inpcons.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 110 行
CPP
110 行
/////////////////////////////////////////////////////////////////////////////
// Name: src/univ/inpcons.cpp
// Purpose: wxInputConsumer: mix-in class for input handling
// Author: Vadim Zeitlin
// Modified by:
// Created: 14.08.00
// RCS-ID: $Id: inpcons.cpp,v 1.10 2004/12/20 01:08:13 VZ Exp $
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "inpcons.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// focus/activation handling
// ----------------------------------------------------------------------------
void wxInputConsumer::OnFocus(wxFocusEvent& event)
{
if ( m_inputHandler && m_inputHandler->HandleFocus(this, event) )
GetInputWindow()->Refresh();
else
event.Skip();
}
void wxInputConsumer::OnActivate(wxActivateEvent& event)
{
if ( m_inputHandler && m_inputHandler->HandleActivation(this, event.GetActive()) )
GetInputWindow()->Refresh();
else
event.Skip();
}
// ----------------------------------------------------------------------------
// input processing
// ----------------------------------------------------------------------------
void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
{
m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler);
}
void wxInputConsumer::OnKeyDown(wxKeyEvent& event)
{
if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, true) )
event.Skip();
}
void wxInputConsumer::OnKeyUp(wxKeyEvent& event)
{
if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, false) )
event.Skip();
}
void wxInputConsumer::OnMouse(wxMouseEvent& event)
{
if ( m_inputHandler )
{
if ( event.Moving() || event.Dragging() ||
event.Entering() || event.Leaving() )
{
if ( m_inputHandler->HandleMouseMove(this, event) )
return;
}
else // a click action
{
if ( m_inputHandler->HandleMouse(this, event) )
return;
}
}
event.Skip();
}
// ----------------------------------------------------------------------------
// the actions
// ----------------------------------------------------------------------------
bool wxInputConsumer::PerformAction(const wxControlAction& WXUNUSED(action),
long WXUNUSED(numArg),
const wxString& WXUNUSED(strArg))
{
return false;
}
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