gsocket.cpp
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CPP
1,932 行
* mode (blocking | nonblocking) of the socket.
*/
GSocketEventFlags GSocket::Select(GSocketEventFlags flags)
{
if (!gs_gui_functions->CanUseEventLoop())
{
GSocketEventFlags result = 0;
fd_set readfds;
fd_set writefds;
fd_set exceptfds;
struct timeval tv;
assert(this);
if (m_fd == -1)
return (GSOCK_LOST_FLAG & flags);
/* Do not use a static struct, Linux can garble it */
tv.tv_sec = m_timeout / 1000;
tv.tv_usec = (m_timeout % 1000) * 1000;
FD_ZERO(&readfds);
FD_ZERO(&writefds);
FD_ZERO(&exceptfds);
FD_SET(m_fd, &readfds);
if (flags & GSOCK_OUTPUT_FLAG || flags & GSOCK_CONNECTION_FLAG)
FD_SET(m_fd, &writefds);
FD_SET(m_fd, &exceptfds);
/* Check 'sticky' CONNECTION flag first */
result |= (GSOCK_CONNECTION_FLAG & m_detected);
/* If we have already detected a LOST event, then don't try
* to do any further processing.
*/
if ((m_detected & GSOCK_LOST_FLAG) != 0)
{
m_establishing = false;
return (GSOCK_LOST_FLAG & flags);
}
/* Try select now */
if (select(m_fd + 1, &readfds, &writefds, &exceptfds, &tv) <= 0)
{
/* What to do here? */
return (result & flags);
}
/* Check for exceptions and errors */
if (FD_ISSET(m_fd, &exceptfds))
{
m_establishing = false;
m_detected = GSOCK_LOST_FLAG;
/* LOST event: Abort any further processing */
return (GSOCK_LOST_FLAG & flags);
}
/* Check for readability */
if (FD_ISSET(m_fd, &readfds))
{
result |= GSOCK_INPUT_FLAG;
if (m_server && m_stream)
{
/* This is a TCP server socket that detected a connection.
While the INPUT_FLAG is also set, it doesn't matter on
this kind of sockets, as we can only Accept() from them. */
result |= GSOCK_CONNECTION_FLAG;
m_detected |= GSOCK_CONNECTION_FLAG;
}
}
/* Check for writability */
if (FD_ISSET(m_fd, &writefds))
{
if (m_establishing && !m_server)
{
int error;
SOCKOPTLEN_T len = sizeof(error);
m_establishing = false;
getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
if (error)
{
m_detected = GSOCK_LOST_FLAG;
/* LOST event: Abort any further processing */
return (GSOCK_LOST_FLAG & flags);
}
else
{
result |= GSOCK_CONNECTION_FLAG;
m_detected |= GSOCK_CONNECTION_FLAG;
}
}
else
{
result |= GSOCK_OUTPUT_FLAG;
}
}
return (result & flags);
}
else
{
assert(this);
return flags & m_detected;
}
}
/* Flags */
/* GSocket_SetNonBlocking:
* Sets the socket to non-blocking mode. All IO calls will return
* immediately.
*/
void GSocket::SetNonBlocking(bool non_block)
{
assert(this);
GSocket_Debug( ("GSocket_SetNonBlocking: %d\n", (int)non_block) );
m_non_blocking = non_block;
}
/* GSocket_SetTimeout:
* Sets the timeout for blocking calls. Time is expressed in
* milliseconds.
*/
void GSocket::SetTimeout(unsigned long millisec)
{
assert(this);
m_timeout = millisec;
}
/* GSocket_GetError:
* Returns the last error occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
* after an error.
*/
GSocketError WXDLLIMPEXP_NET GSocket::GetError()
{
assert(this);
return m_error;
}
/* Callbacks */
/* GSOCK_INPUT:
* There is data to be read in the input buffer. If, after a read
* operation, there is still data available, the callback function will
* be called again.
* GSOCK_OUTPUT:
* The socket is available for writing. That is, the next write call
* won't block. This event is generated only once, when the connection is
* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
* when the output buffer empties again. This means that the app should
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
* Connection successfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST:
* The connection is lost (or a connection request failed); this could
* be due to a failure, or due to the peer closing it gracefully.
*/
/* GSocket_SetCallback:
* Enables the callbacks specified by 'flags'. Note that 'flags'
* may be a combination of flags OR'ed toghether, so the same
* callback function can be made to accept different events.
* The callback function must have the following prototype:
*
* void function(GSocket *socket, GSocketEvent event, char *cdata)
*/
void GSocket::SetCallback(GSocketEventFlags flags,
GSocketCallback callback, char *cdata)
{
int count;
assert(this);
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
if ((flags & (1 << count)) != 0)
{
m_cbacks[count] = callback;
m_data[count] = cdata;
}
}
}
/* GSocket_UnsetCallback:
* Disables all callbacks specified by 'flags', which may be a
* combination of flags OR'ed toghether.
*/
void GSocket::UnsetCallback(GSocketEventFlags flags)
{
int count;
assert(this);
for (count = 0; count < GSOCK_MAX_EVENT; count++)
{
if ((flags & (1 << count)) != 0)
{
m_cbacks[count] = NULL;
m_data[count] = NULL;
}
}
}
GSocketError GSocket::GetSockOpt(int level, int optname,
void *optval, int *optlen)
{
if (getsockopt(m_fd, level, optname, (char*)optval, (SOCKOPTLEN_T*)optlen) == 0)
{
return GSOCK_NOERROR;
}
return GSOCK_OPTERR;
}
GSocketError GSocket::SetSockOpt(int level, int optname,
const void *optval, int optlen)
{
if (setsockopt(m_fd, level, optname, (const char*)optval, optlen) == 0)
{
return GSOCK_NOERROR;
}
return GSOCK_OPTERR;
}
#define CALL_CALLBACK(socket, event) { \
socket->Disable(event); \
if (socket->m_cbacks[event]) \
socket->m_cbacks[event](socket, event, socket->m_data[event]); \
}
void GSocket::Enable(GSocketEvent event)
{
m_detected &= ~(1 << event);
gs_gui_functions->Install_Callback(this, event);
}
void GSocket::Disable(GSocketEvent event)
{
m_detected |= (1 << event);
gs_gui_functions->Uninstall_Callback(this, event);
}
/* _GSocket_Input_Timeout:
* For blocking sockets, wait until data is available or
* until timeout ellapses.
*/
GSocketError GSocket::Input_Timeout()
{
struct timeval tv;
fd_set readfds;
int ret;
/* Linux select() will overwrite the struct on return */
tv.tv_sec = (m_timeout / 1000);
tv.tv_usec = (m_timeout % 1000) * 1000;
if (!m_non_blocking)
{
FD_ZERO(&readfds);
FD_SET(m_fd, &readfds);
ret = select(m_fd + 1, &readfds, NULL, NULL, &tv);
if (ret == 0)
{
GSocket_Debug(( "GSocket_Input_Timeout, select returned 0\n" ));
m_error = GSOCK_TIMEDOUT;
return GSOCK_TIMEDOUT;
}
if (ret == -1)
{
GSocket_Debug(( "GSocket_Input_Timeout, select returned -1\n" ));
if (errno == EBADF) { GSocket_Debug(( "Invalid file descriptor\n" )); }
if (errno == EINTR) { GSocket_Debug(( "A non blocked signal was caught\n" )); }
if (errno == EINVAL) { GSocket_Debug(( "The highest number descriptor is negative\n" )); }
if (errno == ENOMEM) { GSocket_Debug(( "Not enough memory\n" )); }
m_error = GSOCK_TIMEDOUT;
return GSOCK_TIMEDOUT;
}
}
return GSOCK_NOERROR;
}
/* _GSocket_Output_Timeout:
* For blocking sockets, wait until data can be sent without
* blocking or until timeout ellapses.
*/
GSocketError GSocket::Output_Timeout()
{
struct timeval tv;
fd_set writefds;
int ret;
/* Linux select() will overwrite the struct on return */
tv.tv_sec = (m_timeout / 1000);
tv.tv_usec = (m_timeout % 1000) * 1000;
GSocket_Debug( ("m_non_blocking has: %d\n", (int)m_non_blocking) );
if (!m_non_blocking)
{
FD_ZERO(&writefds);
FD_SET(m_fd, &writefds);
ret = select(m_fd + 1, NULL, &writefds, NULL, &tv);
if (ret == 0)
{
GSocket_Debug(( "GSocket_Output_Timeout, select returned 0\n" ));
m_error = GSOCK_TIMEDOUT;
return GSOCK_TIMEDOUT;
}
if (ret == -1)
{
GSocket_Debug(( "GSocket_Output_Timeout, select returned -1\n" ));
if (errno == EBADF) { GSocket_Debug(( "Invalid file descriptor\n" )); }
if (errno == EINTR) { GSocket_Debug(( "A non blocked signal was caught\n" )); }
if (errno == EINVAL) { GSocket_Debug(( "The highest number descriptor is negative\n" )); }
if (errno == ENOMEM) { GSocket_Debug(( "Not enough memory\n" )); }
m_error = GSOCK_TIMEDOUT;
return GSOCK_TIMEDOUT;
}
if ( ! FD_ISSET(m_fd, &writefds) ) {
GSocket_Debug(( "GSocket_Output_Timeout is buggy!\n" ));
}
else {
GSocket_Debug(( "GSocket_Output_Timeout seems correct\n" ));
}
}
else
{
GSocket_Debug(( "GSocket_Output_Timeout, didn't try select!\n" ));
}
return GSOCK_NOERROR;
}
int GSocket::Recv_Stream(char *buffer, int size)
{
int ret;
do
{
ret = recv(m_fd, buffer, size, GSOCKET_MSG_NOSIGNAL);
} while (ret == -1 && errno == EINTR); /* Loop until not interrupted */
return ret;
}
int GSocket::Recv_Dgram(char *buffer, int size)
{
struct sockaddr from;
WX_SOCKLEN_T fromlen = sizeof(from);
int ret;
GSocketError err;
fromlen = sizeof(from);
do
{
ret = recvfrom(m_fd, buffer, size, 0, &from, (WX_SOCKLEN_T *) &fromlen);
} while (ret == -1 && errno == EINTR); /* Loop until not interrupted */
if (ret == -1)
return -1;
/* Translate a system address into a GSocket address */
if (!m_peer)
{
m_peer = GAddress_new();
if (!m_peer)
{
m_error = GSOCK_MEMERR;
return -1;
}
}
err = _GAddress_translate_from(m_peer, &from, fromlen);
if (err != GSOCK_NOERROR)
{
GAddress_destroy(m_peer);
m_peer = NULL;
m_error = err;
return -1;
}
return ret;
}
int GSocket::Send_Stream(const char *buffer, int size)
{
int ret;
MASK_SIGNAL();
do
{
ret = send(m_fd, (char *)buffer, size, GSOCKET_MSG_NOSIGNAL);
} while (ret == -1 && errno == EINTR); /* Loop until not interrupted */
UNMASK_SIGNAL();
return ret;
}
int GSocket::Send_Dgram(const char *buffer, int size)
{
struct sockaddr *addr;
int len, ret;
GSocketError err;
if (!m_peer)
{
m_error = GSOCK_INVADDR;
return -1;
}
err = _GAddress_translate_to(m_peer, &addr, &len);
if (err != GSOCK_NOERROR)
{
m_error = err;
return -1;
}
MASK_SIGNAL();
do
{
ret = sendto(m_fd, (char *)buffer, size, 0, addr, len);
} while (ret == -1 && errno == EINTR); /* Loop until not interrupted */
UNMASK_SIGNAL();
/* Frees memory allocated from _GAddress_translate_to */
free(addr);
return ret;
}
void GSocket::Detected_Read()
{
char c;
/* Safeguard against straggling call to Detected_Read */
if (m_fd == INVALID_SOCKET)
{
return;
}
/* If we have already detected a LOST event, then don't try
* to do any further processing.
*/
if ((m_detected & GSOCK_LOST_FLAG) != 0)
{
m_establishing = false;
CALL_CALLBACK(this, GSOCK_LOST);
Shutdown();
return;
}
int num = recv(m_fd, &c, 1, MSG_PEEK | GSOCKET_MSG_NOSIGNAL);
if (num > 0)
{
CALL_CALLBACK(this, GSOCK_INPUT);
}
else
{
if (m_server && m_stream)
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