sashwin.cpp
来自「A*算法 A*算法 A*算法 A*算法A*算法A*算法」· C++ 代码 · 共 712 行 · 第 1/2 页
CPP
712 行
DrawSashTracker(m_draggingEdge, x, y);
}
}
m_oldX = x;
m_oldY = y;
}
else if ( event.LeftDClick() )
{
// Nothing
}
else
{
}
}
void wxSashWindow::OnSize(wxSizeEvent& WXUNUSED(event))
{
SizeWindows();
}
wxSashEdgePosition wxSashWindow::SashHitTest(int x, int y, int WXUNUSED(tolerance))
{
int cx, cy;
GetClientSize(& cx, & cy);
int i;
for (i = 0; i < 4; i++)
{
wxSashEdge& edge = m_sashes[i];
wxSashEdgePosition position = (wxSashEdgePosition) i ;
if (edge.m_show)
{
switch (position)
{
case wxSASH_TOP:
{
if (y >= 0 && y <= GetEdgeMargin(position))
return wxSASH_TOP;
break;
}
case wxSASH_RIGHT:
{
if ((x >= cx - GetEdgeMargin(position)) && (x <= cx))
return wxSASH_RIGHT;
break;
}
case wxSASH_BOTTOM:
{
if ((y >= cy - GetEdgeMargin(position)) && (y <= cy))
return wxSASH_BOTTOM;
break;
}
case wxSASH_LEFT:
{
if ((x <= GetEdgeMargin(position)) && (x >= 0))
return wxSASH_LEFT;
break;
}
case wxSASH_NONE:
{
break;
}
}
}
}
return wxSASH_NONE;
}
// Draw 3D effect borders
void wxSashWindow::DrawBorders(wxDC& dc)
{
int w, h;
GetClientSize(&w, &h);
wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
wxPen hilightPen(m_hilightColour, 1, wxSOLID);
if ( GetWindowStyleFlag() & wxSW_3DBORDER )
{
dc.SetPen(mediumShadowPen);
dc.DrawLine(0, 0, w-1, 0);
dc.DrawLine(0, 0, 0, h - 1);
dc.SetPen(darkShadowPen);
dc.DrawLine(1, 1, w-2, 1);
dc.DrawLine(1, 1, 1, h-2);
dc.SetPen(hilightPen);
dc.DrawLine(0, h-1, w-1, h-1);
dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1.
/// Anyway, h is required for MSW.
dc.SetPen(lightShadowPen);
dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side
dc.DrawLine(1, h-2, w-1, h-2); // Bottom
}
else if ( GetWindowStyleFlag() & wxSW_BORDER )
{
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*wxBLACK_PEN);
dc.DrawRectangle(0, 0, w-1, h-1);
}
dc.SetPen(wxNullPen);
dc.SetBrush(wxNullBrush);
}
void wxSashWindow::DrawSashes(wxDC& dc)
{
int i;
for (i = 0; i < 4; i++)
if (m_sashes[i].m_show)
DrawSash((wxSashEdgePosition) i, dc);
}
// Draw the sash
void wxSashWindow::DrawSash(wxSashEdgePosition edge, wxDC& dc)
{
int w, h;
GetClientSize(&w, &h);
wxPen facePen(m_faceColour, 1, wxSOLID);
wxBrush faceBrush(m_faceColour, wxSOLID);
wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
wxPen hilightPen(m_hilightColour, 1, wxSOLID);
wxColour blackClr(0, 0, 0);
wxColour whiteClr(255, 255, 255);
wxPen blackPen(blackClr, 1, wxSOLID);
wxPen whitePen(whiteClr, 1, wxSOLID);
if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
{
int sashPosition = (edge == wxSASH_LEFT) ? 0 : ( w - GetEdgeMargin(edge) );
dc.SetPen(facePen);
dc.SetBrush(faceBrush);
dc.DrawRectangle(sashPosition, 0, GetEdgeMargin(edge), h);
if (GetWindowStyleFlag() & wxSW_3DSASH)
{
if (edge == wxSASH_LEFT)
{
// Draw a dark grey line on the left to indicate that the
// sash is raised
dc.SetPen(mediumShadowPen);
dc.DrawLine(GetEdgeMargin(edge), 0, GetEdgeMargin(edge), h);
}
else
{
// Draw a highlight line on the right to indicate that the
// sash is raised
dc.SetPen(hilightPen);
dc.DrawLine(w - GetEdgeMargin(edge), 0, w - GetEdgeMargin(edge), h);
}
}
}
else // top or bottom
{
int sashPosition = (edge == wxSASH_TOP) ? 0 : ( h - GetEdgeMargin(edge) );
dc.SetPen(facePen);
dc.SetBrush(faceBrush);
dc.DrawRectangle(0, sashPosition, w, GetEdgeMargin(edge));
if (GetWindowStyleFlag() & wxSW_3DSASH)
{
if (edge == wxSASH_BOTTOM)
{
// Draw a highlight line on the bottom to indicate that the
// sash is raised
dc.SetPen(hilightPen);
dc.DrawLine(0, h - GetEdgeMargin(edge), w, h - GetEdgeMargin(edge));
}
else
{
// Draw a drak grey line on the top to indicate that the
// sash is raised
dc.SetPen(mediumShadowPen);
dc.DrawLine(1, GetEdgeMargin(edge), w-1, GetEdgeMargin(edge));
}
}
}
dc.SetPen(wxNullPen);
dc.SetBrush(wxNullBrush);
}
// Draw the sash tracker (for whilst moving the sash)
void wxSashWindow::DrawSashTracker(wxSashEdgePosition edge, int x, int y)
{
int w, h;
GetClientSize(&w, &h);
wxScreenDC screenDC;
int x1, y1;
int x2, y2;
if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
{
x1 = x; y1 = 2;
x2 = x; y2 = h-2;
if ( (edge == wxSASH_LEFT) && (x1 > w) )
{
x1 = w; x2 = w;
}
else if ( (edge == wxSASH_RIGHT) && (x1 < 0) )
{
x1 = 0; x2 = 0;
}
}
else
{
x1 = 2; y1 = y;
x2 = w-2; y2 = y;
if ( (edge == wxSASH_TOP) && (y1 > h) )
{
y1 = h;
y2 = h;
}
else if ( (edge == wxSASH_BOTTOM) && (y1 < 0) )
{
y1 = 0;
y2 = 0;
}
}
ClientToScreen(&x1, &y1);
ClientToScreen(&x2, &y2);
wxPen sashTrackerPen(*wxBLACK, 2, wxSOLID);
screenDC.SetLogicalFunction(wxINVERT);
screenDC.SetPen(sashTrackerPen);
screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
screenDC.DrawLine(x1, y1, x2, y2);
screenDC.SetLogicalFunction(wxCOPY);
screenDC.SetPen(wxNullPen);
screenDC.SetBrush(wxNullBrush);
}
// Position and size subwindows.
// Note that the border size applies to each subwindow, not
// including the edges next to the sash.
void wxSashWindow::SizeWindows()
{
int cw, ch;
GetClientSize(&cw, &ch);
if (GetChildren().GetCount() == 1)
{
wxWindow* child = GetChildren().GetFirst()->GetData();
int x = 0;
int y = 0;
int width = cw;
int height = ch;
// Top
if (m_sashes[0].m_show)
{
y = m_borderSize;
height -= m_borderSize;
}
y += m_extraBorderSize;
// Left
if (m_sashes[3].m_show)
{
x = m_borderSize;
width -= m_borderSize;
}
x += m_extraBorderSize;
// Right
if (m_sashes[1].m_show)
{
width -= m_borderSize;
}
width -= 2*m_extraBorderSize;
// Bottom
if (m_sashes[2].m_show)
{
height -= m_borderSize;
}
height -= 2*m_extraBorderSize;
child->SetSize(x, y, width, height);
}
else if (GetChildren().GetCount() > 1)
{
// Perhaps multiple children are themselves sash windows.
// TODO: this doesn't really work because the subwindows sizes/positions
// must be set to leave a gap for the parent's sash (hit-test and decorations).
// Perhaps we can allow for this within LayoutWindow, testing whether the parent
// is a sash window, and if so, allowing some space for the edges.
wxLayoutAlgorithm layout;
layout.LayoutWindow(this);
}
wxClientDC dc(this);
DrawBorders(dc);
DrawSashes(dc);
}
// Initialize colours
void wxSashWindow::InitColours()
{
// Shadow colours
m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
}
void wxSashWindow::SetSashVisible(wxSashEdgePosition edge, bool sash)
{
m_sashes[edge].m_show = sash;
if (sash)
m_sashes[edge].m_margin = m_borderSize;
else
m_sashes[edge].m_margin = 0;
}
#if defined( __WXMSW__ ) || defined( __WXMAC__)
// this is currently called (and needed) under MSW only...
void wxSashWindow::OnSetCursor(wxSetCursorEvent& event)
{
// if we don't do it, the resizing cursor might be set for child window:
// and like this we explicitly say that our cursor should not be used for
// children windows which overlap us
if ( SashHitTest(event.GetX(), event.GetY()) != wxSASH_NONE)
{
// default processing is ok
event.Skip();
}
//else: do nothing, in particular, don't call Skip()
}
#endif // wxMSW
#endif // wxUSE_SASH
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