number, 'units' determines its meaning)
int minWidth, maxWidth;
// minimal/maximal column width. This is needed by HTML 4.0
// layouting algorithm and can be determined by trying to
// layout table cells with width=1 and width=infinity
int leftpos, pixwidth, maxrealwidth;
// temporary (depends on actual width of table)
};
enum cellState
{
cellSpan,
cellUsed,
cellFree
};
struct cellStruct
{
wxHtmlContainerCell *cont;
int colspan, rowspan;
int minheight, valign;
cellState flag;
bool nowrap;
};
class wxHtmlTableCell : public wxHtmlContainerCell
{
protected:
/* These are real attributes: */
// should we draw borders or not?
bool m_HasBorders;
// number of columns; rows
int m_NumCols, m_NumRows;
// array of column information
colStruct *m_ColsInfo;
// 2D array of all cells in the table : m_CellInfo[row][column]
cellStruct **m_CellInfo;
// spaces between cells
int m_Spacing;
// cells internal indentation
int m_Padding;
private:
/* ...and these are valid only when parsing the table: */
// number of actual column (ranging from 0..m_NumCols)
int m_ActualCol, m_ActualRow;
// default values (for table and row):
wxColour m_tBkg, m_rBkg;
wxString m_tValign, m_rValign;
double m_PixelScale;
public:
wxHtmlTableCell(wxHtmlContainerCell *parent, const wxHtmlTag& tag, double pixel_scale = 1.0);
~wxHtmlTableCell();
virtual void Layout(int w);
void AddRow(const wxHtmlTag& tag);
void AddCell(wxHtmlContainerCell *cell, const wxHtmlTag& tag);
private:
// Reallocates memory to given number of cols/rows
// and changes m_NumCols/m_NumRows value to reflect this change
// NOTE! You CAN'T change m_NumCols/m_NumRows before calling this!!
void ReallocCols(int cols);
void ReallocRows(int rows);
// Computes minimal and maximal widths of columns. Needs to be called
// only once, before first Layout().
void ComputeMinMaxWidths();
DECLARE_NO_COPY_CLASS(wxHtmlTableCell)
};
wxHtmlTableCell::wxHtmlTableCell(wxHtmlContainerCell *parent, const wxHtmlTag& tag, double pixel_scale)
: wxHtmlContainerCell(parent)
{
m_PixelScale = pixel_scale;
m_HasBorders =
(tag.HasParam(wxT("BORDER")) && tag.GetParam(wxT("BORDER")) != wxT("0"));
m_ColsInfo = NULL;
m_NumCols = m_NumRows = 0;
m_CellInfo = NULL;
m_ActualCol = m_ActualRow = -1;
/* scan params: */
if (tag.HasParam(wxT("BGCOLOR")))
tag.GetParamAsColour(wxT("BGCOLOR"), &m_tBkg);
if (tag.HasParam(wxT("VALIGN")))
m_tValign = tag.GetParam(wxT("VALIGN"));
else
m_tValign = wxEmptyString;
if (!tag.GetParamAsInt(wxT("CELLSPACING"), &m_Spacing))
m_Spacing = 2;
if (!tag.GetParamAsInt(wxT("CELLPADDING"), &m_Padding))
m_Padding = 3;
m_Spacing = (int)(m_PixelScale * (double)m_Spacing);
m_Padding = (int)(m_PixelScale * (double)m_Padding);
if (m_HasBorders)
SetBorder(TABLE_BORDER_CLR_1, TABLE_BORDER_CLR_2);
}
wxHtmlTableCell::~wxHtmlTableCell()
{
if (m_ColsInfo) free(m_ColsInfo);
if (m_CellInfo)
{
for (int i = 0; i < m_NumRows; i++)
free(m_CellInfo[i]);
free(m_CellInfo);
}
}
void wxHtmlTableCell::ReallocCols(int cols)
{
int i,j;
for (i = 0; i < m_NumRows; i++)
{
m_CellInfo[i] = (cellStruct*) realloc(m_CellInfo[i], sizeof(cellStruct) * cols);
for (j = m_NumCols; j < cols; j++)
m_CellInfo[i][j].flag = cellFree;
}
m_ColsInfo = (colStruct*) realloc(m_ColsInfo, sizeof(colStruct) * cols);
for (j = m_NumCols; j < cols; j++)
{
m_ColsInfo[j].width = 0;
m_ColsInfo[j].units = wxHTML_UNITS_PERCENT;
m_ColsInfo[j].minWidth = m_ColsInfo[j].maxWidth = -1;
}
m_NumCols = cols;
}
void wxHtmlTableCell::ReallocRows(int rows)
{
m_CellInfo = (cellStruct**) realloc(m_CellInfo, sizeof(cellStruct*) * rows);
for (int row = m_NumRows; row < rows ; row++)
{
if (m_NumCols == 0)
m_CellInfo[row] = NULL;
else
{
m_CellInfo[row] = (cellStruct*) malloc(sizeof(cellStruct) * m_NumCols);
for (int col = 0; col < m_NumCols; col++)
m_CellInfo[row][col].flag = cellFree;
}
}
m_NumRows = rows;
}
void wxHtmlTableCell::AddRow(const wxHtmlTag& tag)
{
m_ActualCol = -1;
// VS: real allocation of row entry is done in AddCell in order
// to correctly handle empty rows (i.e. "<tr></tr>")
// m_ActualCol == -1 indicates that AddCell has to allocate new row.
// scan params:
m_rBkg = m_tBkg;
if (tag.HasParam(wxT("BGCOLOR")))
tag.GetParamAsColour(wxT("BGCOLOR"), &m_rBkg);
if (tag.HasParam(wxT("VALIGN")))
m_rValign = tag.GetParam(wxT("VALIGN"));
else
m_rValign = m_tValign;
}
void wxHtmlTableCell::AddCell(wxHtmlContainerCell *cell, const wxHtmlTag& tag)
{
// Is this cell in new row?
// VS: we can't do it in AddRow, see my comment there
if (m_ActualCol == -1)
{
if (m_ActualRow + 1 > m_NumRows - 1)
ReallocRows(m_ActualRow + 2);
m_ActualRow++;
}
// cells & columns:
do
{
m_ActualCol++;
} while ((m_ActualCol < m_NumCols) &&
(m_CellInfo[m_ActualRow][m_ActualCol].flag != cellFree));
if (m_ActualCol > m_NumCols - 1)
ReallocCols(m_ActualCol + 1);
int r = m_ActualRow, c = m_ActualCol;
m_CellInfo[r][c].cont = cell;
m_CellInfo[r][c].colspan = 1;
m_CellInfo[r][c].rowspan = 1;
m_CellInfo[r][c].flag = cellUsed;
m_CellInfo[r][c].minheight = 0;
m_CellInfo[r][c].valign = wxHTML_ALIGN_TOP;
/* scan for parameters: */
// width:
{
if (tag.HasParam(wxT("WIDTH")))
{
wxString wd = tag.GetParam(wxT("WIDTH"));
if (wd[wd.Length()-1] == wxT('%'))
{
wxSscanf(wd.c_str(), wxT("%i%%"), &m_ColsInfo[c].width);
m_ColsInfo[c].units = wxHTML_UNITS_PERCENT;
}
else
{
wxSscanf(wd.c_str(), wxT("%i"), &m_ColsInfo[c].width);
m_ColsInfo[c].width = (int)(m_PixelScale * (double)m_ColsInfo[c].width);
m_ColsInfo[c].units = wxHTML_UNITS_PIXELS;
}
}
}
// spanning:
{
tag.GetParamAsInt(wxT("COLSPAN"), &m_CellInfo[r][c].colspan);
tag.GetParamAsInt(wxT("ROWSPAN"), &m_CellInfo[r][c].rowspan);
// VS: the standard says this about col/rowspan:
// "This attribute specifies the number of rows spanned by the
// current cell. The default value of this attribute is one ("1").
// The value zero ("0") means that the cell spans all rows from the
// current row to the last row of the table." All mainstream
// browsers act as if 0==1, though, and so does wxHTML.
if (m_CellInfo[r][c].colspan < 1)
m_CellInfo[r][c].colspan = 1;
if (m_CellInfo[r][c].rowspan < 1)
m_CellInfo[r][c].rowspan = 1;
if ((m_CellInfo[r][c].colspan > 1) || (m_CellInfo[r][c].rowspan > 1))
{
int i, j;
if (r + m_CellInfo[r][c].rowspan > m_NumRows)
ReallocRows(r + m_CellInfo[r][c].rowspan);
if (c + m_CellInfo[r][c].colspan > m_NumCols)
ReallocCols(c + m_CellInfo[r][c].colspan);
for (i = r; i < r + m_CellInfo[r][c].rowspan; i++)
for (j = c; j < c + m_CellInfo[r][c].colspan; j++)
m_CellInfo[i][j].flag = cellSpan;
m_CellInfo[r][c].flag = cellUsed;
}
}
//background color:
{
wxColour bk = m_rBkg;
if (tag.HasParam(wxT("BGCOLOR")))
tag.GetParamAsColour(wxT("BGCOLOR"), &bk);
if (bk.Ok())
cell->SetBackgroundColour(bk);
}
if (m_HasBorders)
cell->SetBorder(TABLE_BORDER_CLR_2, TABLE_BORDER_CLR_1);
// vertical alignment:
{
wxString valign;
if (tag.HasParam(wxT("VALIGN")))
valign = tag.GetParam(wxT("VALIGN"));
else
valign = m_tValign;
valign.MakeUpper();
if (valign == wxT("TOP"))
m_CellInfo[r][c].valign = wxHTML_ALIGN_TOP;
else if (valign == wxT("BOTTOM"))
m_CellInfo[r][c].valign = wxHTML_ALIGN_BOTTOM;
else m_CellInfo[r][c].valign = wxHTML_ALIGN_CENTER;
}
// nowrap
if (tag.HasParam(wxT("NOWRAP")))
m_CellInfo[r][c].nowrap = true;
else
m_CellInfo[r][c].nowrap = false;
cell->SetIndent(m_Padding, wxHTML_INDENT_ALL, wxHTML_UNITS_PIXELS);
}
void wxHtmlTableCell::ComputeMinMaxWidths()
{
if (m_NumCols == 0 || m_ColsInfo[0].minWidth != wxDefaultCoord) return;
m_MaxTotalWidth = 0;
int percentage = 0;
for (int c = 0; c < m_NumCols; c++)
{
for (int r = 0; r < m_NumRows; r++)
{
cellStruct& cell = m_CellInfo[r][c];
if (cell.flag == cellUsed)
{
cell.cont->Layout(2*m_Padding + 1);
int maxWidth = cell.cont->GetMaxTotalWidth();
int width = cell.nowrap?maxWidth:cell.cont->GetWidth();
width -= (cell.colspan-1) * m_Spacing;
maxWidth -= (cell.colspan-1) * m_Spacing;
// HTML 4.0 says it is acceptable to distribute min/max
width /= cell.colspan;
maxWidth /= cell.colspan;
for (int j = 0; j < cell.colspan; j++) {
if (width > m_ColsInfo[c+j].minWidth)
m_ColsInfo[c+j].minWidth = width;
if (maxWidth > m_ColsInfo[c+j].maxWidth)
m_ColsInfo[c+j].maxWidth = maxWidth;
}
}
}
// Calculate maximum table width, required for nested tables
if (m_ColsInfo[c].units == wxHTML_UNITS_PIXELS)
m_MaxTotalWidth += wxMax(m_ColsInfo[c].width, m_ColsInfo[c].minWidth);
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