scrlwing.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 1,388 行 · 第 1/3 页
CPP
1,388 行
/////////////////////////////////////////////////////////////////////////////
// Name: generic/scrolwin.cpp
// Purpose: wxGenericScrolledWindow implementation
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
// Created: 01/02/97
// RCS-ID: $Id: scrlwing.cpp,v 1.69.2.1 2006/03/13 15:10:38 JS Exp $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "genscrolwin.h"
#endif
#ifdef __VMS
#define XtDisplay XTDISPLAY
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if !defined(__WXGTK__) || defined(__WXUNIVERSAL__)
#include "wx/utils.h"
#include "wx/dcclient.h"
#include "wx/scrolwin.h"
#include "wx/panel.h"
#if wxUSE_TIMER
#include "wx/timer.h"
#endif
#include "wx/sizer.h"
#include "wx/recguard.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
#include "wx/msw/winundef.h"
#endif
#ifdef __WXMOTIF__
// For wxRETAINED implementation
#ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
//This code switches off the compiler warnings
# pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#ifdef __VMS__
# pragma message enable nosimpint
#endif
#endif
IMPLEMENT_CLASS(wxScrolledWindow, wxGenericScrolledWindow)
/*
TODO PROPERTIES
style wxHSCROLL | wxVSCROLL
*/
// ----------------------------------------------------------------------------
// wxScrollHelperEvtHandler: intercept the events from the window and forward
// them to wxScrollHelper
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
{
public:
wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
{
m_scrollHelper = scrollHelper;
}
virtual bool ProcessEvent(wxEvent& event);
void ResetDrawnFlag() { m_hasDrawnWindow = false; }
private:
wxScrollHelper *m_scrollHelper;
bool m_hasDrawnWindow;
DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler)
};
#if wxUSE_TIMER
// ----------------------------------------------------------------------------
// wxAutoScrollTimer: the timer used to generate a stream of scroll events when
// a captured mouse is held outside the window
// ----------------------------------------------------------------------------
class wxAutoScrollTimer : public wxTimer
{
public:
wxAutoScrollTimer(wxWindow *winToScroll, wxScrollHelper *scroll,
wxEventType eventTypeToSend,
int pos, int orient);
virtual void Notify();
private:
wxWindow *m_win;
wxScrollHelper *m_scrollHelper;
wxEventType m_eventType;
int m_pos,
m_orient;
DECLARE_NO_COPY_CLASS(wxAutoScrollTimer)
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxAutoScrollTimer
// ----------------------------------------------------------------------------
wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
wxScrollHelper *scroll,
wxEventType eventTypeToSend,
int pos, int orient)
{
m_win = winToScroll;
m_scrollHelper = scroll;
m_eventType = eventTypeToSend;
m_pos = pos;
m_orient = orient;
}
void wxAutoScrollTimer::Notify()
{
// only do all this as long as the window is capturing the mouse
if ( wxWindow::GetCapture() != m_win )
{
Stop();
}
else // we still capture the mouse, continue generating events
{
// first scroll the window if we are allowed to do it
wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
event1.SetEventObject(m_win);
if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
m_win->GetEventHandler()->ProcessEvent(event1) )
{
// and then send a pseudo mouse-move event to refresh the selection
wxMouseEvent event2(wxEVT_MOTION);
wxGetMousePosition(&event2.m_x, &event2.m_y);
// the mouse event coordinates should be client, not screen as
// returned by wxGetMousePosition
wxWindow *parentTop = m_win;
while ( parentTop->GetParent() )
parentTop = parentTop->GetParent();
wxPoint ptOrig = parentTop->GetPosition();
event2.m_x -= ptOrig.x;
event2.m_y -= ptOrig.y;
event2.SetEventObject(m_win);
// FIXME: we don't fill in the other members - ok?
m_win->GetEventHandler()->ProcessEvent(event2);
}
else // can't scroll further, stop
{
Stop();
}
}
}
#endif
// ----------------------------------------------------------------------------
// wxScrollHelperEvtHandler
// ----------------------------------------------------------------------------
bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
{
wxEventType evType = event.GetEventType();
// the explanation of wxEVT_PAINT processing hack: for historic reasons
// there are 2 ways to process this event in classes deriving from
// wxScrolledWindow. The user code may
//
// 1. override wxScrolledWindow::OnDraw(dc)
// 2. define its own OnPaint() handler
//
// In addition, in wxUniversal wxWindow defines OnPaint() itself and
// always processes the draw event, so we can't just try the window
// OnPaint() first and call our HandleOnPaint() if it doesn't process it
// (the latter would never be called in wxUniversal).
//
// So the solution is to have a flag telling us whether the user code drew
// anything in the window. We set it to true here but reset it to false in
// wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
// user code defined OnPaint() in the derived class)
m_hasDrawnWindow = true;
// pass it on to the real handler
bool processed = wxEvtHandler::ProcessEvent(event);
// always process the size events ourselves, even if the user code handles
// them as well, as we need to AdjustScrollbars()
//
// NB: it is important to do it after processing the event in the normal
// way as HandleOnSize() may generate a wxEVT_SIZE itself if the
// scrollbar[s] (dis)appear and it should be seen by the user code
// after this one
if ( evType == wxEVT_SIZE )
{
m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
return true;
}
if ( processed )
{
// normally, nothing more to do here - except if it was a paint event
// which wasn't really processed, then we'll try to call our
// OnDraw() below (from HandleOnPaint)
if ( m_hasDrawnWindow || event.IsCommandEvent() )
{
return true;
}
}
// reset the skipped flag to false as it might have been set to true in
// ProcessEvent() above
event.Skip(false);
if ( evType == wxEVT_PAINT )
{
m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
return true;
}
if ( evType == wxEVT_SCROLLWIN_TOP ||
evType == wxEVT_SCROLLWIN_BOTTOM ||
evType == wxEVT_SCROLLWIN_LINEUP ||
evType == wxEVT_SCROLLWIN_LINEDOWN ||
evType == wxEVT_SCROLLWIN_PAGEUP ||
evType == wxEVT_SCROLLWIN_PAGEDOWN ||
evType == wxEVT_SCROLLWIN_THUMBTRACK ||
evType == wxEVT_SCROLLWIN_THUMBRELEASE )
{
m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
return !event.GetSkipped();
}
if ( evType == wxEVT_ENTER_WINDOW )
{
m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
}
else if ( evType == wxEVT_LEAVE_WINDOW )
{
m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
}
#if wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_MOUSEWHEEL )
{
m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
}
#endif // wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_CHAR )
{
m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
return !event.GetSkipped();
}
return false;
}
// ----------------------------------------------------------------------------
// wxScrollHelper construction
// ----------------------------------------------------------------------------
wxScrollHelper::wxScrollHelper(wxWindow *win)
{
m_xScrollPixelsPerLine =
m_yScrollPixelsPerLine =
m_xScrollPosition =
m_yScrollPosition =
m_xScrollLines =
m_yScrollLines =
m_xScrollLinesPerPage =
m_yScrollLinesPerPage = 0;
m_xScrollingEnabled =
m_yScrollingEnabled = true;
m_scaleX =
m_scaleY = 1.0;
#if wxUSE_MOUSEWHEEL
m_wheelRotation = 0;
#endif
m_win =
m_targetWindow = (wxWindow *)NULL;
m_timerAutoScroll = (wxTimer *)NULL;
m_handler = NULL;
if ( win )
SetWindow(win);
}
wxScrollHelper::~wxScrollHelper()
{
StopAutoScrolling();
DeleteEvtHandler();
}
// ----------------------------------------------------------------------------
// setting scrolling parameters
// ----------------------------------------------------------------------------
void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
int pixelsPerUnitY,
int noUnitsX,
int noUnitsY,
int xPos,
int yPos,
bool noRefresh)
{
int xpos, ypos;
CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
bool do_refresh =
(
(noUnitsX != 0 && m_xScrollLines == 0) ||
(noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
(noUnitsY != 0 && m_yScrollLines == 0) ||
(noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
(xPos != m_xScrollPosition) ||
(yPos != m_yScrollPosition)
);
m_xScrollPixelsPerLine = pixelsPerUnitX;
m_yScrollPixelsPerLine = pixelsPerUnitY;
m_xScrollPosition = xPos;
m_yScrollPosition = yPos;
int w = noUnitsX * pixelsPerUnitX;
int h = noUnitsY * pixelsPerUnitY;
// For better backward compatibility we set persisting limits
// here not just the size. It makes SetScrollbars 'sticky'
// emulating the old non-autoscroll behaviour.
// m_targetWindow->SetVirtualSizeHints( w, h );
// The above should arguably be deprecated, this however we still need.
// take care not to set 0 virtual size, 0 means that we don't have any
// scrollbars and hence we should use the real size instead of the virtual
// one which is indicated by using wxDefaultCoord
m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
h ? h : wxDefaultCoord);
if (do_refresh && !noRefresh)
m_targetWindow->Refresh(true, GetScrollRect());
#ifndef __WXUNIVERSAL__
// If the target is not the same as the window with the scrollbars,
// then we need to update the scrollbars here, since they won't have
// been updated by SetVirtualSize().
if ( m_targetWindow != m_win )
#endif // !__WXUNIVERSAL__
{
AdjustScrollbars();
}
#ifndef __WXUNIVERSAL__
else
{
// otherwise this has been done by AdjustScrollbars, above
}
#endif // !__WXUNIVERSAL__
}
// ----------------------------------------------------------------------------
// [target] window handling
// ----------------------------------------------------------------------------
void wxScrollHelper::DeleteEvtHandler()
{
// search for m_handler in the handler list
if ( m_win && m_handler )
{
if ( m_win->RemoveEventHandler(m_handler) )
{
delete m_handler;
}
//else: something is very wrong, so better [maybe] leak memory than
// risk a crash because of double deletion
m_handler = NULL;
}
}
void wxScrollHelper::SetWindow(wxWindow *win)
{
wxCHECK_RET( win, _T("wxScrollHelper needs a window to scroll") );
m_win = win;
// by default, the associated window is also the target window
DoSetTargetWindow(win);
}
void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
{
m_targetWindow = target;
#ifdef __WXMAC__
target->MacSetClipChildren( true ) ;
#endif
// install the event handler which will intercept the events we're
// interested in (but only do it for our real window, not the target window
// which we scroll - we don't need to hijack its events)
if ( m_targetWindow == m_win )
{
// if we already have a handler, delete it first
DeleteEvtHandler();
m_handler = new wxScrollHelperEvtHandler(this);
m_targetWindow->PushEventHandler(m_handler);
}
}
void wxScrollHelper::SetTargetWindow(wxWindow *target)
{
wxCHECK_RET( target, wxT("target window must not be NULL") );
if ( target == m_targetWindow )
return;
DoSetTargetWindow(target);
}
wxWindow *wxScrollHelper::GetTargetWindow() const
{
return m_targetWindow;
}
// ----------------------------------------------------------------------------
// scrolling implementation itself
// ----------------------------------------------------------------------------
void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?