listctrl.cpp
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CPP
2,239 行
wxWindowID id,
wxListMainWindow *owner,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = 0,
const wxString &name = wxT("wxlistctrlcolumntitles") );
virtual ~wxListHeaderWindow();
void DrawCurrent();
void AdjustDC(wxDC& dc);
void OnPaint( wxPaintEvent &event );
void OnMouse( wxMouseEvent &event );
void OnSetFocus( wxFocusEvent &event );
// needs refresh
bool m_dirty;
private:
// common part of all ctors
void Init();
// generate and process the list event of the given type, return true if
// it wasn't vetoed, i.e. if we should proceed
bool SendListEvent(wxEventType type, wxPoint pos);
DECLARE_DYNAMIC_CLASS(wxListHeaderWindow)
DECLARE_EVENT_TABLE()
};
//-----------------------------------------------------------------------------
// wxListRenameTimer (internal)
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListRenameTimer: public wxTimer
{
private:
wxListMainWindow *m_owner;
public:
wxListRenameTimer( wxListMainWindow *owner );
void Notify();
};
//-----------------------------------------------------------------------------
// wxListTextCtrl (internal)
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListTextCtrl: public wxTextCtrl
{
public:
wxListTextCtrl(wxListMainWindow *owner, size_t itemEdit);
void AcceptChangesAndFinish();
protected:
void OnChar( wxKeyEvent &event );
void OnKeyUp( wxKeyEvent &event );
void OnKillFocus( wxFocusEvent &event );
bool AcceptChanges();
void Finish();
private:
wxListMainWindow *m_owner;
wxString m_startValue;
size_t m_itemEdited;
bool m_finished;
bool m_aboutToFinish;
DECLARE_EVENT_TABLE()
};
//-----------------------------------------------------------------------------
// wxListMainWindow (internal)
//-----------------------------------------------------------------------------
WX_DECLARE_LIST(wxListHeaderData, wxListHeaderDataList);
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxListHeaderDataList);
class wxListMainWindow : public wxScrolledWindow
{
public:
wxListMainWindow();
wxListMainWindow( wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString &name = _T("listctrlmainwindow") );
virtual ~wxListMainWindow();
wxWindow *GetMainWindowOfCompositeControl() { return GetParent(); }
bool HasFlag(int flag) const { return m_parent->HasFlag(flag); }
// return true if this is a virtual list control
bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
// return true if the control is in report mode
bool InReportView() const { return HasFlag(wxLC_REPORT); }
// return true if we are in single selection mode, false if multi sel
bool IsSingleSel() const { return HasFlag(wxLC_SINGLE_SEL); }
// do we have a header window?
bool HasHeader() const
{ return InReportView() && !HasFlag(wxLC_NO_HEADER); }
void HighlightAll( bool on );
// all these functions only do something if the line is currently visible
// change the line "selected" state, return true if it really changed
bool HighlightLine( size_t line, bool highlight = true);
// as HighlightLine() but do it for the range of lines: this is incredibly
// more efficient for virtual list controls!
//
// NB: unlike HighlightLine() this one does refresh the lines on screen
void HighlightLines( size_t lineFrom, size_t lineTo, bool on = true );
// toggle the line state and refresh it
void ReverseHighlight( size_t line )
{ HighlightLine(line, !IsHighlighted(line)); RefreshLine(line); }
// return true if the line is highlighted
bool IsHighlighted(size_t line) const;
// refresh one or several lines at once
void RefreshLine( size_t line );
void RefreshLines( size_t lineFrom, size_t lineTo );
// refresh all selected items
void RefreshSelected();
// refresh all lines below the given one: the difference with
// RefreshLines() is that the index here might not be a valid one (happens
// when the last line is deleted)
void RefreshAfter( size_t lineFrom );
// the methods which are forwarded to wxListLineData itself in list/icon
// modes but are here because the lines don't store their positions in the
// report mode
// get the bound rect for the entire line
wxRect GetLineRect(size_t line) const;
// get the bound rect of the label
wxRect GetLineLabelRect(size_t line) const;
// get the bound rect of the items icon (only may be called if we do have
// an icon!)
wxRect GetLineIconRect(size_t line) const;
// get the rect to be highlighted when the item has focus
wxRect GetLineHighlightRect(size_t line) const;
// get the size of the total line rect
wxSize GetLineSize(size_t line) const
{ return GetLineRect(line).GetSize(); }
// return the hit code for the corresponding position (in this line)
long HitTestLine(size_t line, int x, int y) const;
// bring the selected item into view, scrolling to it if necessary
void MoveToItem(size_t item);
// bring the current item into view
void MoveToFocus() { MoveToItem(m_current); }
// start editing the label of the given item
void EditLabel( long item );
// suspend/resume redrawing the control
void Freeze();
void Thaw();
void OnRenameTimer();
bool OnRenameAccept(size_t itemEdit, const wxString& value);
void OnRenameCancelled(size_t itemEdit);
void OnMouse( wxMouseEvent &event );
// called to switch the selection from the current item to newCurrent,
void OnArrowChar( size_t newCurrent, const wxKeyEvent& event );
void OnChar( wxKeyEvent &event );
void OnKeyDown( wxKeyEvent &event );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnScroll(wxScrollWinEvent& event) ;
void OnPaint( wxPaintEvent &event );
void DrawImage( int index, wxDC *dc, int x, int y );
void GetImageSize( int index, int &width, int &height ) const;
int GetTextLength( const wxString &s ) const;
void SetImageList( wxImageListType *imageList, int which );
void SetItemSpacing( int spacing, bool isSmall = false );
int GetItemSpacing( bool isSmall = false );
void SetColumn( int col, wxListItem &item );
void SetColumnWidth( int col, int width );
void GetColumn( int col, wxListItem &item ) const;
int GetColumnWidth( int col ) const;
int GetColumnCount() const { return m_columns.GetCount(); }
// returns the sum of the heights of all columns
int GetHeaderWidth() const;
int GetCountPerPage() const;
void SetItem( wxListItem &item );
void GetItem( wxListItem &item ) const;
void SetItemState( long item, long state, long stateMask );
void SetItemStateAll( long state, long stateMask );
int GetItemState( long item, long stateMask ) const;
void GetItemRect( long index, wxRect &rect ) const;
wxRect GetViewRect() const;
bool GetItemPosition( long item, wxPoint& pos ) const;
int GetSelectedItemCount() const;
wxString GetItemText(long item) const
{
wxListItem info;
info.m_mask = wxLIST_MASK_TEXT;
info.m_itemId = item;
GetItem( info );
return info.m_text;
}
void SetItemText(long item, const wxString& value)
{
wxListItem info;
info.m_mask = wxLIST_MASK_TEXT;
info.m_itemId = item;
info.m_text = value;
SetItem( info );
}
// set the scrollbars and update the positions of the items
void RecalculatePositions(bool noRefresh = false);
// refresh the window and the header
void RefreshAll();
long GetNextItem( long item, int geometry, int state ) const;
void DeleteItem( long index );
void DeleteAllItems();
void DeleteColumn( int col );
void DeleteEverything();
void EnsureVisible( long index );
long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, wxUIntPtr data);
long FindItem( const wxPoint& pt );
long HitTest( int x, int y, int &flags );
void InsertItem( wxListItem &item );
void InsertColumn( long col, wxListItem &item );
int GetItemWidthWithImage(wxListItem * item);
void SortItems( wxListCtrlCompare fn, long data );
size_t GetItemCount() const;
bool IsEmpty() const { return GetItemCount() == 0; }
void SetItemCount(long count);
// change the current (== focused) item, send a notification event
void ChangeCurrent(size_t current);
void ResetCurrent() { ChangeCurrent((size_t)-1); }
bool HasCurrent() const { return m_current != (size_t)-1; }
// send out a wxListEvent
void SendNotify( size_t line,
wxEventType command,
wxPoint point = wxDefaultPosition );
// override base class virtual to reset m_lineHeight when the font changes
virtual bool SetFont(const wxFont& font)
{
if ( !wxScrolledWindow::SetFont(font) )
return false;
m_lineHeight = 0;
return true;
}
// these are for wxListLineData usage only
// get the backpointer to the list ctrl
wxGenericListCtrl *GetListCtrl() const
{
return wxStaticCast(GetParent(), wxGenericListCtrl);
}
// get the height of all lines (assuming they all do have the same height)
wxCoord GetLineHeight() const;
// get the y position of the given line (only for report view)
wxCoord GetLineY(size_t line) const;
// get the brush to use for the item highlighting
wxBrush *GetHighlightBrush() const
{
return m_hasFocus ? m_highlightBrush : m_highlightUnfocusedBrush;
}
//protected:
// the array of all line objects for a non virtual list control (for the
// virtual list control we only ever use m_lines[0])
wxListLineDataArray m_lines;
// the list of column objects
wxListHeaderDataList m_columns;
// currently focused item or -1
size_t m_current;
// the number of lines per page
int m_linesPerPage;
// this flag is set when something which should result in the window
// redrawing happens (i.e. an item was added or deleted, or its appearance
// changed) and OnPaint() doesn't redraw the window while it is set which
// allows to minimize the number of repaintings when a lot of items are
// being added. The real repainting occurs only after the next OnIdle()
// call
bool m_dirty;
wxColour *m_highlightColour;
wxImageListType *m_small_image_list;
wxImageListType *m_normal_image_list;
int m_small_spacing;
int m_normal_spacing;
bool m_hasFocus;
bool m_lastOnSame;
wxTimer *m_renameTimer;
bool m_isCreated;
int m_dragCount;
wxPoint m_dragStart;
ColWidthArray m_aColWidths;
// for double click logic
size_t m_lineLastClicked,
m_lineBeforeLastClicked,
m_lineSelectSingleOnUp;
wxListTextCtrl* m_textctrl;
protected:
// the total count of items in a virtual list control
size_t m_countVirt;
// the object maintaining the items selection state, only used in virtual
// controls
wxSelectionStore m_selStore;
// common part of all ctors
void Init();
// get the line data for the given index
wxListLineData *GetLine(size_t n) const
{
wxASSERT_MSG( n != (size_t)-1, _T("invalid line index") );
if ( IsVirtual() )
{
wxConstCast(this, wxListMainWindow)->CacheLineData(n);
n = 0;
}
return &m_lines[n];
}
// get a dummy line which can be used for geometry calculations and such:
// you must use GetLine() if you want to really draw the line
wxListLineData *GetDummyLine() const;
// cache the line data of the n-th line in m_lines[0]
void CacheLineData(size_t line);
// get the range of visible lines
void GetVisibleLinesRange(size_t *from, size_t *to);
// force us to recalculate the range of visible lines
void ResetVisibleLinesRange() { m_lineFrom = (size_t)-1; }
// get the colour to be used for drawing the rules
wxColour GetRuleColour() const
{
return wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
}
private:
// initialize the current item if needed
void UpdateCurrent();
// delete all items but don't refresh: called from dtor
void DoDeleteAllItems();
// the height of one line using the current font
wxCoord m_lineHeight;
// the total header width or 0 if not calculated yet
wxCoord m_headerWidth;
// the first and last lines being shown on screen right now (inclusive),
// both may be -1 if they must be calculated so never access them directly:
// use GetVisibleLinesRange() above instead
size_t m_lineFrom,
m_lineTo;
// the brushes to use for item highlighting when we do/don't have focus
wxBrush *m_highlightBrush,
*m_highlightUnfocusedBrush;
// if this is > 0, the control is frozen and doesn't redraw itself
size_t m_freezeCount;
DECLARE_DYNAMIC_CLASS(wxListMainWindow)
DECLARE_EVENT_TABLE()
friend class wxGenericListCtrl;
};
// ============================================================================
// implementation
// ============================================================================
//-----------------------------------------------------------------------------
// wxListItemData
//-----------------------------------------------------------------------------
wxListItemData::~wxListItemData()
{
// in the virtual list control the attributes are managed by the main
// program, so don't delete them
if ( !m_owner->IsVirtual() )
{
delete m_attr;
}
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